branchrust_reboot/main/weapon_refresh_binocularscancel

15 Commits over 123 Days - 0.01cph!

11 Days Ago
merge from main
21 Days Ago
merge from main
38 Days Ago
Animator adjustments for binoculars
39 Days Ago
Binocular animation polish pass
39 Days Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
40 Days Ago
- tweaked holster position - tweaked lod group settings - removed uneeded worldmodel prefab
40 Days Ago
- entity setup - created correctly set up worldmodel prefab (current being used is set up to use batch rendering with meshes that exceed the limit to batch) - set .item to use new worldmdodel prefab
40 Days Ago
more prefab and setup updates, re-exported anims at origin, removed prefab offsets
40 Days Ago
initial implementaion, viewmodel prefab updates
40 Days Ago
merge from main
3 Months Ago
Binoculars anim refresh polish
4 Months Ago
1st pass updated binocular anims
4 Months Ago
Updating binoculars rig mat
4 Months Ago
Adding viwmodel rig for binocular refresh
4 Months Ago
binoculars refresh world model/LODS (might need tweaking) and viewmodel materials and textures