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branchrust_reboot/main/CardGamescancel

317 Commits over 120 Days - 0.11cph!

3 Years Ago
If player's score is the same, sort by bet amount in ascending order. Should ensure that final payout is correct
3 Years Ago
Set the world cam on the playing cards canvas
3 Years Ago
Move the card UI slightly closer to the card
3 Years Ago
Raise the round winner info so it doesn't overlap world-space cards
3 Years Ago
Set up the transparent card images, use them in the UI
3 Years Ago
Fix naming confusion
3 Years Ago
Fix server compile on PlayingCardsViewmodel
3 Years Ago
Update WinnerBreakdown RPC handling
3 Years Ago
Network++
3 Years Ago
Merge Main -> CardGames
3 Years Ago
Fix up the card send/rec RPC
3 Years Ago
Final(?) card material update. Looking good in all lighting situations now.
3 Years Ago
Another material edit
3 Years Ago
Change card material again
3 Years Ago
Material edit
3 Years Ago
Improved the look of the world space cards UI. The UI component is now affected by light sources, reds don't look so bright
3 Years Ago
Make the playing card material slightly emissive, useful for playing in relatively dark interiors
3 Years Ago
Adjusted card UI to only need one canvas
3 Years Ago
Better blending for the world-space cards
3 Years Ago
Add card deck with transparent backgrounds
3 Years Ago
Fixed card bone attachment. Cards now move correctly with the hands
3 Years Ago
Minor edit to use IsValid
3 Years Ago
Change the placeholder cards on the viewmodel to large versions
3 Years Ago
Set playing card UI shader to match the base view model
3 Years Ago
WIP card world-space UI
3 Years Ago
Merge Main -> CardGames
3 Years Ago
- Rewrote the card holding view model show/hide - Refactored sending and handling the local player's cards
3 Years Ago
Basic hack to get the card-holding view model to show up for the local player. Will redo this properly later
3 Years Ago
Terrain update for my test map
3 Years Ago
Fix compile errors
3 Years Ago
Merge CardGames/HandleAllIn -> CardGames
3 Years Ago
Removed bottles etc from the bandit camp poker tables. Due to a quirk in the interaction system and the proximity to the chip storage, the bottles ended up showing up with an Open interaction, which was a bit confusing.
3 Years Ago
Random moves don't go all-in unless they have to
3 Years Ago
Refactored how we handle the active player index. Handling conversion between relative numbers (player 1, player 2...) and the actual index values of the players in different seats. Handles cases like having only players 0, 1, 3, and 5 in a game.
3 Years Ago
Safety check on random moves
3 Years Ago
- Improve small blind/big blind getter - Show dealer/big blind/small blind in the UI - Currently bugged, but at least this shows up the bugs
3 Years Ago
Actually temp revert for a better fix
3 Years Ago
Fixed small blind/big blind index calculation
3 Years Ago
Manifest
3 Years Ago
Some general code tidy up
3 Years Ago
Merge Main -> CardGames
3 Years Ago
Add vsconfig to ignore list
3 Years Ago
- Turn timer fixes - Free the card list in CardPlayerData properly
3 Years Ago
Some general code cleanup
3 Years Ago
Fixed some incorrect layer assignments on the different versions of the poker table
3 Years Ago
Fix deactivated card tables at bandit camp
3 Years Ago
Only show the turn timer in the UI when it's the local player's turn
3 Years Ago
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3 Years Ago
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3 Years Ago
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