userBill Bcancel
branchrust_reboot/main/HomingMissileLaunchercancel

32 Commits over 30 Days - 0.04cph!

11 Months Ago
Scope transition edits and a small refactor
12 Months Ago
Added some overlap to edges of camera view, to hopefully fix visible lines
12 Months Ago
Added support for showing the camera UI dialog when first-person spectating someone who's ADSing the homing launcher, including the post-processing
12 Months Ago
Removed unused heliTip
12 Months Ago
UI canvas changes, to include it in the post-processing
12 Months Ago
Enabled Petur's post-processing on the homing launcher camera
12 Months Ago
Added zoom to homing launcher ADS, at 2x
12 Months Ago
Removed homing launcher ADS sound
12 Months Ago
Fixed multiple deploy sounds if multi-clicking while ADSing with homing launcher
12 Months Ago
Merge Main -> HML
12 Months Ago
Improved compile fix
12 Months Ago
Merge HomingMissileLauncher/ADS -> HomingMissileLauncher
12 Months Ago
Merge Main -> HomingMissileLauncher
1 Year Ago
Fixed flipped null check
1 Year Ago
Fixed more potential issues with MonoBehaviour casting to interface. Fixed flares not unsubscribing from SeekerTarget when destroyed if there was no collision.
1 Year Ago
Possible fix for InSafeZone NRE. Check IsUnityNull on owner, which has been cast to an interface.
1 Year Ago
Merge Main -> HomingMisileLauncher
1 Year Ago
Homing rockets now go forward a little before going up, allowing for shooting out of windows etc
1 Year Ago
Got SeekerTest working again
1 Year Ago
Merge Main -> HomingMissileLauncher
1 Year Ago
Only allow homing missile targeting when helicopter engine is on
1 Year Ago
Clear locked target when orphaned
1 Year Ago
Merge SwimSolution -> AttackHelicopter
1 Year Ago
Fixed some compile issues. WIP on not allowing reloading launcher if there is a missile already in the air
1 Year Ago
Can no longer lock on to targets if target isn't visible
1 Year Ago
Added a comment to BaseEntity.RPC explaining the unusual line-of-sight check
1 Year Ago
Can't lock on homing launcher when target is in a safe zone. Refactored SeekerTarget to use an ISeekerTargetOwner interface, and moved the InSafeZone methods into BaseEntity.Triggers.
1 Year Ago
#SERVER compile area for SeekerTarget
1 Year Ago
Moved homing rocket FX so they're covered by the HideUntilMobile rule
1 Year Ago
Fixed HideUntilMobile NRE on homing rocket
1 Year Ago
Disabled ADS on homing missile launcher for this release
1 Year Ago
Merge Main -> Homing Missile Launcher