branchrust_reboot/main/primitivecancel
37 Commits over 0 Days - ∞cph!
added mask to 3p shields animations so the prop bones are used and edited shields held postions/holster postions
- Improved raise power
- Adjusted angular drag
Ensured drawbridges can also be repaired again
Ensured siege tower can be repaired again
siege_weapons -> primative
Spine IK groundwork
Tweaked head IK leaning
Moved the horse center of mass back to give that laggy ass feeling
Start moving forward a lil bit after rotating in place
updated vm improvised/reinforced and wooden shields override controllers with the correct anims
Combining back wheel of ballista base
Fixed asset labels on all new shields, manifest
Only apply auto turret behaviour when actively bocking with the shield
Some protection value changes
If an auto turret is aiming at a person using a shield, adjust the targeting to shoot at the shield
Adjusted improvised shield collider
Update attack loops on reinforced shield
Delete animator controllers for wooden, reinforced and improvised shields
There are overrides setup for each shield viewmodel variant, we should be using those
Both head look system working in tandem: one for direction and one for point of interests (players, food, ...)
Horse proper headlook setup, disabled old headlook
Horse mountable blend tree tweaks
Shortened the transition between melee_atk_loop and melee_atk_end to fix the slight hold when going straight to block
Don't allow the shield to block while the held weapon is playing it's deploy animation
Ballista
- player anims for up/down
- added player anims to animator, set up blendtree with up/down animing to use up param
- tweaked start position of lever on ballista anims
- tweaked eye position & hand ik on entity
Fixed missing animator param warning when reloading the ballista
Prevent temp ragdoll player instigated dismounts
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
implemented ballista base rig
re-exported ballista weapon anims after rig update
Horse container, breeds
Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
Horses hitch and trough logic
Added an IHitchable interface to keep the old horses working
Code cleanup
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
Possible horse server fix
Codegen, manifest, protobuf, etc
Merge from shields (new branch to collect all primitive stuff in one spot for media)