7,264 Commits over 2,953 Days - 0.10cph!
airfield fragment puzzle spawn setup
ferry terrminal basic puzzle
ferry terrminal loot when in T1 now has slightly better loot
updated arctic base puzzle respawn for fragments
s2p
Sphere tank and radtown now have a basic green card puzzle
Basic fragment always spawn at blue card desk, remove from green
manifest
greencard desk always spawns a single basic blueprint fragment
supply drop always spawns basic fragments
Lowerd chance of blueprint fragments in elite crates
20 basic blueprint fragments can now be upgraded to advanced
fix Adobe Building Skin token
fixed launchsite crate wheelie on pipe
LS s2p
Updated Radtown loot spawns, T0 had more and sometimes better loot spawning when generating in t0, T0 nerfed - T3 buffed
s2p
meta_shift -> main - blueprint fragment baseline
meta_shift/loot -> meta_shift
s2p bluecard monuments
airfield
powerplant
trainyard
watertreatment
Missions now reward more/better loot
merge from hot_air_balloon_mark_users_hostile
Harbor 1 and 2 loot location shuffle
Tier 0 and 1 now have slightly differnt spawns
Viewmodel_Shotgun_Shells -> main
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18
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16
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19
updated cube lava tiling, better over large surface area
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12
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19
Solo players now take 1 rad every 30 seconds until they make a friend.
s2p excavator
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210
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146
excavator loot suffle
no build volume increased
added additional cover to ore collection points, offers small amount of protection againt the roof campers (AKA cowards)
supermarket minor loot suffle
No build increased
s2p
gas station minor loot suffle
No build increased
s2p
Power plant loot location suffle
diesel spawns behind puzzles
switched no buiild to sphere
Removed radiation from rubble piles - inconsistant as some piles have it, others don't, user feedback is poor - needs to be improved before reimplemention
s2p
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47
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10
merge from optimise_laserbeams
basic blueprint fragment pickup item
always spawns on red keycard desk, next to red keycard (blue puzzle room)
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85
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196
blueprint fragment world model setup
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57
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157
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21
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54
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13
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18
potental fix for spike trap ground watch not working in standalone but working in editor