branchrust_reboot/main/t1smgcancel

47 Commits over 123 Days - 0.02cph!

1 Year Ago
t1 smg silenced gunshot
1 Year Ago
merge from main
1 Year Ago
Fixed smg showing shell in the magazine too early in the animation
1 Year Ago
t1 smg sounds
1 Year Ago
Holster and backpack offsets
1 Year Ago
Fix NRE when ADS shooting with a silencer equipped
2 Years Ago
updated attachment targets, also turned viewmodel renderer back on
2 Years Ago
manifest
2 Years Ago
merge from main
2 Years Ago
compile fix
2 Years Ago
merge from save_260
2 Years Ago
t1 smg balance and techtree
2 Years Ago
Applied PostIK to the updated SMG FX prefabs.
2 Years Ago
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2 Years Ago
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2 Years Ago
Mag drop stuff
2 Years Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
2 Years Ago
Mag drop.
2 Years Ago
Unparented mag drop from the bolt.
2 Years Ago
Barrel attachment offsets Ejection tweak.
2 Years Ago
Also hide side flash in ADS.
2 Years Ago
Various viewmodel fx polish/fixes.
2 Years Ago
Bounding box fix.
2 Years Ago
Anim event fix.
2 Years Ago
World space fix.
2 Years Ago
Accesorized SMG fx tweaks
2 Years Ago
SMG muzzle prefab updates & regression fixes.
2 Years Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
2 Years Ago
deleted unused model prefabs
2 Years Ago
3p anim updates
2 Years Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
2 Years Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
2 Years Ago
Setup for all weapon racks.
2 Years Ago
Merge from main
2 Years Ago
viewmodel - ammo state/ choosing correct reload states
2 Years Ago
viewmodel renderer setup
2 Years Ago
Added worldmodel prefab and icon
2 Years Ago
3p anims + updated worldmodel anims
2 Years Ago
viewmodel updates
2 Years Ago
attachments wip
2 Years Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
2 Years Ago
3p entity updates, added anim event and effects
2 Years Ago
initial 3p setup, entity updates
2 Years Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
2 Years Ago
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2 Years Ago
.mat missing
2 Years Ago
T1 SMG viewmodel world model -> LODs textures and materials basic/initial prefab setup