branchrust_reboot/main/HomingMissileLaunchercancel

141 Commits over 92 Days - 0.06cph!

1 Year Ago
Scope transition edits and a small refactor
1 Year Ago
hml ironsight updates
1 Year Ago
Added some overlap to edges of camera view, to hopefully fix visible lines
1 Year Ago
Added support for showing the camera UI dialog when first-person spectating someone who's ADSing the homing launcher, including the post-processing
1 Year Ago
Removed unused heliTip
1 Year Ago
UI canvas changes, to include it in the post-processing
1 Year Ago
Enabled Petur's post-processing on the homing launcher camera
1 Year Ago
Added zoom to homing launcher ADS, at 2x
1 Year Ago
Removed homing launcher ADS sound
1 Year Ago
Fixed multiple deploy sounds if multi-clicking while ADSing with homing launcher
1 Year Ago
Merge Main -> HML
1 Year Ago
Improved compile fix
1 Year Ago
Merge HomingMissileLauncher/ADS -> HomingMissileLauncher
1 Year Ago
Merge Main -> HomingMissileLauncher
1 Year Ago
Fixed flipped null check
1 Year Ago
Fixed more potential issues with MonoBehaviour casting to interface. Fixed flares not unsubscribing from SeekerTarget when destroyed if there was no collision.
1 Year Ago
Possible fix for InSafeZone NRE. Check IsUnityNull on owner, which has been cast to an interface.
1 Year Ago
Merge Main -> HomingMisileLauncher
1 Year Ago
Homing rockets now go forward a little before going up, allowing for shooting out of windows etc
1 Year Ago
Merge from main
1 Year Ago
Updated homing missile reloadTime
1 Year Ago
update homing missile launcher override controller with correct idle stand animation linked
1 Year Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
1 Year Ago
Got SeekerTest working again
1 Year Ago
Merge Main -> HomingMissileLauncher
1 Year Ago
Only allow homing missile targeting when helicopter engine is on
1 Year Ago
Remove crosshair icon
1 Year Ago
Clear locked target when orphaned
1 Year Ago
Merge SwimSolution -> AttackHelicopter
1 Year Ago
When a homing missile launcher is holstered all of it's missiles are marked as orphans and will start to veer off course An orphaned rocket cannot receive a target, regardless of what the player equips Note that when firing at a stationary target this may still result in the target getting hit, there's some randomness
1 Year Ago
Don't allow the homing missile launcher to launch a missile if any other launchers on the players belt have an active missile in flight UI missile in flight indicator will display if any launchers on the players belt have an active missile
1 Year Ago
Disable ironsights component on homing missile launcher viewmodel, hopefully fixes occassional snapping
1 Year Ago
edited 3p hml anims, changed idle pose, edited reload and added breathing idle
1 Year Ago
MOVED MISSILE WAY UNDER THE GROUND AND SCALED TO 0.1 ON HOMING MISSILE LAUNCHER VIEW MODEL ANIMS
1 Year Ago
exported view model homing missile anims again so the upper left arm does not show when clothing is equipped and admire animation is played
1 Year Ago
edited ads idle so it doesnt glitch and admire anim so the left arm mesh doesnt come into view on homing missile launcher anims
1 Year Ago
Recache viewmodel renderers for all homing missile launcher renderers, seems to fix the distorted missile issue in editor
1 Year Ago
Added a homing missile world model (used a box collider due to lack of collision mesh)
1 Year Ago
Added a gametip to the heli gunner UI to explain the controls (the distortion makes it a little hard to read, but better than nothing)
1 Year Ago
Unsaved formatting
1 Year Ago
Show an icon on the crosshair while a homing missile is active
1 Year Ago
Increase reload time Don't allow reloading while the launcher is Busy - the launcher is considered busy if it has a rocket in mid-air
1 Year Ago
Fixed some compile issues. WIP on not allowing reloading launcher if there is a missile already in the air
1 Year Ago
Can no longer lock on to targets if target isn't visible
1 Year Ago
Added a comment to BaseEntity.RPC explaining the unusual line-of-sight check
1 Year Ago
Can't lock on homing launcher when target is in a safe zone. Refactored SeekerTarget to use an ISeekerTargetOwner interface, and moved the InSafeZone methods into BaseEntity.Triggers.
1 Year Ago
#SERVER compile area for SeekerTarget
1 Year Ago
Moved homing rocket FX so they're covered by the HideUntilMobile rule
1 Year Ago
Fixed HideUntilMobile NRE on homing rocket
1 Year Ago
Disabled ADS on homing missile launcher for this release