branchrust_reboot/main/weapon_refresh_binocularscancel
6 Commits over 0 Days - ∞cph!
final folder cleanup
- Deleted old materials/model/rig/anim files
- Moved materials/model/rig/anim files to the original folder
- Deleted 'New' folder
- tweaked holster position
- tweaked lod group settings
- removed uneeded worldmodel prefab
- entity setup
- created correctly set up worldmodel prefab (current being used is set up to use batch rendering with meshes that exceed the limit to batch)
- set .item to use new worldmdodel prefab
more prefab and setup updates, re-exported anims at origin, removed prefab offsets
initial implementaion, viewmodel prefab updates