userAlex Webstercancel
branchrust_reboot/main/weapon_refresh_nailguncancel

13 Commits over 30 Days - 0.02cph!

10 Days Ago
Fixed error spam on ultra-wide screens with the nailgun, paintball gun and bowless crossbow viewmodels. Small rounding errors in the viewmodel sway/bob were snowballing each frame until Unity rejected the rotation. No visual change, just trying for a clean console.
19 Days Ago
removed unused attachment gameobjects from viewmodel prefab
19 Days Ago
final folder clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
19 Days Ago
- added nailgun mag mesh - added mag drop effect - added events-only clip on a new w_nailgun Animator, no rig needed - set up hide/show mag
22 Days Ago
Viewmodel - nails in the mag deplete per shot + follower rises MagazineStateViewmodel - Added optional RoundVisuals, Follower, FollowerRestPosition and FollowerStepPerRound ShowBullet on anim event now shows a full mag during reload
22 Days Ago
removed unneeded scope attachments from entity prefab
22 Days Ago
Added sound events to viewmodel reload
22 Days Ago
set up new worldmodel prefab
22 Days Ago
animator name change
23 Days Ago
remake model renaming
23 Days Ago
updates to 3p setup following merge from main Removed the SprintController from the entity - with the hold type gone its guard never passes, sprint pose stayed at 1 on the right arm and hid everything the anim subsystem was doing. Added an Aiming bool plus IdleAim/AttackAim on the 3p_nailgun_aim clips that were sitting unused in the FBX, one handed to match the rest of the weapon, and pointed the subsystem's AimingParameter at it.
23 Days Ago
- re-added settings for viewmodel prefab
23 Days Ago
merge from main