userAlex Webstercancel
branchrust_reboot/main/t1smgcancel

16 Commits over 61 Days - 0.01cph!

11 Months Ago
updated attachment targets, also turned viewmodel renderer back on
11 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
11 Months Ago
deleted unused model prefabs
11 Months Ago
3p anim updates
11 Months Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
11 Months Ago
viewmodel - ammo state/ choosing correct reload states
11 Months Ago
viewmodel renderer setup
11 Months Ago
Added worldmodel prefab and icon
11 Months Ago
3p anims + updated worldmodel anims
11 Months Ago
viewmodel updates
11 Months Ago
attachments wip
12 Months Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
1 Year Ago
3p entity updates, added anim event and effects
1 Year Ago
initial 3p setup, entity updates
1 Year Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
1 Year Ago
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