branchrust_reboot/main/t1smgcancel
16 Commits over 61 Days - 0.01cph!
updated attachment targets, also turned viewmodel renderer back on
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
deleted unused model prefabs
- Viewmodel animation updates
- Added show bullet mesh states to animator
- Reduced rotation sway to fix arm clipping issues
viewmodel - ammo state/ choosing correct reload states
Added worldmodel prefab and icon
3p anims + updated worldmodel anims
t1 smg viewmodel updates
- ironsights tweaked
- skinning updates for springs
- idle pose updated
- bolt position poses
- anim length changes to match smg in 1p and 3p
3p entity updates, added anim event and effects
initial 3p setup, entity updates
t1 smg
- intial viewmodel base rig and anim clips
- animator
- viewmodel, entity and item prefab
- initial ironsight setup