branchrust_reboot/main/HomingMissileLaunchercancel

141 Commits over 92 Days - 0.06cph!

10 Months Ago
Scope transition edits and a small refactor
10 Months Ago
hml ironsight updates
10 Months Ago
Added some overlap to edges of camera view, to hopefully fix visible lines
10 Months Ago
Added support for showing the camera UI dialog when first-person spectating someone who's ADSing the homing launcher, including the post-processing
10 Months Ago
Removed unused heliTip
10 Months Ago
UI canvas changes, to include it in the post-processing
10 Months Ago
Enabled Petur's post-processing on the homing launcher camera
10 Months Ago
Added zoom to homing launcher ADS, at 2x
10 Months Ago
Removed homing launcher ADS sound
10 Months Ago
Fixed multiple deploy sounds if multi-clicking while ADSing with homing launcher
10 Months Ago
Merge Main -> HML
10 Months Ago
Improved compile fix
10 Months Ago
Merge HomingMissileLauncher/ADS -> HomingMissileLauncher
10 Months Ago
Merge Main -> HomingMissileLauncher
11 Months Ago
Fixed flipped null check
11 Months Ago
Fixed more potential issues with MonoBehaviour casting to interface. Fixed flares not unsubscribing from SeekerTarget when destroyed if there was no collision.
11 Months Ago
Possible fix for InSafeZone NRE. Check IsUnityNull on owner, which has been cast to an interface.
11 Months Ago
Merge Main -> HomingMisileLauncher
11 Months Ago
Homing rockets now go forward a little before going up, allowing for shooting out of windows etc
11 Months Ago
Merge from main
11 Months Ago
Updated homing missile reloadTime
11 Months Ago
update homing missile launcher override controller with correct idle stand animation linked
11 Months Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
11 Months Ago
Got SeekerTest working again
11 Months Ago
Merge Main -> HomingMissileLauncher
11 Months Ago
Only allow homing missile targeting when helicopter engine is on
11 Months Ago
Remove crosshair icon
11 Months Ago
Clear locked target when orphaned
11 Months Ago
Merge SwimSolution -> AttackHelicopter
11 Months Ago
When a homing missile launcher is holstered all of it's missiles are marked as orphans and will start to veer off course An orphaned rocket cannot receive a target, regardless of what the player equips Note that when firing at a stationary target this may still result in the target getting hit, there's some randomness
11 Months Ago
Don't allow the homing missile launcher to launch a missile if any other launchers on the players belt have an active missile in flight UI missile in flight indicator will display if any launchers on the players belt have an active missile
11 Months Ago
Disable ironsights component on homing missile launcher viewmodel, hopefully fixes occassional snapping
11 Months Ago
edited 3p hml anims, changed idle pose, edited reload and added breathing idle
11 Months Ago
MOVED MISSILE WAY UNDER THE GROUND AND SCALED TO 0.1 ON HOMING MISSILE LAUNCHER VIEW MODEL ANIMS
11 Months Ago
exported view model homing missile anims again so the upper left arm does not show when clothing is equipped and admire animation is played
11 Months Ago
edited ads idle so it doesnt glitch and admire anim so the left arm mesh doesnt come into view on homing missile launcher anims
11 Months Ago
Recache viewmodel renderers for all homing missile launcher renderers, seems to fix the distorted missile issue in editor
11 Months Ago
Added a homing missile world model (used a box collider due to lack of collision mesh)
11 Months Ago
Added a gametip to the heli gunner UI to explain the controls (the distortion makes it a little hard to read, but better than nothing)
11 Months Ago
Unsaved formatting
11 Months Ago
Show an icon on the crosshair while a homing missile is active
11 Months Ago
Increase reload time Don't allow reloading while the launcher is Busy - the launcher is considered busy if it has a rocket in mid-air
11 Months Ago
Fixed some compile issues. WIP on not allowing reloading launcher if there is a missile already in the air
11 Months Ago
Can no longer lock on to targets if target isn't visible
11 Months Ago
Added a comment to BaseEntity.RPC explaining the unusual line-of-sight check
11 Months Ago
Can't lock on homing launcher when target is in a safe zone. Refactored SeekerTarget to use an ISeekerTargetOwner interface, and moved the InSafeZone methods into BaseEntity.Triggers.
11 Months Ago
#SERVER compile area for SeekerTarget
11 Months Ago
Moved homing rocket FX so they're covered by the HideUntilMobile rule
11 Months Ago
Fixed HideUntilMobile NRE on homing rocket
11 Months Ago
Disabled ADS on homing missile launcher for this release