7,775 Commits over 3,195 Days - 0.10cph!
reinforced workbench upgrade explosiveResistance 0.5 -> 0.2
merge from computer_io_no_passthrough
merge from throwable_aim_stuck_fix
merge from heldentity_anim_fix
merge from store_may_fixes
merge from electricfurnace_gibs_fix
merge from spectate_map_fix
merge from doorcontroller_wiring_fix
merge from deepsea_vendingmachine_leakfix
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merge from computer_io_no_passthrough
merge from useLegacyWorkbenchInteraction_fix2
merge from mortar_prototype
merge fom deployable_snapping_fixes_4
merge from misc_vendingui_fixes
merge from mortar_prototype
merge from deployable_snapping_fix_3
merge from empty_country_list_fix
merge from defaultsortingorder_update
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merge from defaultsortingorder_update
removed gear crafting cost from binoculars
merge from workbench_upgrades
Reinforced upgrade:
healthBonusLevel1: 750>500
healthBonusLevel2: 750>500
healthBonusLevel3: 1125>750
healthBonusIOBench: 750>500
efficency now excludes beancans and gunpowder
merge from mortar_prototype
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
Moved mortar slightly ealier in tech tree, ammo research costs lowered
added anti vechicle dmg to mortars basic and fragment, basic stronger
mortar deployment improvements
Improved colliders more accurate, can not longer be shot through, better pickup
prevent mortar deployment under water
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
merge from cubemap_ui_optims
merge from binoculars_on_weaponracks
merge from mortar_prototype
merge from mortar_prototype
merge from workbench_upgrades
merge from workbench_upgrades/balance
workbench upgrades can no longer be crafted for researched
merge from Quickfire_FloatingCityVendor
added MLRS bare (modding)