branchrust_reboot/main/weapon_refresh_medicalsyringecancel
4 Commits over 0 Days - ∞cph!
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
re-populated worldmodel prefab (would not re-connect), scale and collider updates
set viewmodel prefab to use bone based animation
set up viewmodel prefab with updated model, re-populated animator and updated anim names