branchrust_reboot/main/primitivecancel
13 Commits over 0 Days - ∞cph!
battering ram anim upodates
updated battering ram anim, new states in animator, more build up in attack anim
battering ram - model update export
battering ram - updated animator to remove additional broken anim loop
updated battering ram anims
battering ram
- new broken state
- animator updates
- added 'broken' bool
Battering ram
- Added new driving pose
- Added battering ram sit mountpose enum
- Added pose to player controller
- Set to use new pose in seat prefab
battering ram - updated ik hand targets
battering ram anims updated
battering ram anims exported on updated rig
added initial battering ram anims
Ballista
- player anims for up/down
- added player anims to animator, set up blendtree with up/down animing to use up param
- tweaked start position of lever on ballista anims
- tweaked eye position & hand ik on entity
re-exported ballista weapon anims after rig update