4,557 Commits over 2,800 Days - 0.07cph!
merge from pie_menu_phrases_reapply
merge from electricity_power_fixes/2/doorcontroller
merge from helk_qol_01 (moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving))
merge from incendiary-rocket-explosion-fix
merge from milflame_improvements
merge from cargoshipsoundupdate
merge from launch_site_puzzle_loot_fix
subtract
96396 bradley_scientists_changes until my Unity starts working
merge from huntingtrophygibs
merge from harbor_crane_ramp_fix
merge from bradley_scientists_changes
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merge from mission_improvements_may_24
merge from storage_adaptor_parent_fix
merge from Tier3CrateRotationFix
merge from cargo_double_dock
merge from hobobarreliconfix
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merge from fix_uncompressed_tags
merge from teslacoil_igniter_damagepickup
merge from fix_storage_adapter_blocking_looting
merge from promote_leader_update
merge from vms_missing_renderer_scripts
merge from mission_improvements_may_24 (bandit_town.prefab kept source changes, will need another S2P)
merge from tree_serverside_movement
merge from viewmodelrenderers
merge from electricity_power_fixes/2/doorcontroller - this is merge hell, Flavien to reapply some changes post merge
merge from patrol_heli_floor_clip
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merge from RF_craftingcosts
merge from qol_demolish_high_walls
merge from qol_drag_into_backpack
merge from fix_foundation_debris
merge from qol_c4_stuck_block_upgrade
merge from qol_demolish_high_walls
merge from external_holdtobuild
merge from roulette_random
merge from auto_map_upload
merge from static_workbench_slot_fix
merge from full_serverside_fall_damage_clean_diff
merge from auto_map_upload