branchrust_reboot/main/primitivecancel
1,144 Commits over 62 Days - 0.77cph!
Reapplied
112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706)
Fixed typo on catapult ammo item desc, removed extra spaces
improved primitive gamemode loot spawns for airdrop/hackable crate
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
merge from primitive/siegebalance
techtree clean up
Catapult ammo desc update
Don't allow deployed firebomb to be deployed in water because science
mini crossbow era override wb2
Era override WB2:
Sewing Kit
Gears
Metal Pipe
Road Signs
Reinforced Glass Window
Armored Passenger Vehicle Module
Armored Cockpit vehicle module
High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
merge from catapult_ragdoll_fix
merge from ragdoll_dismount_improvements
Deployed explosive lit state.
Deployed canister explosion WIP.
Uses own prefab instead of sharing with catapult ammo.
Flame explosion for deployed cata ammo.
FIxed death screen displays for deployed siege ammo
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
merge from primitive/fix_loot_table_nre -> primitive
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Remove debug spam of server tags in F1 menu
merge from main -> primitive
Deployed explosives explode when the ground they're deployed on is destroyed
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merge from primitive/deployable_ammo
Improved Siege Tower Colliders
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Minicrossbow placed in an auto turret now shows fire arrows
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Cherrypick CS
112520 (fix_catfish_primitive_items)
Cherrypick
112514 "fix_metal_detector_no_loot"
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
merge from primitive/batteringram_playercollider_fix
Disabled static ballista deployment on tugboats, will revisit later
Fixed static ballista mount culling too early
merge from primitive/techtree_constructable_infopanel/
merge from primitive/ballista_towing_repos
merge from catapult_ragdoll_visibility_fix
merge from horse_double_ragdoll_fix
Updated Medieval Barricade Icon to include Mipmapping
merge from primitive/deployable_ammo
RidableHorseAudio null checks just in case
merge from primitive/era_loot_tables -> primitive
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
Setup steam item for medieval barricade
Added new option to gate a steam item via another item
Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
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