branchrust_reboot/main/weapon_refresh_medicalsyringecancel

31 Commits over 151 Days - 0.01cph!

2 Months Ago
medical syringe wounded animation update + audio event check
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
adjusted inject self sound anim event
3 Months Ago
merge from main preserve destination deletes of meta files
3 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
merge from main
5 Months Ago
deleted unity viewmmodel camera anims (no longer needed)
5 Months Ago
Medical syringe animation updates on inject friend wounded
5 Months Ago
meta deleted
5 Months Ago
merge from main
5 Months Ago
Medical syringe animation updates
6 Months Ago
merge from main
7 Months Ago
Medical syringe animation polish pass
7 Months Ago
fixed animated camera issues
7 Months Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
7 Months Ago
fixed worldmodel outline not showing
7 Months Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
7 Months Ago
latest medical syringe anim updates
7 Months Ago
Syringe animation updates
7 Months Ago
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
7 Months Ago
re-populated worldmodel prefab (would not re-connect), scale and collider updates
7 Months Ago
set viewmodel prefab to use bone based animation
7 Months Ago
set up viewmodel prefab with updated model, re-populated animator and updated anim names
7 Months Ago
New medical syringe anim set - first pass
8 Months Ago
Fixing material names for syringe rig
8 Months Ago
Updating medical syringe refresh rig fbx
8 Months Ago
renaming new medical syringe fbxs
8 Months Ago
texture update
8 Months Ago
model refresh for the medical syringe textures and material (new folder - kept old so can be replaced)