branchrust_reboot/main/HomingMissileLaunchercancel
15 Commits over 31 Days - 0.02cph!
update homing missile launcher override controller with correct idle stand animation linked
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
edited 3p hml anims, changed idle pose, edited reload and added breathing idle
MOVED MISSILE WAY UNDER THE GROUND AND SCALED TO 0.1 ON HOMING MISSILE LAUNCHER VIEW MODEL ANIMS
exported view model homing missile anims again so the upper left arm does not show when clothing is equipped and admire animation is played
edited ads idle so it doesnt glitch and admire anim so the left arm mesh doesnt come into view on homing missile launcher anims
exported hml updated anims and rig
exported updated homing missle launcher viewmodel animations
exported edited homing missile launcher rig and view model animations
deleted homing missile launcher world model rig fbx as it isnt needed
edited homing missile launcher entity prefab and override controller
exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
exported homing missile launcher hold type idle pose and setting up in unity
made w_homingmissilelauncher rig