branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

60 Days Ago
Reapplied 112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706)
2 Months Ago
Fixed typo on catapult ammo item desc, removed extra spaces
2 Months Ago
merge from main
2 Months Ago
improved primitive gamemode loot spawns for airdrop/hackable crate
2 Months Ago
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
2 Months Ago
merge from primitive/siegebalance
2 Months Ago
techtree clean up Catapult ammo desc update
2 Months Ago
Don't allow deployed firebomb to be deployed in water because science
2 Months Ago
mini crossbow era override wb2
2 Months Ago
Era override WB2: Sewing Kit Gears Metal Pipe Road Signs Reinforced Glass Window Armored Passenger Vehicle Module Armored Cockpit vehicle module High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
2 Months Ago
siege weapons rarity set
2 Months Ago
merge from catapult_ragdoll_fix
2 Months Ago
merge from ragdoll_dismount_improvements
2 Months Ago
Deployed explosive lit state.
2 Months Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
2 Months Ago
Updated lit state FX.
2 Months Ago
Flame explosion for deployed cata ammo.
2 Months Ago
FIxed death screen displays for deployed siege ammo
2 Months Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
2 Months Ago
merge from primitive/fix_loot_table_nre -> primitive
2 Months Ago
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2 Months Ago
Remove debug spam of server tags in F1 menu
2 Months Ago
merge from main -> primitive
2 Months Ago
Deployed explosives explode when the ground they're deployed on is destroyed
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from primitive/deployable_ammo
2 Months Ago
merge from ragdoll_fixes
2 Months Ago
Improved Siege Tower Colliders
2 Months Ago
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2 Months Ago
Minicrossbow placed in an auto turret now shows fire arrows
2 Months Ago
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2 Months Ago
Cherrypick CS 112520 (fix_catfish_primitive_items)
2 Months Ago
Cherrypick 112514 "fix_metal_detector_no_loot"
2 Months Ago
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
2 Months Ago
merge from primitive/batteringram_playercollider_fix
2 Months Ago
Disabled static ballista deployment on tugboats, will revisit later
2 Months Ago
Fixed static ballista mount culling too early
2 Months Ago
merge from primitive/techtree_constructable_infopanel/
2 Months Ago
merge from primitive/ballista_towing_repos
2 Months Ago
merge from catapult_ragdoll_visibility_fix
2 Months Ago
merge from horse_double_ragdoll_fix
2 Months Ago
Updated Medieval Barricade Icon to include Mipmapping
2 Months Ago
merge from primitive/deployable_ammo
2 Months Ago
RidableHorseAudio null checks just in case
2 Months Ago
horse skid sound
2 Months Ago
merge from primitive/era_loot_tables -> primitive
2 Months Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
2 Months Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
2 Months Ago
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