4,246 Commits over 2,649 Days - 0.07cph!
fixed accidental fog change while troubleshooting
Swamp a,b,c now uses the same Fog FX that is used at the bandit camp - no longer lit at night from 400m
S2P Swamp A,B,C
merge from misc_improvements
Added requested cinematic lighting prefabs for map/content makers in /modding/cinematic - no lodding, extra reach and width. Performance heavy, don't use on regular maps
dial back the red colour filter on hurt
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merge from 360_stairwell_fixes_2
merge from /player eyes gesture fix
Disable rotation on sound light since it has no valid placement and confusing
Reduced boombox condition loss
Re S2P caves - local issue introduced missing meshes
merge from 360_stairwell_fixes
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Fixed Matt's huge wooden sign mistake (Huge wooden sign no longer breaks after upgrading and rotating wall)
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added some requested cubes for map makers /modding/cubes
Tweaked bunker entrances volumes due to AH issues
Extended bunker entrance building blocker volume
Tweaked bunker ladder volume
merge from save214 (Staging wipe)
full manifest update - build server times?
Hitch & trough can now be placed down narrow triangle passages
merge from minicopter_push_fix
merge from /minicopter_dismount
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phrases and codegen check
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merge from the water_catcher_fixes
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Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app
Allow gestures to be used while mounted on Secretlab chair
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Fixed beachchair PB volume
Updated SolarPanel.Large.deployed with new art
merge from HDRP_Art_Backport