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8,237 Commits over 2,830 Days - 0.12cph!

3 Days Ago
Spamming wooden barriacdes in front of trains no longer grinds them to a hault
3 Days Ago
merge from main
3 Days Ago
Reduced amount of rad pill in jungle crates
3 Days Ago
Waterwell vendor now sells advanced harvesting and crafting teas
3 Days Ago
Offically allow small wooden box placement on wall shelves, small box placement eased
3 Days Ago
MP5 durability/condition increased
3 Days Ago
merge from turret_nurf
3 Days Ago
Bow and blow weapons now have reduced damage and increased reload times when placed in turrets
4 Days Ago
Primitive gamemode uses the old explosive crafting recipe for the explosive catapult ammo
4 Days Ago
merge from media_projects
4 Days Ago
merge from main, pre Staging wipe
4 Days Ago
static electric heater now provides comfort S2P Oilrig small and large, radtown
4 Days Ago
merge from Raspberry_stacksize
4 Days Ago
merge from hackweek_command_block
4 Days Ago
merge from /missingphysimpacts/physimpacts3resurrection
4 Days Ago
merge from shopfront_deploy_fix
4 Days Ago
merge from save268 - Staging wipe
4 Days Ago
manifest
4 Days Ago
merge from hemp_tweaks
4 Days Ago
network++ save++
5 Days Ago
Warming tea value changes, basic tea effectiveness slighty reduced
5 Days Ago
merge from hackweek_command_block
6 Days Ago
merge from jungle_tree_fixes
6 Days Ago
merge from rock_formation_jungle_fixes
6 Days Ago
merge from mixing_table_progression
6 Days Ago
Cooking workbench moved to T2, mixing table remains T1 Updated techtrees
7 Days Ago
removed bee bomb from T1 techtree
7 Days Ago
Bee catapult ammo techtree and blance pass (moved to t2)
7 Days Ago
Remove explosive crafting cost from Propane Explosive Bomb, now raw ingredients
7 Days Ago
Targeting attachment blance and tech tree
7 Days Ago
merge from fix_dialog_hide_chat
7 Days Ago
merge from missingphysimpacts
7 Days Ago
merge from shark_hunt_dialogue
10 Days Ago
merge from Placeholder_UIsounds
10 Days Ago
merge from Missing_Physimpact_sounds
10 Days Ago
merge from adminui_fireworkpattern_fix
11 Days Ago
Allow modular car population to spawn in forest and forestside at the roadside
11 Days Ago
merge from fixcars_hab_fix
11 Days Ago
merge from jungle_ruins_c terrain fix
11 Days Ago
merge from cave_large_sewers_fix
13 Days Ago
merge from Cocoknight_gloves_update
13 Days Ago
merge from iofeedback_fixes
13 Days Ago
merge from TeaToken_Andgrammar
13 Days Ago
merge from fix_copy_paste_steam_networking
13 Days Ago
merge from wall_shelf_centered
13 Days Ago
merge from outbreaksci_viewmodel_reference_fix
13 Days Ago
merge from wtp_sewer_gap_fix
13 Days Ago
merge from dpv_sfx
13 Days Ago
merge from wellipets_hat_sfx
13 Days Ago
merge from Fireplace_MissingSFX