branchrust_reboot/main/primitivecancel
1,127 Commits over 62 Days - 0.76cph!
FIxed death screen displays for deployed siege ammo
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
merge from primitive/fix_loot_table_nre -> primitive
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Remove debug spam of server tags in F1 menu
merge from main -> primitive
Deployed explosives explode when the ground they're deployed on is destroyed
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merge from primitive/deployable_ammo
Improved Siege Tower Colliders
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Minicrossbow placed in an auto turret now shows fire arrows
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Cherrypick CS
112520 (fix_catfish_primitive_items)
Cherrypick
112514 "fix_metal_detector_no_loot"
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
merge from primitive/batteringram_playercollider_fix
Disabled static ballista deployment on tugboats, will revisit later
Fixed static ballista mount culling too early
merge from primitive/techtree_constructable_infopanel/
merge from primitive/ballista_towing_repos
merge from catapult_ragdoll_visibility_fix
merge from horse_double_ragdoll_fix
Updated Medieval Barricade Icon to include Mipmapping
merge from primitive/deployable_ammo
RidableHorseAudio null checks just in case
merge from primitive/era_loot_tables -> primitive
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
Setup steam item for medieval barricade
Added new option to gate a steam item via another item
Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
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merge from primitive/fix_gamemode_sleeping_bags -> primitive
merge from primitive/fix_primitive_tag -> primitive
merge from primitive/fix_primitive_tag -> primitive
customeffects -> primitive
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- Improved automatic bone name resolver
- Fixed duplicate bone names in Siege Tower
- Fixed duplicate bone names in Constructable
Increase Siege Tower NPC Carver size
- Rewrote custom effects system
- Moved to projectile code
- Inject into projectile before effect is sent
- SImplify modifiers
Speed up slow projectiles fired from AutoTurret to minimize delay
Increased supply drop mass so it's not easily pushed by vehicles and horses
Fixed collider setup causing flyhack kicks when standing and jumping on it
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Submitting new mounted ballista anim
Fixed ballista rotation sounds never stopping when dismounting while rotating