userAlex Webstercancel
branchrust_reboot/main/weapon_refresh_medicalsyringecancel

18 Commits over 151 Days - 0.00cph!

5 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
adjusted inject self sound anim event
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
merge from main
8 Months Ago
deleted unity viewmmodel camera anims (no longer needed)
8 Months Ago
meta deleted
8 Months Ago
merge from main
9 Months Ago
merge from main
10 Months Ago
fixed animated camera issues
10 Months Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
10 Months Ago
fixed worldmodel outline not showing
10 Months Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
11 Months Ago
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
11 Months Ago
re-populated worldmodel prefab (would not re-connect), scale and collider updates
11 Months Ago
set viewmodel prefab to use bone based animation
11 Months Ago
set up viewmodel prefab with updated model, re-populated animator and updated anim names