branchrust_reboot/main/metal_detectorcancel
30 Commits over 31 Days - 0.04cph!
metal detector - slowed down vm & 3p scan anim so it's easier to see lights
3p metal detector - fix for handle becoming detached when crouching and scanning
shovel - made to spin when thrown, fixed collider so lands better in the world
vm metal detector - updated viewmodel base rig file with new model changes
shovel - fix for disappearing on landing when thrown
fixed animation culling issue
metal detector viewmodel prefab ( viewmodel renderer) update
viewmodel shovel - set up viewmodel renderer script, also removed old shovel mesh
vm metal detector model & prefab update (extra lights), also removed sep bulb mesh from prefab, activated viewmodel render script
re-sized & renamed shovel worldmodel, prefab updates
Removed offset from world model, world prefab updates, cleaned up entity prefab, added sound folder
3p anim and override controller updates
setup for viewmodel script (off by default for now as test sphere's for visual feedback don't work with it)
viewmodel prefab updates, skinned wires & updated base model, added admire anim
stopped vm casting shadows
added 3p anims & updated override controller
3p anim and override controller updates
viewmodel prefab cleanup (and naming)
vm anim & animator updates
updated anims, skinning & anim controller
anim updates, transitions, animation controller setup
removed exit time when going into scan
added scan close clip, set up blendtree in animator to go between scan far and scan close, hooked up to use scanBlend param
Metal detector
- prefab updates
- vm setup
-vm placeholder anims
- updated models and materials
- animator
- 3p placeholder anims
- override controller
- worldmodel prefab setup
Added placeholder shovel vm & prefab folder structure