branchrust_reboot/main/CardGamescancel

464 Commits over 120 Days - 0.16cph!

31 Days Ago
Fix static card table variants not having the new material
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31 Days Ago
Material edit
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31 Days Ago
Fix community cards not being lit, making them too bright in dark conditions
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31 Days Ago
Merge Main->CardGames
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42 Days Ago
Cards
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42 Days Ago
- Added even smaller card images for the community cards on the table. - Added a static dictionary of those cards to the table itself. Fixes a bug where if the player hasn't used a poker UI yet, the community cards of an in-progress poker game near them would show as blank.
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42 Days Ago
Unity was taking a dumb amount of time just to assign a sprite in world space UI. In editor it was >1ms per assignment. Made large cards be 512 at max size instead of 2048 which improves the time a lot.
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42 Days Ago
Merge Main -> CardGames
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42 Days Ago
Merge visible poker chips -> CardGames
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45 Days Ago
Add a 300ms delay to the start of the card draw sounds, so they they play more in the middle of the card flip, and give a chance for the action sounds to be heard separately
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45 Days Ago
Prevent doubled-up action sounds by clearing the last action info after Save
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45 Days Ago
Don't try to make random moves (editor only) if we're in-between turns
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45 Days Ago
Change the "None" poker input to be a 0 value, instead of a 1
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45 Days Ago
Merge Main -> CardGames
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45 Days Ago
Fix timer showing between moves sometimes
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45 Days Ago
Move server var
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45 Days Ago
Merge Main -> CardGames
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45 Days Ago
Merge Main -> CardGames
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48 Days Ago
Merge AddDelayBetweenTurns -> CardGames. Will wait until after May's release to merge to Main.
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49 Days Ago
Merge Main -> CardGames
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50 Days Ago
Merge Main -> CardGames
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59 Days Ago
Started cleaning up some poker code but mostly left it as-is in the end. The current version is well tested and proven at this point, I decided not to mess with it.
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2 Months Ago
If players get some scrap back (due to varied all-in amounts), show them as neutral in the UI instead of red
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2 Months Ago
Fix winner score not being sent anymore
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2 Months Ago
Fix LeftRoundEarly bool check
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2 Months Ago
Clear local player card data properly if they leave the table
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2 Months Ago
Local player stop holding cards after folding (broke with the new changes to remember the cards they had)
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2 Months Ago
Increase local player folded card opacity
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2 Months Ago
UI card display fix
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2 Months Ago
Merge Main -> CardGames
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2 Months Ago
Don't show the icon if the local player had folded
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2 Months Ago
Show an icon in the player widget so the local player can see whether they're showing their cards or not
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2 Months Ago
Another adjustment
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2 Months Ago
Card UI adjustment
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2 Months Ago
Allow players to optionally reveal their hand
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2 Months Ago
Fix potential NRE in the poker tester window
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2 Months Ago
poker chip models
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2 Months Ago
Merge Main -> CardGames
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2 Months Ago
More player card work
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2 Months Ago
Simplify copying local player card data
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2 Months Ago
- After local player folds, still show their cards to them, but greyed out - More work on card sync - Cleaned up SubOnPlayerLeaving code - Make sure local player's cards refresh immediately when sent Protocol++
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2 Months Ago
Lower sort order of card table UI to 30 (was 100)
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2 Months Ago
Fix local player's cards being hidden
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2 Months Ago
Don't show cards at the end of a round except for the winner in a showdown
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2 Months Ago
Fixed random moves (editor only) attempting to bet/raise zero
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2 Months Ago
Knock sound now plays when a player checks
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2 Months Ago
Added double knock-on-wood sounds for checking (my recordings)
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2 Months Ago
Fixed Royal Flush showing as Flush
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2 Months Ago
Improved the winning hand UI message
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2 Months Ago
Show the winning hand in the winner info UI
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