branchrust_reboot/main/weapon_refresh_salvaged_axecancel

17 Commits over 28 Days - 0.03cph!

4 Days Ago
merge from main
6 Days Ago
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
6 Days Ago
merge from main
6 Days Ago
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
6 Days Ago
exported edited salvaged axe  refresh viewmodel animations
7 Days Ago
exported edited salvaged axe refresh viewmodel animations
7 Days Ago
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
10 Days Ago
exported latest salvaged axe v model anims
12 Days Ago
exported latest salvaged axe refresh anims
13 Days Ago
culling mode set to animate all on salvaged axe viewmodel prefab
14 Days Ago
setting up salvaged axe refresh prefabs
14 Days Ago
exported refreshed salvaged axe rig/anims
27 Days Ago
Updated Salvaged Axe LOD 3 to be even lower
27 Days Ago
Updated LOD 3 on Salvaged Axe World Model
27 Days Ago
merge from main
27 Days Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
29 Days Ago
Setup Salvaged Axe Remake Folder Structure Imported and Setup Salvaged Axe Remake Materials and Textures Imported Salvaged Axe Remake Viewmodel FBX