branchrust_reboot/main/t1smgcancel

47 Commits over 123 Days - 0.02cph!

11 Months Ago
t1 smg silenced gunshot
11 Months Ago
merge from main
11 Months Ago
Fixed smg showing shell in the magazine too early in the animation
11 Months Ago
t1 smg sounds
11 Months Ago
Holster and backpack offsets
11 Months Ago
Fix NRE when ADS shooting with a silencer equipped
11 Months Ago
updated attachment targets, also turned viewmodel renderer back on
11 Months Ago
manifest
11 Months Ago
merge from main
11 Months Ago
compile fix
11 Months Ago
merge from save_260
11 Months Ago
t1 smg balance and techtree
11 Months Ago
Applied PostIK to the updated SMG FX prefabs.
11 Months Ago
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11 Months Ago
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11 Months Ago
Mag drop stuff
11 Months Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
11 Months Ago
Mag drop.
11 Months Ago
Unparented mag drop from the bolt.
11 Months Ago
Barrel attachment offsets Ejection tweak.
11 Months Ago
Also hide side flash in ADS.
11 Months Ago
Various viewmodel fx polish/fixes.
11 Months Ago
Bounding box fix.
11 Months Ago
Anim event fix.
11 Months Ago
World space fix.
11 Months Ago
Accesorized SMG fx tweaks
11 Months Ago
SMG muzzle prefab updates & regression fixes.
11 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
11 Months Ago
deleted unused model prefabs
11 Months Ago
3p anim updates
11 Months Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
11 Months Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
11 Months Ago
Setup for all weapon racks.
11 Months Ago
Merge from main
11 Months Ago
viewmodel - ammo state/ choosing correct reload states
11 Months Ago
viewmodel renderer setup
11 Months Ago
Added worldmodel prefab and icon
11 Months Ago
3p anims + updated worldmodel anims
11 Months Ago
viewmodel updates
11 Months Ago
attachments wip
12 Months Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
1 Year Ago
3p entity updates, added anim event and effects
1 Year Ago
initial 3p setup, entity updates
1 Year Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
1 Year Ago
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1 Year Ago
.mat missing
1 Year Ago
T1 SMG viewmodel world model -> LODs textures and materials basic/initial prefab setup