userAlex Webstercancel
branchrust_reboot/main/primitivecancel

23 Commits over 31 Days - 0.03cph!

10 Months Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
10 Months Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
10 Months Ago
med ak mag drop model meta update
10 Months Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
10 Months Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
10 Months Ago
ballista weapon anim updates, added ballista mount anims
10 Months Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
11 Months Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
11 Months Ago
merge from med ak skin branch
11 Months Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
12 Months Ago
battering ram anim upodates
12 Months Ago
updated battering ram anim, new states in animator, more build up in attack anim
12 Months Ago
battering ram - model update export
12 Months Ago
battering ram - updated animator to remove additional broken anim loop
12 Months Ago
updated battering ram anims
12 Months Ago
battering ram - new broken state - animator updates - added 'broken' bool
1 Year Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
1 Year Ago
battering ram - updated ik hand targets
1 Year Ago
battering ram anims updated
1 Year Ago
battering ram anims exported on updated rig
1 Year Ago
added initial battering ram anims
1 Year Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
1 Year Ago
re-exported ballista weapon anims after rig update