branchrust_reboot/main/weapon_refresh_salvaged_axecancel
4 Commits over 28 Days - 0.01cph!
Folder cleanup and final tweaks
- Set projectile to new mesh
- Deleted old materials/model/rig/anim files
- Moved materials/model/rig/anim files to the original folder
- Deleted 'New' folder
- Removed duplicate scripts from prefab
- Updated collider
- Set mesh for outline
- Added correct rot to projectile to face forward when thrown