branchrust_reboot/main/skscancel

59 Commits over 121 Days - 0.02cph!

6 Months Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
6 Months Ago
3rd person eject fix
6 Months Ago
SKS attachments and FX
7 Months Ago
vm sks anim tests, animator updated
7 Months Ago
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
7 Months Ago
improved sks shader settings and textures to improve shading of the sks
7 Months Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
7 Months Ago
sks 3p - all attachments now positioned correctly
7 Months Ago
vm sks fixes - corrected camera offset & hand cllipping during deploy
7 Months Ago
vm sks - fix for firing anims snapping & slow lerps into ironsght
7 Months Ago
Fixed incorrect ShowBullet reload animation event configuration
7 Months Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
7 Months Ago
Update skin list
7 Months Ago
Fixed missing ShowBullet animation events
7 Months Ago
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
7 Months Ago
Fixed missing camera shakes when firing the sks
7 Months Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
7 Months Ago
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
7 Months Ago
sks updates - fixed ironsights clipping camera, anim events fix
7 Months Ago
Setup for weaponracks
7 Months Ago
SKS sounds
7 Months Ago
merge from main
7 Months Ago
vm sks updates
7 Months Ago
vm sks updates
7 Months Ago
vm renderer script setup and activated
7 Months Ago
sks icon
7 Months Ago
sks entity - removed sar ref & updated bounds
7 Months Ago
folder clean up ( removed unneccessary inital model prefabs )
7 Months Ago
3p sks updates
7 Months Ago
sks holster position updates
7 Months Ago
3p sks updates
7 Months Ago
Hide the bullet in the magazine if the player has one bullet loaded
7 Months Ago
Fixed animator hasAmmo param not getting populated
7 Months Ago
Reuse old p17 empty state logic for sks viewmodel Use events to turn on the shell in the magazine based Build manifest so the gun works after loading/saving
7 Months Ago
viewmodel prefab - set shell root object on vm script
7 Months Ago
removed old mesh setup from v_sks.viewmodel prefab
7 Months Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
7 Months Ago
Match import fbx offsets exactly
7 Months Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
7 Months Ago
viewmodel updates inc bolt states & triggers
7 Months Ago
viewmodel updates
7 Months Ago
vm anim export update + some anim events
7 Months Ago
viewmodel prefab updates
7 Months Ago
added effects to effects folder (taken from SAR for now)
7 Months Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
8 Months Ago
sks prefab setup progress
8 Months Ago
Merge from main
8 Months Ago
merge from main
8 Months Ago
sks world model - baked material sets down to 1 for world model updated viewmodel
8 Months Ago
updated sks mesh