branchrust_reboot/main/t1smgcancel

47 Commits over 123 Days - 0.02cph!

37 Days Ago
t1 smg silenced gunshot
37 Days Ago
merge from main
37 Days Ago
Fixed smg showing shell in the magazine too early in the animation
40 Days Ago
t1 smg sounds
40 Days Ago
Holster and backpack offsets
40 Days Ago
Fix NRE when ADS shooting with a silencer equipped
40 Days Ago
updated attachment targets, also turned viewmodel renderer back on
40 Days Ago
manifest
40 Days Ago
merge from main
40 Days Ago
compile fix
40 Days Ago
merge from save_260
40 Days Ago
t1 smg balance and techtree
41 Days Ago
Applied PostIK to the updated SMG FX prefabs.
41 Days Ago
▇▅█▊██▉ ▉▌▋ ▄▇▅▉ ▌▍▄▇▋▋, ▋▍▍▊▄▉▇ ▊█▌▌▄ ▌█ ▌▅▊▊ ▊▌▍▅▍█▄█▉ ▆▅ ▉█▌▄▍ ▊█▅▋▉▍. ▅▍▄ ▍▌▄▉▊▊▋.
41 Days Ago
▌▌▋ █▄▊▅ ▄▊▇-▆▉█▄▅
41 Days Ago
Mag drop stuff
41 Days Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
41 Days Ago
Mag drop.
41 Days Ago
Unparented mag drop from the bolt.
41 Days Ago
Barrel attachment offsets Ejection tweak.
41 Days Ago
Also hide side flash in ADS.
41 Days Ago
Bounding box fix.
41 Days Ago
Various viewmodel fx polish/fixes.
41 Days Ago
Anim event fix.
41 Days Ago
World space fix.
41 Days Ago
Accesorized SMG fx tweaks
41 Days Ago
SMG muzzle prefab updates & regression fixes.
42 Days Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
43 Days Ago
3p anim updates
43 Days Ago
deleted unused model prefabs
45 Days Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
47 Days Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
48 Days Ago
Setup for all weapon racks.
48 Days Ago
Merge from main
49 Days Ago
viewmodel - ammo state/ choosing correct reload states
49 Days Ago
viewmodel renderer setup
49 Days Ago
Added worldmodel prefab and icon
56 Days Ago
3p anims + updated worldmodel anims
2 Months Ago
viewmodel updates
2 Months Ago
attachments wip
2 Months Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
3 Months Ago
3p entity updates, added anim event and effects
3 Months Ago
initial 3p setup, entity updates
3 Months Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
3 Months Ago
▇▍▇▋▋ █▍▆█ ▇▅▆▉
4 Months Ago
.mat missing
4 Months Ago
T1 SMG viewmodel world model -> LODs textures and materials basic/initial prefab setup