branchrust_reboot/main/meta_shiftcancel

49 Commits over 0 Days - Infinitycph!

12 Months Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
12 Months Ago
watertreatment plant single pickup BP fix
12 Months Ago
moved dome puzzle box blocking door
12 Months Ago
Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)
12 Months Ago
All Catapult ammo fires further (SO GOOD) catapult now reloads 3 seconds faster (WOW!) catapult crafting reduced by 1 gear and 1 rope battering ram sheet metal cost reduced by 2 (DAMN YOU GOT TO USE IT NOW) Balista reduced by 1 gear Propane explosive bomb deployed and thrown damage increase, slightly (USE ME) Bee bomb reduced by 1 bee grenade ballista.bolt.incendiary low grade fuel reduced by 10 Pitchfork bolt reduced by 100 wood
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
meta_shift/loot -> meta_shift
12 Months Ago
merge from main
12 Months Ago
fixed launchsite crate wheelie on pipe LS s2p
12 Months Ago
Updated Radtown loot spawns, T0 had more and sometimes better loot spawning when generating in t0, T0 nerfed - T3 buffed s2p
12 Months Ago
meta_shift/loot -> meta_shift
12 Months Ago
Missions now reward more/better loot
12 Months Ago
Spike trap damage pass
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
12 Months Ago
Adjusted prevent building volume to allow foundations to be upgraded when a spike trap is deployed on it
12 Months Ago
merge from main
1 Year Ago
Solo players now take 1 rad every 30 seconds until they make a friend. s2p excavator
1 Year Ago
excavator loot suffle no build volume increased added additional cover to ore collection points, offers small amount of protection againt the roof campers (AKA cowards)
1 Year Ago
supermarket minor loot suffle No build increased s2p
1 Year Ago
gas station minor loot suffle No build increased s2p
1 Year Ago
Power plant loot location suffle diesel spawns behind puzzles switched no buiild to sphere Removed radiation from rubble piles - inconsistant as some piles have it, others don't, user feedback is poor - needs to be improved before reimplemention s2p
1 Year Ago
Spike Trap SFX fixes and material properties.
1 Year Ago
potental fix for spike trap ground watch not working in standalone but working in editor
1 Year Ago
Switched military tunnel no build to sphere Added more loot spawn variation, compared to other monument, it was always the exact same spots Loot location shuffle Elite loot unaffected s2p
1 Year Ago
merge from main
1 Year Ago
dome monument loot shuffle s2p
1 Year Ago
light house monument pass, very minor loot placement changes
1 Year Ago
UV Fix for spike trap
1 Year Ago
Spike Trap LODs Gibs and backface fix
1 Year Ago
merge from meta_shift/monument_shuffle
1 Year Ago
merge from main
1 Year Ago
merge from monument_shuffle
1 Year Ago
tweaked shote_crate filters
1 Year Ago
merge from /meta_shift/monument_loot_shuffle
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
spike trap deployment pass
1 Year Ago
inital spike trap gameplay pass
1 Year Ago
merge from small spike trap
1 Year Ago
shore_crate spawn tweaks
1 Year Ago
manifest
1 Year Ago
shore crate now spawns on T0 beach - rare spawn
1 Year Ago
merge from loot_generation
1 Year Ago
Added shore crate
1 Year Ago
reapplying: Wooden barricade cover stack size 5 -> 3 Wooden barricade cover HP 120 -> 80