5,135 Commits over 2,953 Days - 0.07cph!
Minor flame turret exploit fix
Fixed flame turret mismatch deploy / ground watch layers
blueprint read sound abides by master sound settings
Fixed gap in Garage door which allowed traps to be trigged through
Fixed been able to build on northern cliff rocks (Savas KOTH)
Fixed double barrel shotgun missing from T2 loot table (Savas KOTH)
Reduced Junkpile AI spawn chance (was higher for testing and profiling)
AI dormant false by default (for now)
DM lootbox protection changes
Junkpiles no longer spawn on southern road overhang (Hapis)
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Updated Hapis spawns
Water junkpiles now spawn on Hapis
offshore tweaks for better junkpile spawns
Larger prevent build volumes on water junkpiles
Hapis, Savas, Koth ch47 drop points
Block player inputting items into elite crates
VisitURL no longer opens mid game while jumping, opening chat
Disabled some boat debugging
Subtracting
26515 &
26516 - Fix for players unable to loot dropped items
ai_dormant true by default
block players inputting items into APC crate
Eoka desc update
Diving suit typo fix
Phrases
BBQ volume tweaks to prevent clipping through walls
High external walls and gates decay much faster when placed outside of TC range
Updated Hapis spawns to include divesites
Fixed underwater decor maximum crate population exceeding spawn positions available
flare cost reduced (less gp from recycle)
Reverted Flare cost reduction
Removed Flare from compound vending machine
Only one player can use recycler at once fix
Compound out of bounds fixes
another pass on out of bound abuse at compound
Fixed compound workbench not saving on server restart
Another Compound out of bounds fix
Fixed auto turret order interaction
Fixed StorageContainer and BaseOven order interaction
Another autoturret order tweak
Network++
Merge from hapis_islands
Fixed edge case browser opening while jumping
Options Menu max gibs 2000 because
10000 is a bad idea (can be set higher via console effects.maxgibs)