userAlex Webstercancel
branchrust_reboot/main/hood_and_cuffscancel

22 Commits over 61 Days - 0.02cph!

12 Months Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
12 Months Ago
viewmodel handcuffs - setup viewmodel renderer script
1 Year Ago
added 3p idle when downed with cuffs, added to captive override controller
1 Year Ago
w_handcuffs animator - updated transitions settings
1 Year Ago
updated vm surrender anim loop & transitions
1 Year Ago
updated 3p surrender anim loop & transitions
1 Year Ago
world handcuffs rig update, added scaleUp layer to animator
1 Year Ago
re-connected camera bone in prefab, set additive arms in aniamtor to 0 by defualt
1 Year Ago
updated export
1 Year Ago
vm handcuffs - blendshape setup for scaling up cuffs when wearing gloves
1 Year Ago
handcuffs worldmodel - added static mesh version - added worldmodel prefab - added icon - all hooked up
1 Year Ago
Added cuffs specific wounded anim, hooked up in override controller
1 Year Ago
vm handcuffs - added hit anim - udpated animator - added anim events to attacks - organised folder - added effects folder & effects for events
1 Year Ago
updated vm handuffs animator to work with baseMelee setup
1 Year Ago
fix for 3p captive struggle anim not working
1 Year Ago
naming updates
1 Year Ago
3p cuffs - 3p anim exports, also added an overirde controller for kidnapper state
1 Year Ago
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
1 Year Ago
3p handcuffs updates: - rigged world model, added poses - added worldmodel animator - setup entity with cuffs model - added 1st pass 3p anims
1 Year Ago
handcuffs 3p setup - added initial anims, created override controller, set entity to use
1 Year Ago
vm handcuffs - anims, added states, trigger & bools to animator,
1 Year Ago
vm handcuffs: - added vm rig base file - added anims and animator - added viewmodel prefab - set entity to use new vm prefab - renamed models to match conventions