userAlex Webstercancel
branchrust_reboot/main/primitivecancel

23 Commits over 31 Days - 0.03cph!

21 Days Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
22 Days Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
22 Days Ago
med ak mag drop model meta update
22 Days Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
22 Days Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
24 Days Ago
ballista weapon anim updates, added ballista mount anims
24 Days Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
27 Days Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
27 Days Ago
merge from med ak skin branch
28 Days Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
2 Months Ago
battering ram anim upodates
2 Months Ago
updated battering ram anim, new states in animator, more build up in attack anim
2 Months Ago
battering ram - model update export
2 Months Ago
battering ram - updated animator to remove additional broken anim loop
2 Months Ago
updated battering ram anims
2 Months Ago
battering ram - new broken state - animator updates - added 'broken' bool
2 Months Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
2 Months Ago
battering ram - updated ik hand targets
2 Months Ago
battering ram anims updated
2 Months Ago
battering ram anims exported on updated rig
2 Months Ago
added initial battering ram anims
3 Months Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
3 Months Ago
re-exported ballista weapon anims after rig update