userAlex Webstercancel
branchrust_reboot/main/space_station_weapon_skincancel

17 Commits over 30 Days - 0.02cph!

41 Days Ago
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
41 Days Ago
fixed 3p mag drop not working
42 Days Ago
fixed mag not hiding/showing during 3p reload
42 Days Ago
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
42 Days Ago
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately) - re-positioned ironsights due to scale reversion - sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)
43 Days Ago
ironsight target tweak
43 Days Ago
fixed skinning issues
44 Days Ago
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
44 Days Ago
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
47 Days Ago
attachment updates
47 Days Ago
showing visible bullet in mag when reloading wip
54 Days Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
54 Days Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
55 Days Ago
set up ammo counter UI to work with viewmodel renderer
55 Days Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
2 Months Ago
re-set viewmodel rendererer on base weapon
2 Months Ago
Initial files,folders and prefab setup