branchrust_reboot/main/rail_network_2cancel
20 Commits over 0 Days - ∞cph!
Merge NewModels -> Rail Network 2
Merge Main -> Rail Network 2
WorkCart power adjustment
Fixed spawned wagons not working correctly due to missing serialized parameters. I swear every time I make a new vehicle there's one confusing difference between placed and spawned versions of the same entity, and it's a different thing every time!
Set up hurt triggers to work correctly again
Don't couple train cars together if the velocity difference is >5m/s, or the angle is too big.
Fixed RPC_WantsUncouple check not working correctly when the player was parented
Wagons explode when destroyed
Assigned temp gibs to all the wagons
Made the wagons destroyable again
Merge Main -> Rail Network 2
Merge Rail Network -> Rail Network 2
When collating train track splines, split multi-node splines up first if any node on them meets the ends of other splines. Lets above-ground rail junctions link up correctly
Reverted world size to default
Re-add the CollateTrainTracks script to ProceduralMapTesting
Copy the rail path tangents array as well