branchrust_reboot/main/weapon_refresh_salvaged_axecancel

17 Commits over 28 Days - 0.03cph!

2 Months Ago
merge from main
2 Months Ago
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
2 Months Ago
merge from main
2 Months Ago
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
2 Months Ago
exported edited salvaged axe  refresh viewmodel animations
2 Months Ago
exported edited salvaged axe refresh viewmodel animations
2 Months Ago
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
2 Months Ago
exported latest salvaged axe v model anims
3 Months Ago
exported latest salvaged axe refresh anims
3 Months Ago
culling mode set to animate all on salvaged axe viewmodel prefab
3 Months Ago
setting up salvaged axe refresh prefabs
3 Months Ago
exported refreshed salvaged axe rig/anims
3 Months Ago
Updated Salvaged Axe LOD 3 to be even lower
3 Months Ago
Updated LOD 3 on Salvaged Axe World Model
3 Months Ago
merge from main
3 Months Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
3 Months Ago
Setup Salvaged Axe Remake Folder Structure Imported and Setup Salvaged Axe Remake Materials and Textures Imported Salvaged Axe Remake Viewmodel FBX