userBill Bcancel
branchrust_reboot/main/CardGamescancel

313 Commits over 120 Days - 0.11cph!

9 Days Ago
Cards
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9 Days Ago
- Added even smaller card images for the community cards on the table. - Added a static dictionary of those cards to the table itself. Fixes a bug where if the player hasn't used a poker UI yet, the community cards of an in-progress poker game near them would show as blank.
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9 Days Ago
Unity was taking a dumb amount of time just to assign a sprite in world space UI. In editor it was >1ms per assignment. Made large cards be 512 at max size instead of 2048 which improves the time a lot.
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9 Days Ago
Merge Main -> CardGames
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9 Days Ago
Merge visible poker chips -> CardGames
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12 Days Ago
Add a 300ms delay to the start of the card draw sounds, so they they play more in the middle of the card flip, and give a chance for the action sounds to be heard separately
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12 Days Ago
Prevent doubled-up action sounds by clearing the last action info after Save
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12 Days Ago
Don't try to make random moves (editor only) if we're in-between turns
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12 Days Ago
Change the "None" poker input to be a 0 value, instead of a 1
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12 Days Ago
Merge Main -> CardGames
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12 Days Ago
Fix timer showing between moves sometimes
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12 Days Ago
Move server var
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12 Days Ago
Merge Main -> CardGames
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12 Days Ago
Merge Main -> CardGames
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15 Days Ago
Merge AddDelayBetweenTurns -> CardGames. Will wait until after May's release to merge to Main.
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16 Days Ago
Merge Main -> CardGames
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17 Days Ago
Merge Main -> CardGames
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26 Days Ago
Started cleaning up some poker code but mostly left it as-is in the end. The current version is well tested and proven at this point, I decided not to mess with it.
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29 Days Ago
If players get some scrap back (due to varied all-in amounts), show them as neutral in the UI instead of red
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29 Days Ago
Fix winner score not being sent anymore
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29 Days Ago
Fix LeftRoundEarly bool check
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29 Days Ago
Clear local player card data properly if they leave the table
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29 Days Ago
Local player stop holding cards after folding (broke with the new changes to remember the cards they had)
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29 Days Ago
Increase local player folded card opacity
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29 Days Ago
UI card display fix
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29 Days Ago
Merge Main -> CardGames
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30 Days Ago
Don't show the icon if the local player had folded
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30 Days Ago
Show an icon in the player widget so the local player can see whether they're showing their cards or not
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30 Days Ago
Another adjustment
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30 Days Ago
Card UI adjustment
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30 Days Ago
Allow players to optionally reveal their hand
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30 Days Ago
Fix potential NRE in the poker tester window
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31 Days Ago
Merge Main -> CardGames
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32 Days Ago
More player card work
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32 Days Ago
Simplify copying local player card data
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32 Days Ago
- After local player folds, still show their cards to them, but greyed out - More work on card sync - Cleaned up SubOnPlayerLeaving code - Make sure local player's cards refresh immediately when sent Protocol++
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33 Days Ago
Fix local player's cards being hidden
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33 Days Ago
Don't show cards at the end of a round except for the winner in a showdown
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36 Days Ago
Fixed random moves (editor only) attempting to bet/raise zero
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36 Days Ago
Knock sound now plays when a player checks
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36 Days Ago
Added double knock-on-wood sounds for checking (my recordings)
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36 Days Ago
Fixed Royal Flush showing as Flush
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36 Days Ago
Improved the winning hand UI message
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36 Days Ago
Show the winning hand in the winner info UI
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37 Days Ago
Merge Main -> CardGames
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38 Days Ago
Merge Main -> CardGames
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45 Days Ago
If all other players are all-in, there's no point in having the one remaining active player go through the motions of checking. In that scenario, skip to the end.
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45 Days Ago
Set the minimum raise if it's under, instead of just bailing out
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45 Days Ago
Make the correct player input if player doesn't have enough for the blinds
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45 Days Ago
Refactored the initial blinds to act like real gameplay inputs (reduce the potential bug surface)
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