5,054 Commits over 3,256 Days - 0.06cph!
Fishing rod is now a tool instead of a weapon
Fixed pump jack floating decals
Fixed Potatoes and berries plants flagging the player as hostile when hit
Added additional requested custom map volume and trigger prefabs
fixed accidental fog change while troubleshooting
Swamp a,b,c now uses the same Fog FX that is used at the bandit camp - no longer lit at night from 400m
S2P Swamp A,B,C
merge from misc_improvements
Added requested cinematic lighting prefabs for map/content makers in /modding/cinematic - no lodding, extra reach and width. Performance heavy, don't use on regular maps
dial back the red colour filter on hurt
merge from 360_stairwell_fixes_2
merge from /player eyes gesture fix
Disable rotation on sound light since it has no valid placement and confusing
Reduced boombox condition loss
Re S2P caves - local issue introduced missing meshes
merge from 360_stairwell_fixes
Fixed Matt's huge wooden sign mistake (Huge wooden sign no longer breaks after upgrading and rotating wall)
added some requested cubes for map makers /modding/cubes
Tweaked bunker entrances volumes due to AH issues
Extended bunker entrance building blocker volume
Tweaked bunker ladder volume
merge from save214 (Staging wipe)
full manifest update - build server times?
Hitch & trough can now be placed down narrow triangle passages
merge from minicopter_push_fix
merge from /minicopter_dismount
phrases and codegen check
merge from the water_catcher_fixes
Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app
Allow gestures to be used while mounted on Secretlab chair
Fixed beachchair PB volume
Updated SolarPanel.Large.deployed with new art
merge from HDRP_Art_Backport
Improved small battery placement
Small battery can now be rotated before deployment
Small battery can now be deployed on tables / boxes
Fixed small battery bounds
merge from impact_effect_scale
censorplayerlist now enabled by default