branchrust_reboot/main/weapon_refresh_medicalsyringecancel
17 Commits over 31 Days - 0.02cph!
Medical syringe animation polish pass
fixed animated camera issues
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder
medical syringe with new model and anims all functional
fixed worldmodel outline not showing
medical syringe viewmodel
- made functional
- added anim events
- updated clip data
- removed camera animation (for now)
latest medical syringe anim updates
Syringe animation updates
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
re-populated worldmodel prefab (would not re-connect), scale and collider updates
set viewmodel prefab to use bone based animation
set up viewmodel prefab with updated model, re-populated animator and updated anim names
New medical syringe anim set - first pass
Fixing material names for syringe rig
Updating medical syringe refresh rig fbx
renaming new medical syringe fbxs
model refresh for the medical syringe
textures and material
(new folder - kept old so can be replaced)