branchrust_reboot/main/weapon_refresh_medicalsyringecancel

17 Commits over 31 Days - 0.02cph!

10 Days Ago
Medical syringe animation polish pass
13 Days Ago
fixed animated camera issues
13 Days Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
14 Days Ago
fixed worldmodel outline not showing
14 Days Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
18 Days Ago
latest medical syringe anim updates
24 Days Ago
Syringe animation updates
31 Days Ago
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
31 Days Ago
re-populated worldmodel prefab (would not re-connect), scale and collider updates
31 Days Ago
set viewmodel prefab to use bone based animation
31 Days Ago
set up viewmodel prefab with updated model, re-populated animator and updated anim names
31 Days Ago
New medical syringe anim set - first pass
32 Days Ago
Fixing material names for syringe rig
32 Days Ago
Updating medical syringe refresh rig fbx
34 Days Ago
renaming new medical syringe fbxs
40 Days Ago
texture update
40 Days Ago
model refresh for the medical syringe textures and material (new folder - kept old so can be replaced)