branchrust_reboot/main/skscancel

59 Commits over 121 Days - 0.02cph!

9 Months Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
9 Months Ago
3rd person eject fix
9 Months Ago
SKS attachments and FX
9 Months Ago
vm sks anim tests, animator updated
9 Months Ago
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
9 Months Ago
improved sks shader settings and textures to improve shading of the sks
9 Months Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
9 Months Ago
sks 3p - all attachments now positioned correctly
9 Months Ago
vm sks fixes - corrected camera offset & hand cllipping during deploy
9 Months Ago
vm sks - fix for firing anims snapping & slow lerps into ironsght
9 Months Ago
Fixed incorrect ShowBullet reload animation event configuration
9 Months Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
9 Months Ago
Update skin list
9 Months Ago
Fixed missing ShowBullet animation events
9 Months Ago
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
9 Months Ago
Fixed missing camera shakes when firing the sks
9 Months Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
9 Months Ago
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
9 Months Ago
sks updates - fixed ironsights clipping camera, anim events fix
9 Months Ago
Setup for weaponracks
9 Months Ago
SKS sounds
9 Months Ago
merge from main
9 Months Ago
vm sks updates
9 Months Ago
vm sks updates
9 Months Ago
vm renderer script setup and activated
9 Months Ago
sks icon
9 Months Ago
sks entity - removed sar ref & updated bounds
9 Months Ago
folder clean up ( removed unneccessary inital model prefabs )
9 Months Ago
3p sks updates
9 Months Ago
sks holster position updates
9 Months Ago
3p sks updates
9 Months Ago
Hide the bullet in the magazine if the player has one bullet loaded
9 Months Ago
Fixed animator hasAmmo param not getting populated
9 Months Ago
Reuse old p17 empty state logic for sks viewmodel Use events to turn on the shell in the magazine based Build manifest so the gun works after loading/saving
9 Months Ago
viewmodel prefab - set shell root object on vm script
10 Months Ago
removed old mesh setup from v_sks.viewmodel prefab
10 Months Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
10 Months Ago
Match import fbx offsets exactly
10 Months Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
10 Months Ago
viewmodel updates inc bolt states & triggers
10 Months Ago
viewmodel updates
10 Months Ago
vm anim export update + some anim events
10 Months Ago
viewmodel prefab updates
10 Months Ago
added effects to effects folder (taken from SAR for now)
10 Months Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
10 Months Ago
sks prefab setup progress
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
sks world model - baked material sets down to 1 for world model updated viewmodel
10 Months Ago
updated sks mesh