branchrust_reboot/main/weapon_refresh_salvaged_axecancel
17 Commits over 28 Days - 0.03cph!
Folder cleanup and final tweaks
- Set projectile to new mesh
- Deleted old materials/model/rig/anim files
- Moved materials/model/rig/anim files to the original folder
- Deleted 'New' folder
- Removed duplicate scripts from prefab
- Updated collider
- Set mesh for outline
- Added correct rot to projectile to face forward when thrown
exported edited salvaged axe refresh viewmodel animations
exported edited salvaged axe refresh viewmodel animations
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
exported latest salvaged axe v model anims
exported latest salvaged axe refresh anims
culling mode set to animate all on salvaged axe viewmodel prefab
setting up salvaged axe refresh prefabs
exported refreshed salvaged axe rig/anims
Updated Salvaged Axe LOD 3 to be even lower
Updated LOD 3 on Salvaged Axe World Model
Added Salvaged Axe World Model
Updated Salvaged Axe Textures to Enable Texture Mip Streaming
Setup Salvaged Axe Remake Folder Structure
Imported and Setup Salvaged Axe Remake Materials and Textures
Imported Salvaged Axe Remake Viewmodel FBX