branchrust_reboot/main/skscancel

59 Commits over 121 Days - 0.02cph!

11 Months Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
12 Months Ago
3rd person eject fix
12 Months Ago
SKS attachments and FX
12 Months Ago
vm sks anim tests, animator updated
12 Months Ago
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
12 Months Ago
improved sks shader settings and textures to improve shading of the sks
12 Months Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
12 Months Ago
sks 3p - all attachments now positioned correctly
1 Year Ago
vm sks fixes - corrected camera offset & hand cllipping during deploy
1 Year Ago
vm sks - fix for firing anims snapping & slow lerps into ironsght
1 Year Ago
Fixed incorrect ShowBullet reload animation event configuration
1 Year Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
1 Year Ago
Update skin list
1 Year Ago
Fixed missing ShowBullet animation events
1 Year Ago
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
1 Year Ago
Fixed missing camera shakes when firing the sks
1 Year Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
1 Year Ago
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
1 Year Ago
sks updates - fixed ironsights clipping camera, anim events fix
1 Year Ago
Setup for weaponracks
1 Year Ago
SKS sounds
1 Year Ago
merge from main
1 Year Ago
vm sks updates
1 Year Ago
vm sks updates
1 Year Ago
vm renderer script setup and activated
1 Year Ago
sks icon
1 Year Ago
sks entity - removed sar ref & updated bounds
1 Year Ago
folder clean up ( removed unneccessary inital model prefabs )
1 Year Ago
3p sks updates
1 Year Ago
sks holster position updates
1 Year Ago
3p sks updates
1 Year Ago
Hide the bullet in the magazine if the player has one bullet loaded
1 Year Ago
Fixed animator hasAmmo param not getting populated
1 Year Ago
Reuse old p17 empty state logic for sks viewmodel Use events to turn on the shell in the magazine based Build manifest so the gun works after loading/saving
1 Year Ago
viewmodel prefab - set shell root object on vm script
1 Year Ago
removed old mesh setup from v_sks.viewmodel prefab
1 Year Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
1 Year Ago
Match import fbx offsets exactly
1 Year Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
1 Year Ago
viewmodel updates inc bolt states & triggers
1 Year Ago
viewmodel updates
1 Year Ago
vm anim export update + some anim events
1 Year Ago
viewmodel prefab updates
1 Year Ago
added effects to effects folder (taken from SAR for now)
1 Year Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
1 Year Ago
sks prefab setup progress
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
sks world model - baked material sets down to 1 for world model updated viewmodel
1 Year Ago
updated sks mesh