branchrust_reboot/main/weapon_refresh_medicalsyringecancel
8 Commits over 31 Days - 0.01cph!
fixed animated camera issues
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder
medical syringe with new model and anims all functional
fixed worldmodel outline not showing
medical syringe viewmodel
- made functional
- added anim events
- updated clip data
- removed camera animation (for now)
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
re-populated worldmodel prefab (would not re-connect), scale and collider updates
set viewmodel prefab to use bone based animation
set up viewmodel prefab with updated model, re-populated animator and updated anim names