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branchrust_reboot/main/rail_network_2cancel

20 Commits over 0 Days - ∞cph!

2 Years Ago
Merge NewModels -> Rail Network 2
2 Years Ago
Added train pop convars
2 Years Ago
Merge Main -> Rail Network 2
2 Years Ago
WorkCart power adjustment
2 Years Ago
Fixed spawned wagons not working correctly due to missing serialized parameters. I swear every time I make a new vehicle there's one confusing difference between placed and spawned versions of the same entity, and it's a different thing every time!
2 Years Ago
Test map edit
2 Years Ago
Set up hurt triggers to work correctly again
2 Years Ago
Don't couple train cars together if the velocity difference is >5m/s, or the angle is too big.
2 Years Ago
Fixed RPC_WantsUncouple check not working correctly when the player was parented
2 Years Ago
Set wagon HP
2 Years Ago
Wagons explode when destroyed
2 Years Ago
Assigned temp gibs to all the wagons
2 Years Ago
Made the wagons destroyable again
2 Years Ago
Merge Main -> Rail Network 2
2 Years Ago
Client compile fix
2 Years Ago
Merge Rail Network -> Rail Network 2
2 Years Ago
When collating train track splines, split multi-node splines up first if any node on them meets the ends of other splines. Lets above-ground rail junctions link up correctly
2 Years Ago
Reverted world size to default
2 Years Ago
Re-add the CollateTrainTracks script to ProceduralMapTesting
2 Years Ago
Copy the rail path tangents array as well