userBill Bcancel
branchrust_reboot/main/Tugboatcancel

80 Commits over 31 Days - 0.11cph!

11 Months Ago
Don't show Tugboat health info if driver is mounted
11 Months Ago
Opacity adjustment for floating text
11 Months Ago
Removed E for Exit indicator
11 Months Ago
Some small UI edits
11 Months Ago
Tugboat UI fully functional
11 Months Ago
Basic tugboat monitor UI, static for the moment
11 Months Ago
Added sonar to tugboat, but only detects subs up to 3m below the tugboat
11 Months Ago
Merge Main -> Tugboat
11 Months Ago
Adjusted tugboat front position
11 Months Ago
Added support for forward travel FX to add MotorRowboat subclasses, instead of just Tugboat. RHIB is going to have a forward travel effect as well.
11 Months Ago
Moved Tugboat visual components to the World layer. Apparently this will make cubemaps work correctly
11 Months Ago
Ik hands for tugboat, and visible arms when driving
11 Months Ago
Merge RHIB_IK -> Tugboat, so I can use some of the same system for the tugboat driver
11 Months Ago
Use a different, simpler system for tugboat wheel rotation
11 Months Ago
Tugboat steering wheel turns
11 Months Ago
Merge Main -> Tugboat
11 Months Ago
Merge CargoPreventBuilding -> Tugboat. This will temporarily break ladder deployment on cargo ship, but a fix is coming in the next few days
11 Months Ago
Have the tugboat headlights (spotlight) on by default
11 Months Ago
Fixed spotlight still looking kind of on when it was off. We didn't have an "off" spotlight in the archives, so I've pieced one together
11 Months Ago
Added support for turning the main spotlight on and off with the light key
11 Months Ago
Fixed light meshes disappearing when lights are off, and fixed some scripts not being set to IsDynamic
11 Months Ago
Removed colliders from Tugboat lights, since they'd be client-side only
11 Months Ago
Some tugboat lights now only on when engine is on. Left some on all the time tough, to avoid player inconvenience
11 Months Ago
Hooked up exhaust effect. Set all tugboat FX to the correct initial state.
11 Months Ago
Decrease frontWakeMinSpeed to 1m/s. Looks jarring when it starts up, otherwise
11 Months Ago
Only play tugboat front wake effect if submerged and moving at at least 9km/h (2.5m/s)
11 Months Ago
Added support to boats for a separate reverse throttle effect
11 Months Ago
Adjusted tugboat driving performance for slower acceleration, but higher maximum speed
11 Months Ago
Added Vehicle World and Vehicle Large layers to the default bounds check masks used by spawn handlers
11 Months Ago
Refactored AddStartingFuel. And tell Tugboat to spawn without any fuel.
11 Months Ago
Use vehicle spawn points for tugboat instead of generic ones
11 Months Ago
- Added two spawners for tugboats to each of the two harbour monuments - Made any static tugboats at existing harbour monuments look obviously sunk, i.e. non-operational
11 Months Ago
Prevent Building volumes for the Tugboat, with the option to either allow everywhere except the bridge, or allow only the lower enclosed area
11 Months Ago
Tugboat manifest stuff
11 Months Ago
Updated socket names
11 Months Ago
Added sockets for the other two doorways
11 Months Ago
Test map spawn point edit to support tugboat testing
11 Months Ago
Added support for deploying doors of any type on the tugboat
11 Months Ago
- Set up new tugboat doors to be the tugboat's doors - Buoyancy adjustment, mainly to better serve ladder use
11 Months Ago
Added ladder volumes for the new external ladders
11 Months Ago
Updated my controls convex collider to better fit the new design from Damian
11 Months Ago
Added new controls model + basic setup
11 Months Ago
Fixed tugboat controls mesh actually having a second duplicate of the mesh way off the grid
11 Months Ago
Set up additional railing colliders for Tugboat. Mid level, top level, and stairs.
11 Months Ago
Removed tugboat_a_driveable, swapped in tugboat_a_interior
11 Months Ago
Merge Main ->Tug🛥️
11 Months Ago
Cherry pick tugboat model rename
11 Months Ago
Merge Main ->Tugboat
11 Months Ago
Added a curve to the water mask plane
11 Months Ago
Adjusted water mask