userAlex Webstercancel
branchrust_reboot/main/t1smgcancel

16 Commits over 61 Days - 0.01cph!

8 Months Ago
updated attachment targets, also turned viewmodel renderer back on
8 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
8 Months Ago
3p anim updates
8 Months Ago
deleted unused model prefabs
8 Months Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
8 Months Ago
viewmodel - ammo state/ choosing correct reload states
8 Months Ago
viewmodel renderer setup
8 Months Ago
Added worldmodel prefab and icon
9 Months Ago
3p anims + updated worldmodel anims
9 Months Ago
viewmodel updates
9 Months Ago
attachments wip
9 Months Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
10 Months Ago
3p entity updates, added anim event and effects
10 Months Ago
initial 3p setup, entity updates
10 Months Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
10 Months Ago
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