branchrust_reboot/main/weapon_refresh_salvaged_axecancel

17 Commits over 28 Days - 0.03cph!

48 Days Ago
merge from main
51 Days Ago
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
51 Days Ago
merge from main
51 Days Ago
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
51 Days Ago
exported edited salvaged axe  refresh viewmodel animations
51 Days Ago
exported edited salvaged axe refresh viewmodel animations
52 Days Ago
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
55 Days Ago
exported latest salvaged axe v model anims
57 Days Ago
exported latest salvaged axe refresh anims
58 Days Ago
culling mode set to animate all on salvaged axe viewmodel prefab
59 Days Ago
setting up salvaged axe refresh prefabs
59 Days Ago
exported refreshed salvaged axe rig/anims
2 Months Ago
Updated Salvaged Axe LOD 3 to be even lower
2 Months Ago
Updated LOD 3 on Salvaged Axe World Model
2 Months Ago
merge from main
2 Months Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
2 Months Ago
Setup Salvaged Axe Remake Folder Structure Imported and Setup Salvaged Axe Remake Materials and Textures Imported Salvaged Axe Remake Viewmodel FBX