branchrust_reboot/main/hood_and_cuffscancel
27 Commits over 30 Days - 0.04cph!
vm handcuffs:
- added vm rig base file
- added anims and animator
- added viewmodel prefab
- set entity to use new vm prefab
- renamed models to match conventions
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only.
Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
Prisoner Hood world models
Added art for prisoner hood overlay
Player can now be looted while surrendering
Add surrender gesture action
See BasePlayer.CurrentGestureIsSurrendering
Added the ability for a looping gesture to hold their gesture after cancelling for a set number of seconds so we cna show the animation ending
Converted the friendly gesture into a looping gesture (just cut up the existing anim for now, it looks bad)
Applied to viewmodel and third person animations
Manifest + some hood texture file metas
Handcuffs can also block interaction/use
More wip handcuff functionality
More unfucking from library corruption
Folder cleanup.
Initial item setup/prefabs.
Added new overlay type and prefab for hood. Item.
New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.