branchrust_reboot/main/weapon_refresh_binocularscancel
13 Commits over 92 Days - 0.01cph!
Animator adjustments for binoculars
Binocular animation polish pass
final folder cleanup
- Deleted old materials/model/rig/anim files
- Moved materials/model/rig/anim files to the original folder
- Deleted 'New' folder
- tweaked holster position
- tweaked lod group settings
- removed uneeded worldmodel prefab
- entity setup
- created correctly set up worldmodel prefab (current being used is set up to use batch rendering with meshes that exceed the limit to batch)
- set .item to use new worldmdodel prefab
more prefab and setup updates, re-exported anims at origin, removed prefab offsets
initial implementaion, viewmodel prefab updates
Binoculars anim refresh polish
1st pass updated binocular anims
Updating binoculars rig mat
Adding viwmodel rig for binocular refresh
binoculars refresh
world model/LODS (might need tweaking) and viewmodel
materials and textures