branchrust_reboot/main/space_station_weapon_skincancel
17 Commits over 30 Days - 0.02cph!
- added space lr specific effects folder
- added 3p mag drop (using bespoke space LR model)
fixed 3p mag drop not working
fixed mag not hiding/showing during 3p reload
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately)
- re-positioned ironsights due to scale reversion
- sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)
space lr300 fixes
- viewmodel rig file updated with mesh update (sep sights)
- ironsights re-positioned
- sights now hidden in viewmodel when scopes applied
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
showing visible bullet in mag when reloading wip
- More updates to glass position (was still flickering in ADS)
- Reset scale on viewmodel and added offset to re-factor position change
- Ironsight tweaks
positional changes to ammo counter fx
added viewmodel camera animator
adding viewmodel animator, removed alt anims
set up ammo counter UI to work with viewmodel renderer
- New export of viewmodel rig file
- Removed stock influences
- Re-positioned weapon in source file
- Re-set up viewmodel prefab with final model
- removed collider on ammo counter glass
- Moved UI forward to fix z fighting
re-set viewmodel rendererer on base weapon
Initial files,folders and prefab setup