branchrust_reboot/main/weapon_refresh_medicalsyringecancel

17 Commits over 31 Days - 0.02cph!

29 Days Ago
Medical syringe animation polish pass
32 Days Ago
fixed animated camera issues
33 Days Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
33 Days Ago
fixed worldmodel outline not showing
33 Days Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
37 Days Ago
latest medical syringe anim updates
43 Days Ago
Syringe animation updates
50 Days Ago
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
50 Days Ago
re-populated worldmodel prefab (would not re-connect), scale and collider updates
50 Days Ago
set viewmodel prefab to use bone based animation
50 Days Ago
set up viewmodel prefab with updated model, re-populated animator and updated anim names
50 Days Ago
New medical syringe anim set - first pass
51 Days Ago
Fixing material names for syringe rig
51 Days Ago
Updating medical syringe refresh rig fbx
53 Days Ago
renaming new medical syringe fbxs
59 Days Ago
texture update
59 Days Ago
model refresh for the medical syringe textures and material (new folder - kept old so can be replaced)