userAlex Webstercancel
branchrust_reboot/main/skscancel

33 Commits over 61 Days - 0.02cph!

7 Months Ago
vm sks anim tests, animator updated
7 Months Ago
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
7 Months Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
7 Months Ago
sks 3p - all attachments now positioned correctly
7 Months Ago
vm sks fixes - corrected camera offset & hand cllipping during deploy
7 Months Ago
vm sks - fix for firing anims snapping & slow lerps into ironsght
7 Months Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
7 Months Ago
sks updates - fixed ironsights clipping camera, anim events fix
7 Months Ago
vm sks updates
7 Months Ago
vm sks updates
7 Months Ago
vm renderer script setup and activated
7 Months Ago
sks icon
7 Months Ago
sks entity - removed sar ref & updated bounds
7 Months Ago
folder clean up ( removed unneccessary inital model prefabs )
7 Months Ago
3p sks updates
7 Months Ago
sks holster position updates
7 Months Ago
3p sks updates
7 Months Ago
viewmodel prefab - set shell root object on vm script
7 Months Ago
removed old mesh setup from v_sks.viewmodel prefab
7 Months Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
7 Months Ago
viewmodel updates inc bolt states & triggers
7 Months Ago
viewmodel updates
7 Months Ago
vm anim export update + some anim events
7 Months Ago
viewmodel prefab updates
7 Months Ago
added effects to effects folder (taken from SAR for now)
7 Months Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
8 Months Ago
sks prefab setup progress
8 Months Ago
merge from main
8 Months Ago
vm sks attachment and ironsights
8 Months Ago
sks vm prefab & test base rig file wip
8 Months Ago
sks vm prefab wip
8 Months Ago
test export
8 Months Ago
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