branchrust_reboot/main/skscancel

39 Commits over 91 Days - 0.02cph!

Yesterday
SKS sounds
Yesterday
merge from main
Yesterday
vm sks updates
Yesterday
vm sks updates
Yesterday
vm renderer script setup and activated
Yesterday
sks icon
Yesterday
sks entity - removed sar ref & updated bounds
Yesterday
folder clean up ( removed unneccessary inital model prefabs )
2 Days Ago
3p sks updates
3 Days Ago
sks holster position updates
3 Days Ago
3p sks updates
4 Days Ago
Hide the bullet in the magazine if the player has one bullet loaded
5 Days Ago
Fixed animator hasAmmo param not getting populated
5 Days Ago
Reuse old p17 empty state logic for sks viewmodel Use events to turn on the shell in the magazine based Build manifest so the gun works after loading/saving
6 Days Ago
viewmodel prefab - set shell root object on vm script
9 Days Ago
removed old mesh setup from v_sks.viewmodel prefab
9 Days Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
9 Days Ago
Match import fbx offsets exactly
9 Days Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
9 Days Ago
viewmodel updates inc bolt states & triggers
9 Days Ago
viewmodel updates
15 Days Ago
vm anim export update + some anim events
16 Days Ago
viewmodel prefab updates
16 Days Ago
added effects to effects folder (taken from SAR for now)
16 Days Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
17 Days Ago
sks prefab setup progress
20 Days Ago
Merge from main
24 Days Ago
merge from main
30 Days Ago
sks world model - baked material sets down to 1 for world model updated viewmodel
31 Days Ago
updated sks mesh
31 Days Ago
sks texture updates
40 Days Ago
vm sks attachment and ironsights
43 Days Ago
Sks update - removed unnecessary files (test mat & obj)
44 Days Ago
sks vm prefab & test base rig file wip
44 Days Ago
sks vm prefab wip
45 Days Ago
test export
46 Days Ago
some more testing
46 Days Ago
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3 Months Ago
sks folder setup and anim test with mid poly mesh