userjulekcancel
branchrust_reboot/main/HomingMissileLaunchercancel

15 Commits over 31 Days - 0.02cph!

1 Year Ago
update homing missile launcher override controller with correct idle stand animation linked
1 Year Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
1 Year Ago
edited 3p hml anims, changed idle pose, edited reload and added breathing idle
1 Year Ago
MOVED MISSILE WAY UNDER THE GROUND AND SCALED TO 0.1 ON HOMING MISSILE LAUNCHER VIEW MODEL ANIMS
1 Year Ago
exported view model homing missile anims again so the upper left arm does not show when clothing is equipped and admire animation is played
1 Year Ago
edited ads idle so it doesnt glitch and admire anim so the left arm mesh doesnt come into view on homing missile launcher anims
1 Year Ago
exported hml 3p anims
1 Year Ago
exported hml updated anims and rig
1 Year Ago
exported updated homing missle launcher viewmodel animations
1 Year Ago
exported edited homing missile launcher rig and view model animations
1 Year Ago
deleted homing missile launcher world model rig fbx as it isnt needed
1 Year Ago
edited homing missile launcher entity prefab and override controller
1 Year Ago
exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
1 Year Ago
exported homing missile launcher hold type idle pose and setting up in unity
1 Year Ago
made w_homingmissilelauncher rig