userAlex Webstercancel
branchrust_reboot/main/t1smgcancel

16 Commits over 61 Days - 0.01cph!

1 Year Ago
updated attachment targets, also turned viewmodel renderer back on
2 Years Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
2 Years Ago
deleted unused model prefabs
2 Years Ago
3p anim updates
2 Years Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
2 Years Ago
viewmodel - ammo state/ choosing correct reload states
2 Years Ago
viewmodel renderer setup
2 Years Ago
Added worldmodel prefab and icon
2 Years Ago
3p anims + updated worldmodel anims
2 Years Ago
viewmodel updates
2 Years Ago
attachments wip
2 Years Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
2 Years Ago
3p entity updates, added anim event and effects
2 Years Ago
initial 3p setup, entity updates
2 Years Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
2 Years Ago
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