branchrust_reboot/main/t1smgcancel

47 Commits over 123 Days - 0.02cph!

3 Months Ago
t1 smg silenced gunshot
3 Months Ago
merge from main
3 Months Ago
Fixed smg showing shell in the magazine too early in the animation
3 Months Ago
t1 smg sounds
3 Months Ago
Holster and backpack offsets
3 Months Ago
Fix NRE when ADS shooting with a silencer equipped
3 Months Ago
updated attachment targets, also turned viewmodel renderer back on
3 Months Ago
manifest
3 Months Ago
merge from main
3 Months Ago
compile fix
3 Months Ago
merge from save_260
3 Months Ago
t1 smg balance and techtree
3 Months Ago
Applied PostIK to the updated SMG FX prefabs.
3 Months Ago
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3 Months Ago
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3 Months Ago
Mag drop stuff
3 Months Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
3 Months Ago
Mag drop.
3 Months Ago
Unparented mag drop from the bolt.
3 Months Ago
Barrel attachment offsets Ejection tweak.
3 Months Ago
Also hide side flash in ADS.
3 Months Ago
Bounding box fix.
3 Months Ago
Various viewmodel fx polish/fixes.
3 Months Ago
Anim event fix.
3 Months Ago
World space fix.
3 Months Ago
Accesorized SMG fx tweaks
3 Months Ago
SMG muzzle prefab updates & regression fixes.
3 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
3 Months Ago
3p anim updates
3 Months Ago
deleted unused model prefabs
3 Months Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
3 Months Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
3 Months Ago
Setup for all weapon racks.
3 Months Ago
Merge from main
3 Months Ago
viewmodel - ammo state/ choosing correct reload states
3 Months Ago
viewmodel renderer setup
3 Months Ago
Added worldmodel prefab and icon
3 Months Ago
3p anims + updated worldmodel anims
4 Months Ago
viewmodel updates
4 Months Ago
attachments wip
4 Months Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
4 Months Ago
3p entity updates, added anim event and effects
4 Months Ago
initial 3p setup, entity updates
5 Months Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
5 Months Ago
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6 Months Ago
.mat missing
6 Months Ago
T1 SMG viewmodel world model -> LODs textures and materials basic/initial prefab setup