branchrust_reboot/main/weapon_refresh_medicalsyringecancel

19 Commits over 61 Days - 0.01cph!

8 Days Ago
Medical syringe animation updates
14 Days Ago
merge from main
49 Days Ago
Medical syringe animation polish pass
52 Days Ago
fixed animated camera issues
53 Days Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
53 Days Ago
fixed worldmodel outline not showing
53 Days Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
57 Days Ago
latest medical syringe anim updates
2 Months Ago
Syringe animation updates
2 Months Ago
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
2 Months Ago
re-populated worldmodel prefab (would not re-connect), scale and collider updates
2 Months Ago
set viewmodel prefab to use bone based animation
2 Months Ago
set up viewmodel prefab with updated model, re-populated animator and updated anim names
2 Months Ago
New medical syringe anim set - first pass
2 Months Ago
Fixing material names for syringe rig
2 Months Ago
Updating medical syringe refresh rig fbx
2 Months Ago
renaming new medical syringe fbxs
3 Months Ago
texture update
3 Months Ago
model refresh for the medical syringe textures and material (new folder - kept old so can be replaced)