branchrust_reboot/main/weapon_refresh_nailguncancel

43 Commits over 61 Days - 0.03cph!

5 Days Ago
fixed camera anims not working
6 Days Ago
merge from main
9 Days Ago
Checked if Updated Nailgun works and can be skinned properly. Updated Nailgun Workshop Source Obj
9 Days Ago
Updating nailgun viewmodel with newest mesh
12 Days Ago
Update Nailgun Viewmodel, Worldmodel and Textures to improve shading and fix shading issues
12 Days Ago
updated nailgun workshopsource model
12 Days Ago
Updating nailgun viewmodel rig with correct model
13 Days Ago
Fixed nailgun missing muzzlepoint, was erroring when put in a turret
13 Days Ago
Fixed nailgun world model outlline
13 Days Ago
merge from main
13 Days Ago
updated workshopsource nailgun model
13 Days Ago
Updating nailgun viewmodel rig with updated mesh
13 Days Ago
Updated Nailgun World Model, View Model and LODS to fix UV issues Reimported Nailgun Textures
17 Days Ago
Fixed error spam on ultra-wide screens with the nailgun, paintball gun and bowless crossbow viewmodels. Small rounding errors in the viewmodel sway/bob were snowballing each frame until Unity rejected the rotation. No visual change, just trying for a clean console.
17 Days Ago
nailgun skinnable initial setup
17 Days Ago
merge from main
26 Days Ago
removed unused attachment gameobjects from viewmodel prefab
26 Days Ago
final folder clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
26 Days Ago
- added nailgun mag mesh - added mag drop effect - added events-only clip on a new w_nailgun Animator, no rig needed - set up hide/show mag
28 Days Ago
Reimported Nailgun World Model to have seperated magazine
29 Days Ago
Viewmodel - nails in the mag deplete per shot + follower rises MagazineStateViewmodel - Added optional RoundVisuals, Follower, FollowerRestPosition and FollowerStepPerRound ShowBullet on anim event now shows a full mag during reload
29 Days Ago
removed unneeded scope attachments from entity prefab
29 Days Ago
exported updated nailgun refesh vm anims
29 Days Ago
Added sound events to viewmodel reload
29 Days Ago
set up new worldmodel prefab
29 Days Ago
added and edited ultra wide screen component to nailgun viewmodel prefab. removed old gun mesh
29 Days Ago
animator name change
30 Days Ago
remake model renaming
30 Days Ago
updates to 3p setup following merge from main Removed the SprintController from the entity - with the hold type gone its guard never passes, sprint pose stayed at 1 on the right arm and hid everything the anim subsystem was doing. Added an Aiming bool plus IdleAim/AttackAim on the 3p_nailgun_aim clips that were sitting unused in the FBX, one handed to match the rest of the weapon, and pointed the subsystem's AimingParameter at it.
30 Days Ago
- re-added settings for viewmodel prefab
30 Days Ago
Stripping viewmodel arms from v rig export
30 Days Ago
merge from main
30 Days Ago
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34 Days Ago
Updated Nailgun World Model and Viewmodel to include magazine follower
48 Days Ago
exported/setup nailgun refresh anims and set up entity with latest w model
49 Days Ago
exported nailgun refresh vm anims
50 Days Ago
exported latest nailgun refresh vm anims
54 Days Ago
nailgun refresh latest vm anims exported
56 Days Ago
setting up nailgun refresh prefab/anims
2 Months Ago
Updated Nailgun Remake FBX to fixed overlapped UV's
2 Months Ago
Added Nailgun Remake Viewmodel and Worldmodel FBX
2 Months Ago
Added Nailgun Remake Textures Setup Nailgun Remake Materials and Folders
2 Months Ago
Merge From Main