branchrust_reboot/main/skscancel
33 Commits over 61 Days - 0.02cph!
vm sks anim tests, animator updated
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
sks updates:
- 3p updates + corrected aiming
- updated anims on rigged world model
- got shell eject fx working
sks 3p - all attachments now positioned correctly
vm sks fixes - corrected camera offset & hand cllipping during deploy
vm sks - fix for firing anims snapping & slow lerps into ironsght
vm sks fixes - skinned missing bolt carrier part & mag lock
sks updates - fixed ironsights clipping camera, anim events fix
vm renderer script setup and activated
sks entity - removed sar ref & updated bounds
folder clean up ( removed unneccessary inital model prefabs )
sks holster position updates
viewmodel prefab - set shell root object on vm script
removed old mesh setup from v_sks.viewmodel prefab
viewmodel updates
- material fix on prefab
- added bullet mesh, textures & mat, added as child of mag
- attachment tweaks
viewmodel updates inc bolt states & triggers
vm anim export update + some anim events
added effects to effects folder (taken from SAR for now)
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
sks prefab setup progress
vm sks attachment and ironsights
sks vm prefab & test base rig file wip