userAlex Webstercancel
branchrust_reboot/main/skscancel

33 Commits over 61 Days - 0.02cph!

20 Days Ago
vm sks anim tests, animator updated
21 Days Ago
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
26 Days Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
27 Days Ago
sks 3p - all attachments now positioned correctly
29 Days Ago
vm sks fixes - corrected camera offset & hand cllipping during deploy
29 Days Ago
vm sks - fix for firing anims snapping & slow lerps into ironsght
29 Days Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
29 Days Ago
sks updates - fixed ironsights clipping camera, anim events fix
32 Days Ago
vm sks updates
32 Days Ago
vm sks updates
33 Days Ago
vm renderer script setup and activated
33 Days Ago
sks icon
33 Days Ago
sks entity - removed sar ref & updated bounds
33 Days Ago
folder clean up ( removed unneccessary inital model prefabs )
33 Days Ago
3p sks updates
34 Days Ago
sks holster position updates
34 Days Ago
3p sks updates
36 Days Ago
viewmodel prefab - set shell root object on vm script
40 Days Ago
removed old mesh setup from v_sks.viewmodel prefab
40 Days Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
40 Days Ago
viewmodel updates inc bolt states & triggers
40 Days Ago
viewmodel updates
46 Days Ago
vm anim export update + some anim events
46 Days Ago
viewmodel prefab updates
46 Days Ago
added effects to effects folder (taken from SAR for now)
47 Days Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
48 Days Ago
sks prefab setup progress
55 Days Ago
merge from main
2 Months Ago
vm sks attachment and ironsights
3 Months Ago
sks vm prefab & test base rig file wip
3 Months Ago
sks vm prefab wip
3 Months Ago
test export
3 Months Ago
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