branchrust_reboot/main/weapon_refresh_binocularscancel

17 Commits over 151 Days - 0.00cph!

19 Days Ago
merge from main preserve destination deletes of meta files
42 Days Ago
merge from main
54 Days Ago
merge from main
2 Months Ago
merge from main
3 Months Ago
Animator adjustments for binoculars
3 Months Ago
Binocular animation polish pass
3 Months Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
3 Months Ago
- tweaked holster position - tweaked lod group settings - removed uneeded worldmodel prefab
3 Months Ago
- entity setup - created correctly set up worldmodel prefab (current being used is set up to use batch rendering with meshes that exceed the limit to batch) - set .item to use new worldmdodel prefab
3 Months Ago
more prefab and setup updates, re-exported anims at origin, removed prefab offsets
3 Months Ago
initial implementaion, viewmodel prefab updates
3 Months Ago
merge from main
4 Months Ago
Binoculars anim refresh polish
5 Months Ago
1st pass updated binocular anims
6 Months Ago
Updating binoculars rig mat
6 Months Ago
Adding viwmodel rig for binocular refresh
6 Months Ago
binoculars refresh world model/LODS (might need tweaking) and viewmodel materials and textures