userAlex Webstercancel
branchrust_reboot/main/weapon_refresh_medicalsyringecancel

4 Commits over 0 Days - ∞cph!

Yesterday
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
Yesterday
re-populated worldmodel prefab (would not re-connect), scale and collider updates
Yesterday
set viewmodel prefab to use bone based animation
Yesterday
set up viewmodel prefab with updated model, re-populated animator and updated anim names