userAlex Webstercancel
branchrust_reboot/main/weapon_refresh_medicalsyringecancel

18 Commits over 151 Days - 0.00cph!

36 Days Ago
merge from main
43 Days Ago
merge from main
43 Days Ago
adjusted inject self sound anim event
2 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
4 Months Ago
deleted unity viewmmodel camera anims (no longer needed)
4 Months Ago
meta deleted
4 Months Ago
merge from main
5 Months Ago
merge from main
6 Months Ago
fixed animated camera issues
6 Months Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
6 Months Ago
fixed worldmodel outline not showing
6 Months Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
7 Months Ago
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
7 Months Ago
re-populated worldmodel prefab (would not re-connect), scale and collider updates
7 Months Ago
set viewmodel prefab to use bone based animation
7 Months Ago
set up viewmodel prefab with updated model, re-populated animator and updated anim names