branchrust_reboot/main/weapon_refresh_medicalsyringecancel

31 Commits over 151 Days - 0.01cph!

7 Months Ago
medical syringe wounded animation update + audio event check
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
adjusted inject self sound anim event
7 Months Ago
merge from main preserve destination deletes of meta files
8 Months Ago
merge from main
8 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
deleted unity viewmmodel camera anims (no longer needed)
9 Months Ago
Medical syringe animation updates on inject friend wounded
9 Months Ago
meta deleted
9 Months Ago
merge from main
10 Months Ago
Medical syringe animation updates
10 Months Ago
merge from main
11 Months Ago
Medical syringe animation polish pass
12 Months Ago
fixed animated camera issues
12 Months Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
12 Months Ago
fixed worldmodel outline not showing
12 Months Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
12 Months Ago
latest medical syringe anim updates
12 Months Ago
Syringe animation updates
1 Year Ago
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
1 Year Ago
re-populated worldmodel prefab (would not re-connect), scale and collider updates
1 Year Ago
set viewmodel prefab to use bone based animation
1 Year Ago
set up viewmodel prefab with updated model, re-populated animator and updated anim names
1 Year Ago
New medical syringe anim set - first pass
1 Year Ago
Fixing material names for syringe rig
1 Year Ago
Updating medical syringe refresh rig fbx
1 Year Ago
renaming new medical syringe fbxs
1 Year Ago
texture update
1 Year Ago
model refresh for the medical syringe textures and material (new folder - kept old so can be replaced)