branchrust_reboot/main/diversuitcancel
111 Commits over 92 Days - 0.05cph!
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better
Update BurstClothHitboxCollision to work with entities other than players
Don't show diving suit helmet mesh when in first person with arms mode, fixes helmet mesh appearing when driving vehicles
Had to just disable the head mesh due to skinning differences compared to the original hazmat
Update FP.BurstCloth (stiffness and other fixes)
Crank up stiffness on diver ak to fix clipping
Bone retargeted breathing FX out of the back area when underwater
Additional fix for bug fuzz and parallax
Fixed bug breaking cloth fuzz and parallax mapping
Diver pickaxe chain mat tweaks
Update FP.BurstCloth to latest, tweak cloth mats
prepared all diver ak prefabs
added tanks variants 2 and 3 to diver hazmat prefab
Fixed misassigned bones on new viewmodels
divingsuit world model, prefab setup, icons
Fixed various rendering issues with the torch on & off state.
Disabled the viewmodel flare for now because of compatibility issues, and tweaked the glass to get more traditional flaring to compensate.
Calibrated the brightness to match the vanilla torch
initial vm diver ak seaweed physics setup (disabled for now)
and the rest of the diver suit vm files files gg matt
diver suit view model prefab setup and added to item
Cherry picked
83695,
83696 => Ambient lighting fixes
Added support for a LOD4 in wearables, uses a different LOD arrangement
diver hazmat lods, scripts, prefab setup - needs item definition setting up properly (use sunburn dlc), vm, wm and icon still
Disable write defaults on new turn on/off animator states, fixes foot jitter
3p diver torch - created holdtype override for diver torch, so both standard flame torch & diver torch can play independent on/off anims
updated entity to use new override.
Restored Assets\Prefabs\Misc\Recycler.meta
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
Merge from diversuit/shader-merge
3p torch, melee override updates
Fixed diver torch animation transitions (set to 0 transition speed as the override changes immediately)
3p torch updates, override updates
Merge from shader-improvements/merge
Recache the others just in case
Enabled viewmodel renderer on all new entities
Adding missing renderer components to all torch renderers
Recached rifle renderers
Fix torch missing redirect
Remove some logging
Suit item setup, moved current suit assets into standard folder
Use instruments dlc check for unlock (temp, for testing)
diver ak - initial viewmodel renderer material setup, moved drip fx to ak folder
diver hatchet - item update, sounds set up & screen fx
diver ak
- renamed files and prefabs
- organised files to be all in one folder
- item name updated
- worldmodel prefab setup
- got sounds working
exported edited divers torch admire anim
Remove duplicated drop mag event
Fixed hide events not specifying full transform path
Added new meshes to LOD group
Fixed incorrect effect folder path
Switch other diver pickaxe prefabs to use FP.BurstCloth instead of EZ soft bone
Merge from diversuit/burstcloth
diver ak
- separated mag in world model and lods (for mag drop during reloads)
- vm prefab update to use main camera for now
- entity update
- diver ak mag drop effect setup
- reload anim and events
- weapon animator controller
exported updated diverstorch admire animation