branchrust_reboot/main/hood_and_cuffscancel

27 Commits over 30 Days - 0.04cph!

Today
vm handcuffs: - added vm rig base file - added anims and animator - added viewmodel prefab - set entity to use new vm prefab - renamed models to match conventions
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Prisoner Hood world models
Yesterday
Added prisoner hood icon
Yesterday
Added art for prisoner hood overlay
2 Days Ago
Player can now be looted while surrendering
2 Days Ago
Add surrender gesture action See BasePlayer.CurrentGestureIsSurrendering
2 Days Ago
Added the ability for a looping gesture to hold their gesture after cancelling for a set number of seconds so we cna show the animation ending Converted the friendly gesture into a looping gesture (just cut up the existing anim for now, it looks bad) Applied to viewmodel and third person animations Manifest + some hood texture file metas
2 Days Ago
Merge from main
8 Days Ago
Shove test
8 Days Ago
more tests
8 Days Ago
Compile fix
8 Days Ago
push wip test
8 Days Ago
Handcuffs can also block interaction/use
8 Days Ago
More wip handcuff functionality
9 Days Ago
wip
9 Days Ago
More unfucking from library corruption
9 Days Ago
Script fix
9 Days Ago
Folder cleanup. Initial item setup/prefabs.
10 Days Ago
Merge from main
16 Days Ago
Merge from handcuffs
16 Days Ago
Merge from main
18 Days Ago
UI Prefab update
18 Days Ago
Added new overlay type and prefab for hood. Item.
18 Days Ago
New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.