branchrust_reboot/main/hood_and_cuffscancel
22 Commits over 61 Days - 0.02cph!
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
viewmodel handcuffs - setup viewmodel renderer script
added 3p idle when downed with cuffs, added to captive override controller
w_handcuffs animator - updated transitions settings
updated vm surrender anim loop & transitions
updated 3p surrender anim loop & transitions
world handcuffs rig update, added scaleUp layer to animator
re-connected camera bone in prefab, set additive arms in aniamtor to 0 by defualt
vm handcuffs - blendshape setup for scaling up cuffs when wearing gloves
handcuffs worldmodel
- added static mesh version
- added worldmodel prefab
- added icon
- all hooked up
Added cuffs specific wounded anim, hooked up in override controller
vm handcuffs
- added hit anim
- udpated animator
- added anim events to attacks
- organised folder
- added effects folder & effects for events
updated vm handuffs animator to work with baseMelee setup
fix for 3p captive struggle anim not working
3p cuffs - 3p anim exports, also added an overirde controller for kidnapper state
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
3p handcuffs updates:
- rigged world model, added poses
- added worldmodel animator
- setup entity with cuffs model
- added 1st pass 3p anims
handcuffs 3p setup - added initial anims, created override controller, set entity to use
vm handcuffs - anims, added states, trigger & bools to animator,
vm handcuffs:
- added vm rig base file
- added anims and animator
- added viewmodel prefab
- set entity to use new vm prefab
- renamed models to match conventions