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45 Commits over 0 Days - ∞cph!

48 Days Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
48 Days Ago
watertreatment plant single pickup BP fix
48 Days Ago
moved dome puzzle box blocking door
48 Days Ago
Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)
48 Days Ago
All Catapult ammo fires further (SO GOOD) catapult now reloads 3 seconds faster (WOW!) catapult crafting reduced by 1 gear and 1 rope battering ram sheet metal cost reduced by 2 (DAMN YOU GOT TO USE IT NOW) Balista reduced by 1 gear Propane explosive bomb deployed and thrown damage increase, slightly (USE ME) Bee bomb reduced by 1 bee grenade ballista.bolt.incendiary low grade fuel reduced by 10 Pitchfork bolt reduced by 100 wood
48 Days Ago
merge from main
49 Days Ago
merge from main
51 Days Ago
merge from main
56 Days Ago
meta_shift/loot -> meta_shift
56 Days Ago
merge from main
57 Days Ago
fixed launchsite crate wheelie on pipe LS s2p
57 Days Ago
Updated Radtown loot spawns, T0 had more and sometimes better loot spawning when generating in t0, T0 nerfed - T3 buffed s2p
57 Days Ago
meta_shift/loot -> meta_shift
58 Days Ago
Missions now reward more/better loot
58 Days Ago
Spike trap damage pass
58 Days Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
2 Months Ago
merge from main
2 Months Ago
Solo players now take 1 rad every 30 seconds until they make a friend. s2p excavator
2 Months Ago
excavator loot suffle no build volume increased added additional cover to ore collection points, offers small amount of protection againt the roof campers (AKA cowards)
2 Months Ago
supermarket minor loot suffle No build increased s2p
2 Months Ago
gas station minor loot suffle No build increased s2p
2 Months Ago
Power plant loot location suffle diesel spawns behind puzzles switched no buiild to sphere Removed radiation from rubble piles - inconsistant as some piles have it, others don't, user feedback is poor - needs to be improved before reimplemention s2p
2 Months Ago
potental fix for spike trap ground watch not working in standalone but working in editor
2 Months Ago
Switched military tunnel no build to sphere Added more loot spawn variation, compared to other monument, it was always the exact same spots Loot location shuffle Elite loot unaffected s2p
2 Months Ago
merge from main
2 Months Ago
dome monument loot shuffle s2p
2 Months Ago
light house monument pass, very minor loot placement changes
2 Months Ago
merge from meta_shift/monument_shuffle
2 Months Ago
merge from main
2 Months Ago
merge from monument_shuffle
2 Months Ago
tweaked shote_crate filters
2 Months Ago
merge from /meta_shift/monument_loot_shuffle
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
spike trap deployment pass
2 Months Ago
inital spike trap gameplay pass
2 Months Ago
merge from small spike trap
2 Months Ago
shore_crate spawn tweaks
2 Months Ago
manifest
2 Months Ago
shore crate now spawns on T0 beach - rare spawn
2 Months Ago
merge from loot_generation
2 Months Ago
Added shore crate
2 Months Ago
reapplying: Wooden barricade cover stack size 5 -> 3 Wooden barricade cover HP 120 -> 80