branchrust_reboot/main/primitivecancel

1,127 Commits over 62 Days - 0.76cph!

4 Hours Ago
FIxed death screen displays for deployed siege ammo
5 Hours Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
Today
merge from primitive/fix_loot_table_nre -> primitive
Today
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Today
Remove debug spam of server tags in F1 menu
Today
merge from main -> primitive
Today
Deployed explosives explode when the ground they're deployed on is destroyed
Today
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Today
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Today
merge from primitive/deployable_ammo
Today
merge from ragdoll_fixes
Improved Siege Tower Colliders
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Minicrossbow placed in an auto turret now shows fire arrows
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Today
Cherrypick CS 112520 (fix_catfish_primitive_items)
Today
Cherrypick 112514 "fix_metal_detector_no_loot"
Today
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
Today
merge from primitive/batteringram_playercollider_fix
Today
Disabled static ballista deployment on tugboats, will revisit later
Today
Fixed static ballista mount culling too early
Today
merge from primitive/techtree_constructable_infopanel/
Today
merge from primitive/ballista_towing_repos
Today
merge from catapult_ragdoll_visibility_fix
Today
merge from horse_double_ragdoll_fix
Today
Updated Medieval Barricade Icon to include Mipmapping
Today
merge from primitive/deployable_ammo
Yesterday
RidableHorseAudio null checks just in case
Yesterday
horse skid sound
Yesterday
merge from primitive/era_loot_tables -> primitive
Yesterday
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
Yesterday
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
Yesterday
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Yesterday
merge from primitive/fix_gamemode_sleeping_bags -> primitive
Yesterday
merge from primitive/fix_primitive_tag -> primitive
Yesterday
merge from primitive/fix_primitive_tag -> primitive
Yesterday
Compile errors
Yesterday
customeffects -> primitive
Yesterday
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Yesterday
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Yesterday
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
Yesterday
Increase Siege Tower NPC Carver size
Yesterday
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
Yesterday
Speed up slow projectiles fired from AutoTurret to minimize delay
Yesterday
Fixing ballista anims
Yesterday
Increased supply drop mass so it's not easily pushed by vehicles and horses Fixed collider setup causing flyhack kicks when standing and jumping on it
Yesterday
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Yesterday
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Yesterday
Submitting new mounted ballista anim
Yesterday
Fixed ballista rotation sounds never stopping when dismounting while rotating