branchrust_reboot/main/weapon_refresh_binocularscancel

13 Commits over 92 Days - 0.01cph!

16 Days Ago
Animator adjustments for binoculars
16 Days Ago
Binocular animation polish pass
17 Days Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
18 Days Ago
- tweaked holster position - tweaked lod group settings - removed uneeded worldmodel prefab
18 Days Ago
- entity setup - created correctly set up worldmodel prefab (current being used is set up to use batch rendering with meshes that exceed the limit to batch) - set .item to use new worldmdodel prefab
18 Days Ago
more prefab and setup updates, re-exported anims at origin, removed prefab offsets
18 Days Ago
initial implementaion, viewmodel prefab updates
18 Days Ago
merge from main
59 Days Ago
Binoculars anim refresh polish
3 Months Ago
1st pass updated binocular anims
3 Months Ago
Updating binoculars rig mat
3 Months Ago
Adding viwmodel rig for binocular refresh
3 Months Ago
binoculars refresh world model/LODS (might need tweaking) and viewmodel materials and textures