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45 Commits over 0 Days - Infinitycph!

10 Months Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
10 Months Ago
watertreatment plant single pickup BP fix
10 Months Ago
moved dome puzzle box blocking door
10 Months Ago
Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)
10 Months Ago
All Catapult ammo fires further (SO GOOD) catapult now reloads 3 seconds faster (WOW!) catapult crafting reduced by 1 gear and 1 rope battering ram sheet metal cost reduced by 2 (DAMN YOU GOT TO USE IT NOW) Balista reduced by 1 gear Propane explosive bomb deployed and thrown damage increase, slightly (USE ME) Bee bomb reduced by 1 bee grenade ballista.bolt.incendiary low grade fuel reduced by 10 Pitchfork bolt reduced by 100 wood
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
meta_shift/loot -> meta_shift
10 Months Ago
merge from main
10 Months Ago
fixed launchsite crate wheelie on pipe LS s2p
10 Months Ago
Updated Radtown loot spawns, T0 had more and sometimes better loot spawning when generating in t0, T0 nerfed - T3 buffed s2p
10 Months Ago
meta_shift/loot -> meta_shift
10 Months Ago
Missions now reward more/better loot
10 Months Ago
Spike trap damage pass
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
10 Months Ago
merge from main
10 Months Ago
Solo players now take 1 rad every 30 seconds until they make a friend. s2p excavator
10 Months Ago
excavator loot suffle no build volume increased added additional cover to ore collection points, offers small amount of protection againt the roof campers (AKA cowards)
10 Months Ago
supermarket minor loot suffle No build increased s2p
10 Months Ago
gas station minor loot suffle No build increased s2p
10 Months Ago
Power plant loot location suffle diesel spawns behind puzzles switched no buiild to sphere Removed radiation from rubble piles - inconsistant as some piles have it, others don't, user feedback is poor - needs to be improved before reimplemention s2p
10 Months Ago
potental fix for spike trap ground watch not working in standalone but working in editor
10 Months Ago
Switched military tunnel no build to sphere Added more loot spawn variation, compared to other monument, it was always the exact same spots Loot location shuffle Elite loot unaffected s2p
10 Months Ago
merge from main
10 Months Ago
dome monument loot shuffle s2p
10 Months Ago
light house monument pass, very minor loot placement changes
10 Months Ago
merge from meta_shift/monument_shuffle
10 Months Ago
merge from main
10 Months Ago
merge from monument_shuffle
10 Months Ago
tweaked shote_crate filters
10 Months Ago
merge from /meta_shift/monument_loot_shuffle
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
spike trap deployment pass
10 Months Ago
inital spike trap gameplay pass
10 Months Ago
merge from small spike trap
10 Months Ago
shore_crate spawn tweaks
10 Months Ago
manifest
10 Months Ago
shore crate now spawns on T0 beach - rare spawn
10 Months Ago
merge from loot_generation
10 Months Ago
Added shore crate
10 Months Ago
reapplying: Wooden barricade cover stack size 5 -> 3 Wooden barricade cover HP 120 -> 80