branchrust_reboot/main/t1smgcancel

47 Commits over 123 Days - 0.02cph!

1 Year Ago
t1 smg silenced gunshot
1 Year Ago
merge from main
1 Year Ago
Fixed smg showing shell in the magazine too early in the animation
1 Year Ago
t1 smg sounds
1 Year Ago
Holster and backpack offsets
1 Year Ago
Fix NRE when ADS shooting with a silencer equipped
1 Year Ago
updated attachment targets, also turned viewmodel renderer back on
1 Year Ago
manifest
1 Year Ago
merge from main
1 Year Ago
compile fix
1 Year Ago
merge from save_260
1 Year Ago
t1 smg balance and techtree
1 Year Ago
Applied PostIK to the updated SMG FX prefabs.
1 Year Ago
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1 Year Ago
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1 Year Ago
Mag drop stuff
1 Year Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
1 Year Ago
Mag drop.
1 Year Ago
Unparented mag drop from the bolt.
1 Year Ago
Barrel attachment offsets Ejection tweak.
1 Year Ago
Also hide side flash in ADS.
1 Year Ago
Various viewmodel fx polish/fixes.
1 Year Ago
Bounding box fix.
1 Year Ago
Anim event fix.
1 Year Ago
World space fix.
1 Year Ago
Accesorized SMG fx tweaks
1 Year Ago
SMG muzzle prefab updates & regression fixes.
1 Year Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
1 Year Ago
deleted unused model prefabs
1 Year Ago
3p anim updates
1 Year Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
1 Year Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
1 Year Ago
Setup for all weapon racks.
1 Year Ago
Merge from main
1 Year Ago
viewmodel - ammo state/ choosing correct reload states
1 Year Ago
viewmodel renderer setup
1 Year Ago
Added worldmodel prefab and icon
1 Year Ago
3p anims + updated worldmodel anims
1 Year Ago
viewmodel updates
1 Year Ago
attachments wip
1 Year Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
1 Year Ago
3p entity updates, added anim event and effects
1 Year Ago
initial 3p setup, entity updates
1 Year Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
1 Year Ago
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1 Year Ago
.mat missing
1 Year Ago
T1 SMG viewmodel world model -> LODs textures and materials basic/initial prefab setup