branchrust_reboot/main/sks/movement_changescancel
8 Commits over 0 Days - ∞cph!
vm sks - added walk state & forward param to anim controller
vm sks - fix for long ironsight lerp when sprinting
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded
Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
vm sks movement tests
- added mask for bolt
- updated anims (landing, sprinting)
- stopped camera bone inheriting transforms
- removed camera offset in prefab
- set head bob run to 0 for improved sprinting
- added conditions in animator to return to idle faster if landing and in ironsight
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab)
Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)