branchrust_reboot/main/meta_shiftcancel
45 Commits over 0 Days - ∞cph!
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
watertreatment plant single pickup BP fix
moved dome puzzle box blocking door
Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)
All Catapult ammo fires further (SO GOOD)
catapult now reloads 3 seconds faster (WOW!)
catapult crafting reduced by 1 gear and 1 rope
battering ram sheet metal cost reduced by 2 (DAMN YOU GOT TO USE IT NOW)
Balista reduced by 1 gear
Propane explosive bomb deployed and thrown damage increase, slightly (USE ME)
Bee bomb reduced by 1 bee grenade
ballista.bolt.incendiary low grade fuel reduced by 10
Pitchfork bolt reduced by 100 wood
meta_shift/loot -> meta_shift
fixed launchsite crate wheelie on pipe
LS s2p
Updated Radtown loot spawns, T0 had more and sometimes better loot spawning when generating in t0, T0 nerfed - T3 buffed
s2p
meta_shift/loot -> meta_shift
Missions now reward more/better loot
Harbor 1 and 2 loot location shuffle
Tier 0 and 1 now have slightly differnt spawns
Solo players now take 1 rad every 30 seconds until they make a friend.
s2p excavator
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222
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167
excavator loot suffle
no build volume increased
added additional cover to ore collection points, offers small amount of protection againt the roof campers (AKA cowards)
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104
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6
supermarket minor loot suffle
No build increased
s2p
gas station minor loot suffle
No build increased
s2p
Power plant loot location suffle
diesel spawns behind puzzles
switched no buiild to sphere
Removed radiation from rubble piles - inconsistant as some piles have it, others don't, user feedback is poor - needs to be improved before reimplemention
s2p
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52
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10
potental fix for spike trap ground watch not working in standalone but working in editor
Switched military tunnel no build to sphere
Added more loot spawn variation, compared to other monument, it was always the exact same spots
Loot location shuffle
Elite loot unaffected
s2p
dome monument loot shuffle
s2p
light house monument pass, very minor loot placement changes
merge from meta_shift/monument_shuffle
merge from monument_shuffle
tweaked shote_crate filters
merge from /meta_shift/monument_loot_shuffle
spike trap deployment pass
inital spike trap gameplay pass
merge from small spike trap
shore crate now spawns on T0 beach - rare spawn
merge from loot_generation
reapplying:
Wooden barricade cover stack size 5 -> 3
Wooden barricade cover HP 120 -> 80
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70
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84