branchrust_reboot/main/CardGamescancel

428 Commits over 90 Days - 0.20cph!

Today
poker chip models
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Today
Merge Main -> CardGames
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Yesterday
More player card work
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Yesterday
Simplify copying local player card data
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Yesterday
- After local player folds, still show their cards to them, but greyed out - More work on card sync - Cleaned up SubOnPlayerLeaving code - Make sure local player's cards refresh immediately when sent Protocol++
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3 Days Ago
Lower sort order of card table UI to 30 (was 100)
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3 Days Ago
Fix local player's cards being hidden
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3 Days Ago
Don't show cards at the end of a round except for the winner in a showdown
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5 Days Ago
Fixed random moves (editor only) attempting to bet/raise zero
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6 Days Ago
Knock sound now plays when a player checks
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6 Days Ago
Added double knock-on-wood sounds for checking (my recordings)
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6 Days Ago
Fixed Royal Flush showing as Flush
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6 Days Ago
Improved the winning hand UI message
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6 Days Ago
Show the winning hand in the winner info UI
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7 Days Ago
Merge Main -> CardGames
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8 Days Ago
Merge Main -> CardGames
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14 Days Ago
If all other players are all-in, there's no point in having the one remaining active player go through the motions of checking. In that scenario, skip to the end.
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15 Days Ago
Set the minimum raise if it's under, instead of just bailing out
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15 Days Ago
Make the correct player input if player doesn't have enough for the blinds
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15 Days Ago
Refactored the initial blinds to act like real gameplay inputs (reduce the potential bug surface)
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15 Days Ago
Play a short ding sound when it's the local player's turn
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15 Days Ago
Decrease central poker UI padding
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15 Days Ago
Differentiate true winners from users who just got some scrap back due to all-in rules.
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15 Days Ago
Fix card central UI auto-sizing.
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15 Days Ago
Holding shift changes the bet/raise amount by 25 instead of 5
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15 Days Ago
Merge Main->CardGames
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16 Days Ago
Clear poker table in the poker tester if the player dismounts
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16 Days Ago
Fix for player order. Lock the CardPlayerData array to the mount index
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16 Days Ago
Reorder all card table seats/storage/mount points so that gameplay always follows the correct clockwise order
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16 Days Ago
- Fixed betting rounds not ending until the end of going around the table. Now moves on immediatey if everyone has had a turn and the bets are equal. - Fixed the next betting round not always starting on the right player.
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16 Days Ago
Merge Main->CardGames
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17 Days Ago
Fixed player's previous cards that were sent through not clearing if the new load contains no cards
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17 Days Ago
Fix the first to have a turn player for two-player games
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17 Days Ago
In two player games, have the dealer post the small blind. Small blind player becomes big blind.
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17 Days Ago
Action UI edit
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17 Days Ago
Merge branch back to CardGames
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18 Days Ago
- Fix the raise minimums to follow the rules correctly - Made the action UI less complicated, now only showing the amount your bet will increase - Always send card player data for all players, less bug-prone - Move some CardPlayerData methods to server-only
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18 Days Ago
Better abandoned scrap calculation
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18 Days Ago
Remove temporary debug print
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18 Days Ago
If a player leaves the poker game (quits/dies), but has a higher bet than anyone still in the game due to being all-in for an amount that nobody else could afford, that leaves that portion of the pot in a nominally unclaimable state since poker rules state that a player can only claim winnings from each other player up to the value of their bet. Previously this was paid out in an awkward way that could end up with non-winners claiming the "bonus" scrap. Bonus winnings are now divided equally between the winner(s) (plural in the case of a draw result) of a round.
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18 Days Ago
Merge Main -> CardGames
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20 Days Ago
Bandit town gambling lighting update + s2p
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20 Days Ago
Gambling light cord mesh is standalone, for variable length scaling.
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20 Days Ago
Gambling light prefab setup, effects & color variant.
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20 Days Ago
For the dismounting on load, work around the issue of seats not being saved and therefore ending up with different UIDs on load
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20 Days Ago
BilBTestMap edit
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20 Days Ago
Gambling light texture & material improvements. Optimized size & compression. Marked some _unused that aren't worth the memory usage atm.
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20 Days Ago
Remove the warnings for inputs from the non-active player, it's fine to just ignore them.
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20 Days Ago
Merge Main->CardGames
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20 Days Ago
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