userAlex Webstercancel
branchrust_reboot/main/weapon_refresh_binocularscancel

6 Commits over 0 Days - ∞cph!

Today
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
Yesterday
- tweaked holster position - tweaked lod group settings - removed uneeded worldmodel prefab
Yesterday
- entity setup - created correctly set up worldmodel prefab (current being used is set up to use batch rendering with meshes that exceed the limit to batch) - set .item to use new worldmdodel prefab
Yesterday
more prefab and setup updates, re-exported anims at origin, removed prefab offsets
Yesterday
initial implementaion, viewmodel prefab updates
Yesterday
merge from main