branchrust_reboot/main/skscancel

59 Commits over 121 Days - 0.02cph!

5 Days Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
6 Days Ago
3rd person eject fix
6 Days Ago
SKS attachments and FX
13 Days Ago
vm sks anim tests, animator updated
13 Days Ago
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
18 Days Ago
improved sks shader settings and textures to improve shading of the sks
18 Days Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
19 Days Ago
sks 3p - all attachments now positioned correctly
21 Days Ago
vm sks fixes - corrected camera offset & hand cllipping during deploy
21 Days Ago
vm sks - fix for firing anims snapping & slow lerps into ironsght
21 Days Ago
Fixed incorrect ShowBullet reload animation event configuration
21 Days Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
21 Days Ago
Update skin list
21 Days Ago
Fixed missing ShowBullet animation events
21 Days Ago
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
21 Days Ago
Fixed missing camera shakes when firing the sks
21 Days Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
21 Days Ago
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
22 Days Ago
sks updates - fixed ironsights clipping camera, anim events fix
22 Days Ago
Setup for weaponracks
24 Days Ago
SKS sounds
24 Days Ago
merge from main
24 Days Ago
vm sks updates
25 Days Ago
vm sks updates
25 Days Ago
vm renderer script setup and activated
25 Days Ago
sks icon
25 Days Ago
sks entity - removed sar ref & updated bounds
25 Days Ago
folder clean up ( removed unneccessary inital model prefabs )
26 Days Ago
3p sks updates
27 Days Ago
sks holster position updates
27 Days Ago
3p sks updates
27 Days Ago
Hide the bullet in the magazine if the player has one bullet loaded
28 Days Ago
Fixed animator hasAmmo param not getting populated
28 Days Ago
Reuse old p17 empty state logic for sks viewmodel Use events to turn on the shell in the magazine based Build manifest so the gun works after loading/saving
29 Days Ago
viewmodel prefab - set shell root object on vm script
32 Days Ago
removed old mesh setup from v_sks.viewmodel prefab
32 Days Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
32 Days Ago
Match import fbx offsets exactly
32 Days Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
33 Days Ago
viewmodel updates inc bolt states & triggers
33 Days Ago
viewmodel updates
39 Days Ago
vm anim export update + some anim events
39 Days Ago
viewmodel prefab updates
39 Days Ago
added effects to effects folder (taken from SAR for now)
40 Days Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
41 Days Ago
sks prefab setup progress
43 Days Ago
Merge from main
47 Days Ago
merge from main
53 Days Ago
sks world model - baked material sets down to 1 for world model updated viewmodel
54 Days Ago
updated sks mesh