branchrust_reboot/main/primitivecancel

37 Commits over 0 Days - ∞cph!

10 Minutes Ago
Added Leg Animator
2 Hours Ago
added mask to 3p shields animations so the prop bones are used and edited shields held postions/holster postions
3 Hours Ago
- Improved raise power - Adjusted angular drag
4 Hours Ago
Ensured drawbridges can also be repaired again
4 Hours Ago
Ensured siege tower can be repaired again
4 Hours Ago
siege_weapons -> primative
5 Hours Ago
Spine IK groundwork Tweaked head IK leaning Moved the horse center of mass back to give that laggy ass feeling Start moving forward a lil bit after rotating in place
Today
updated vm improvised/reinforced and wooden shields override controllers with the correct anims
Today
Combining back wheel of ballista base
Today
Fixed asset labels on all new shields, manifest
Today
Only apply auto turret behaviour when actively bocking with the shield
Today
Some protection value changes If an auto turret is aiming at a person using a shield, adjust the targeting to shoot at the shield Adjusted improvised shield collider
Today
Update attack loops on reinforced shield
Today
One more delete
Today
Delete animator controllers for wooden, reinforced and improvised shields There are overrides setup for each shield viewmodel variant, we should be using those
Today
Both head look system working in tandem: one for direction and one for point of interests (players, food, ...)
Today
Horse proper headlook setup, disabled old headlook
Today
Horse mountable blend tree tweaks
Today
Shortened the transition between melee_atk_loop and melee_atk_end to fix the slight hold when going straight to block
Today
Don't allow the shield to block while the held weapon is playing it's deploy animation
Today
Rider galloping pose
Today
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
Today
Fixed missing animator param warning when reloading the ballista
Yesterday
Prevent temp ragdoll player instigated dismounts
Yesterday
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
Yesterday
implemented ballista base rig
Yesterday
re-exported ballista weapon anims after rig update
Yesterday
merge from siege_weapons
Yesterday
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
Yesterday
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
Yesterday
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
Yesterday
-ballista pose update
Yesterday
More compile fixes
Yesterday
Possible horse server fix
Yesterday
Codegen, manifest, protobuf, etc
Yesterday
Merge from siege_weapons
Yesterday
Merge from shields (new branch to collect all primitive stuff in one spot for media)