userjulekcancel
branchrust_reboot/main/HomingMissileLaunchercancel

15 Commits over 31 Days - 0.02cph!

8 Months Ago
update homing missile launcher override controller with correct idle stand animation linked
8 Months Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
8 Months Ago
edited 3p hml anims, changed idle pose, edited reload and added breathing idle
8 Months Ago
MOVED MISSILE WAY UNDER THE GROUND AND SCALED TO 0.1 ON HOMING MISSILE LAUNCHER VIEW MODEL ANIMS
8 Months Ago
exported view model homing missile anims again so the upper left arm does not show when clothing is equipped and admire animation is played
8 Months Ago
edited ads idle so it doesnt glitch and admire anim so the left arm mesh doesnt come into view on homing missile launcher anims
9 Months Ago
exported hml 3p anims
9 Months Ago
exported hml updated anims and rig
9 Months Ago
exported updated homing missle launcher viewmodel animations
9 Months Ago
exported edited homing missile launcher rig and view model animations
9 Months Ago
deleted homing missile launcher world model rig fbx as it isnt needed
9 Months Ago
edited homing missile launcher entity prefab and override controller
9 Months Ago
exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
9 Months Ago
exported homing missile launcher hold type idle pose and setting up in unity
9 Months Ago
made w_homingmissilelauncher rig