userAlex Webstercancel
branchrust_reboot/main/hood_and_cuffscancel

22 Commits over 61 Days - 0.02cph!

9 Months Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
9 Months Ago
viewmodel handcuffs - setup viewmodel renderer script
9 Months Ago
added 3p idle when downed with cuffs, added to captive override controller
9 Months Ago
w_handcuffs animator - updated transitions settings
9 Months Ago
updated vm surrender anim loop & transitions
9 Months Ago
updated 3p surrender anim loop & transitions
9 Months Ago
world handcuffs rig update, added scaleUp layer to animator
9 Months Ago
re-connected camera bone in prefab, set additive arms in aniamtor to 0 by defualt
9 Months Ago
updated export
9 Months Ago
vm handcuffs - blendshape setup for scaling up cuffs when wearing gloves
9 Months Ago
handcuffs worldmodel - added static mesh version - added worldmodel prefab - added icon - all hooked up
9 Months Ago
Added cuffs specific wounded anim, hooked up in override controller
10 Months Ago
vm handcuffs - added hit anim - udpated animator - added anim events to attacks - organised folder - added effects folder & effects for events
10 Months Ago
updated vm handuffs animator to work with baseMelee setup
10 Months Ago
fix for 3p captive struggle anim not working
10 Months Ago
naming updates
10 Months Ago
3p cuffs - 3p anim exports, also added an overirde controller for kidnapper state
10 Months Ago
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
10 Months Ago
3p handcuffs updates: - rigged world model, added poses - added worldmodel animator - setup entity with cuffs model - added 1st pass 3p anims
10 Months Ago
handcuffs 3p setup - added initial anims, created override controller, set entity to use
10 Months Ago
vm handcuffs - anims, added states, trigger & bools to animator,
11 Months Ago
vm handcuffs: - added vm rig base file - added anims and animator - added viewmodel prefab - set entity to use new vm prefab - renamed models to match conventions