userAlex Webstercancel
branchrust_reboot/main/sks/movement_changescancel

3 Commits over 0 Days - ∞cph!

7 Months Ago
vm sks - added walk state & forward param to anim controller
7 Months Ago
vm sks - fix for long ironsight lerp when sprinting
7 Months Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight