userAlex Webstercancel
branchrust_reboot/main/weapon_refresh_nailguncancel

9 Commits over 0 Days - Infinitycph!

Today
Viewmodel - nails in the mag deplete per shot + follower rises MagazineStateViewmodel - Added optional RoundVisuals, Follower, FollowerRestPosition and FollowerStepPerRound ShowBullet on anim event now shows a full mag during reload
Today
removed unneeded scope attachments from entity prefab
Today
Added sound events to viewmodel reload
Today
set up new worldmodel prefab
Yesterday
animator name change
Yesterday
remake model renaming
Yesterday
updates to 3p setup following merge from main Removed the SprintController from the entity - with the hold type gone its guard never passes, sprint pose stayed at 1 on the right arm and hid everything the anim subsystem was doing. Added an Aiming bool plus IdleAim/AttackAim on the 3p_nailgun_aim clips that were sitting unused in the FBX, one handed to match the rest of the weapon, and pointed the subsystem's AimingParameter at it.
Yesterday
- re-added settings for viewmodel prefab
Yesterday
merge from main