userAlex Webstercancel
branchrust_reboot/main/skscancel

33 Commits over 61 Days - 0.02cph!

9 Months Ago
vm sks anim tests, animator updated
9 Months Ago
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
9 Months Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
9 Months Ago
sks 3p - all attachments now positioned correctly
9 Months Ago
vm sks fixes - corrected camera offset & hand cllipping during deploy
9 Months Ago
vm sks - fix for firing anims snapping & slow lerps into ironsght
9 Months Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
9 Months Ago
sks updates - fixed ironsights clipping camera, anim events fix
9 Months Ago
vm sks updates
9 Months Ago
vm sks updates
9 Months Ago
vm renderer script setup and activated
9 Months Ago
sks icon
9 Months Ago
sks entity - removed sar ref & updated bounds
9 Months Ago
folder clean up ( removed unneccessary inital model prefabs )
9 Months Ago
3p sks updates
9 Months Ago
sks holster position updates
9 Months Ago
3p sks updates
9 Months Ago
viewmodel prefab - set shell root object on vm script
10 Months Ago
removed old mesh setup from v_sks.viewmodel prefab
10 Months Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
10 Months Ago
viewmodel updates inc bolt states & triggers
10 Months Ago
viewmodel updates
10 Months Ago
vm anim export update + some anim events
10 Months Ago
viewmodel prefab updates
10 Months Ago
added effects to effects folder (taken from SAR for now)
10 Months Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
10 Months Ago
sks prefab setup progress
10 Months Ago
merge from main
11 Months Ago
vm sks attachment and ironsights
11 Months Ago
sks vm prefab & test base rig file wip
11 Months Ago
sks vm prefab wip
11 Months Ago
test export
11 Months Ago
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