branchrust_reboot/main/meta_shiftcancel

49 Commits over 0 Days - ∞cph!

26 Days Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
26 Days Ago
watertreatment plant single pickup BP fix
26 Days Ago
moved dome puzzle box blocking door
26 Days Ago
Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)
26 Days Ago
All Catapult ammo fires further (SO GOOD) catapult now reloads 3 seconds faster (WOW!) catapult crafting reduced by 1 gear and 1 rope battering ram sheet metal cost reduced by 2 (DAMN YOU GOT TO USE IT NOW) Balista reduced by 1 gear Propane explosive bomb deployed and thrown damage increase, slightly (USE ME) Bee bomb reduced by 1 bee grenade ballista.bolt.incendiary low grade fuel reduced by 10 Pitchfork bolt reduced by 100 wood
26 Days Ago
merge from main
27 Days Ago
merge from main
29 Days Ago
merge from main
34 Days Ago
meta_shift/loot -> meta_shift
34 Days Ago
merge from main
35 Days Ago
fixed launchsite crate wheelie on pipe LS s2p
35 Days Ago
Updated Radtown loot spawns, T0 had more and sometimes better loot spawning when generating in t0, T0 nerfed - T3 buffed s2p
35 Days Ago
meta_shift/loot -> meta_shift
36 Days Ago
Missions now reward more/better loot
36 Days Ago
Spike trap damage pass
36 Days Ago
merge from main
40 Days Ago
merge from main
40 Days Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
40 Days Ago
Adjusted prevent building volume to allow foundations to be upgraded when a spike trap is deployed on it
40 Days Ago
merge from main
40 Days Ago
Solo players now take 1 rad every 30 seconds until they make a friend. s2p excavator
40 Days Ago
excavator loot suffle no build volume increased added additional cover to ore collection points, offers small amount of protection againt the roof campers (AKA cowards)
40 Days Ago
supermarket minor loot suffle No build increased s2p
40 Days Ago
gas station minor loot suffle No build increased s2p
40 Days Ago
Power plant loot location suffle diesel spawns behind puzzles switched no buiild to sphere Removed radiation from rubble piles - inconsistant as some piles have it, others don't, user feedback is poor - needs to be improved before reimplemention s2p
41 Days Ago
Spike Trap SFX fixes and material properties.
41 Days Ago
potental fix for spike trap ground watch not working in standalone but working in editor
41 Days Ago
Switched military tunnel no build to sphere Added more loot spawn variation, compared to other monument, it was always the exact same spots Loot location shuffle Elite loot unaffected s2p
41 Days Ago
merge from main
41 Days Ago
dome monument loot shuffle s2p
41 Days Ago
light house monument pass, very minor loot placement changes
41 Days Ago
UV Fix for spike trap
42 Days Ago
Spike Trap LODs Gibs and backface fix
42 Days Ago
merge from meta_shift/monument_shuffle
42 Days Ago
merge from main
42 Days Ago
merge from monument_shuffle
42 Days Ago
tweaked shote_crate filters
42 Days Ago
merge from /meta_shift/monument_loot_shuffle
42 Days Ago
merge from main
43 Days Ago
merge from main
43 Days Ago
spike trap deployment pass
43 Days Ago
inital spike trap gameplay pass
43 Days Ago
merge from small spike trap
43 Days Ago
shore_crate spawn tweaks
43 Days Ago
manifest
43 Days Ago
shore crate now spawns on T0 beach - rare spawn
43 Days Ago
merge from loot_generation
43 Days Ago
Added shore crate
43 Days Ago
reapplying: Wooden barricade cover stack size 5 -> 3 Wooden barricade cover HP 120 -> 80