userAlex Webstercancel
branchrust_reboot/main/t1smgcancel

16 Commits over 61 Days - 0.01cph!

5 Months Ago
updated attachment targets, also turned viewmodel renderer back on
5 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
5 Months Ago
3p anim updates
5 Months Ago
deleted unused model prefabs
5 Months Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
5 Months Ago
viewmodel - ammo state/ choosing correct reload states
5 Months Ago
viewmodel renderer setup
5 Months Ago
Added worldmodel prefab and icon
6 Months Ago
3p anims + updated worldmodel anims
6 Months Ago
viewmodel updates
6 Months Ago
attachments wip
6 Months Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
6 Months Ago
3p entity updates, added anim event and effects
7 Months Ago
initial 3p setup, entity updates
7 Months Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
7 Months Ago
▇▍▇▋▋ █▍▆█ ▇▅▆▉