branchrust_reboot/main/HomingMissileLaunchercancel

138 Commits over 62 Days - 0.09cph!

Today
Added support for showing the camera UI dialog when first-person spectating someone who's ADSing the homing launcher, including the post-processing
Today
Removed unused heliTip
Today
UI canvas changes, to include it in the post-processing
Today
Enabled Petur's post-processing on the homing launcher camera
Today
Added zoom to homing launcher ADS, at 2x
Today
Removed homing launcher ADS sound
Today
Fixed multiple deploy sounds if multi-clicking while ADSing with homing launcher
Today
Merge Main -> HML
2 Days Ago
Improved compile fix
2 Days Ago
Merge HomingMissileLauncher/ADS -> HomingMissileLauncher
9 Days Ago
Merge Main -> HomingMissileLauncher
19 Days Ago
Fixed flipped null check
19 Days Ago
Fixed more potential issues with MonoBehaviour casting to interface. Fixed flares not unsubscribing from SeekerTarget when destroyed if there was no collision.
19 Days Ago
Possible fix for InSafeZone NRE. Check IsUnityNull on owner, which has been cast to an interface.
20 Days Ago
Merge Main -> HomingMisileLauncher
21 Days Ago
Homing rockets now go forward a little before going up, allowing for shooting out of windows etc
22 Days Ago
Merge from main
22 Days Ago
Updated homing missile reloadTime
22 Days Ago
update homing missile launcher override controller with correct idle stand animation linked
22 Days Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
22 Days Ago
Got SeekerTest working again
22 Days Ago
Merge Main -> HomingMissileLauncher
22 Days Ago
Only allow homing missile targeting when helicopter engine is on
22 Days Ago
Remove crosshair icon
22 Days Ago
Clear locked target when orphaned
22 Days Ago
Merge SwimSolution -> AttackHelicopter
22 Days Ago
When a homing missile launcher is holstered all of it's missiles are marked as orphans and will start to veer off course An orphaned rocket cannot receive a target, regardless of what the player equips Note that when firing at a stationary target this may still result in the target getting hit, there's some randomness
22 Days Ago
Don't allow the homing missile launcher to launch a missile if any other launchers on the players belt have an active missile in flight UI missile in flight indicator will display if any launchers on the players belt have an active missile
22 Days Ago
Disable ironsights component on homing missile launcher viewmodel, hopefully fixes occassional snapping
23 Days Ago
edited 3p hml anims, changed idle pose, edited reload and added breathing idle
23 Days Ago
MOVED MISSILE WAY UNDER THE GROUND AND SCALED TO 0.1 ON HOMING MISSILE LAUNCHER VIEW MODEL ANIMS
23 Days Ago
exported view model homing missile anims again so the upper left arm does not show when clothing is equipped and admire animation is played
23 Days Ago
edited ads idle so it doesnt glitch and admire anim so the left arm mesh doesnt come into view on homing missile launcher anims
23 Days Ago
Recache viewmodel renderers for all homing missile launcher renderers, seems to fix the distorted missile issue in editor
23 Days Ago
Added a homing missile world model (used a box collider due to lack of collision mesh)
23 Days Ago
Added a gametip to the heli gunner UI to explain the controls (the distortion makes it a little hard to read, but better than nothing)
23 Days Ago
Unsaved formatting
23 Days Ago
Show an icon on the crosshair while a homing missile is active
23 Days Ago
Increase reload time Don't allow reloading while the launcher is Busy - the launcher is considered busy if it has a rocket in mid-air
23 Days Ago
Fixed some compile issues. WIP on not allowing reloading launcher if there is a missile already in the air
23 Days Ago
Can no longer lock on to targets if target isn't visible
23 Days Ago
Added a comment to BaseEntity.RPC explaining the unusual line-of-sight check
23 Days Ago
Can't lock on homing launcher when target is in a safe zone. Refactored SeekerTarget to use an ISeekerTargetOwner interface, and moved the InSafeZone methods into BaseEntity.Triggers.
24 Days Ago
#SERVER compile area for SeekerTarget
24 Days Ago
Moved homing rocket FX so they're covered by the HideUntilMobile rule
24 Days Ago
Fixed HideUntilMobile NRE on homing rocket
24 Days Ago
Disabled ADS on homing missile launcher for this release
24 Days Ago
Merge Main -> Homing Missile Launcher
24 Days Ago
cctv_manpad added (missing file)
24 Days Ago
cctv_manpad profile added