branchrust_reboot/main/rail_network_2cancel

38 Commits over 0 Days - ∞cph!

3 Years Ago
Merge from main
3 Years Ago
Updated work cart mesh / added full bone setup to the coupler / mirrored front coupler to fix alignment issues
3 Years Ago
Better rail junctions
3 Years Ago
Merge NewModels -> Rail Network 2
3 Years Ago
Added train pop convars
3 Years Ago
Merge Main -> Rail Network 2
3 Years Ago
Added a variant of the workcart model with new bogies and couplers Added modular train wagon models
3 Years Ago
ProceduralMapRoad
3 Years Ago
Avoid sharp angles when branching off side rails
3 Years Ago
PathFinder supports custom directional algorithm that avoids tight turns Better rail / road ring generation corner / start / end point search
3 Years Ago
WorkCart power adjustment
3 Years Ago
Fixed spawned wagons not working correctly due to missing serialized parameters. I swear every time I make a new vehicle there's one confusing difference between placed and spawned versions of the same entity, and it's a different thing every time!
3 Years Ago
Test map edit
3 Years Ago
Set up hurt triggers to work correctly again
3 Years Ago
Don't couple train cars together if the velocity difference is >5m/s, or the angle is too big.
3 Years Ago
Fixed RPC_WantsUncouple check not working correctly when the player was parented
3 Years Ago
Set wagon HP
3 Years Ago
Wagons explode when destroyed
3 Years Ago
Assigned temp gibs to all the wagons
3 Years Ago
Made the wagons destroyable again
3 Years Ago
Merge Main -> Rail Network 2
3 Years Ago
Client compile fix
3 Years Ago
Merge Rail Network -> Rail Network 2
3 Years Ago
Cleanup, tweaks
3 Years Ago
When collating train track splines, split multi-node splines up first if any node on them meets the ends of other splines. Lets above-ground rail junctions link up correctly
3 Years Ago
Reverted world size to default
3 Years Ago
Re-add the CollateTrainTracks script to ProceduralMapTesting
3 Years Ago
Rail branching start and end points are exactly on a spline node (for billb)
3 Years Ago
Improved all types of intersections (more work to do) Resolved some issues with the base spline for billb
3 Years Ago
Copy the rail path tangents array as well
3 Years Ago
Moved roadside / railside foliage to decor system (this can be cherry picked to main with a network++)
3 Years Ago
Merge from main
3 Years Ago
Better rail /rail and road / road intersections
3 Years Ago
Smoother rail branching transitions and rail / road intersections
3 Years Ago
Roads, rails and rivers are now resampled after smoothing
3 Years Ago
Roads, rails and rivers are now considered splines (resulting in smoother meshes)
3 Years Ago
Rail branching progress, path resampling experiments
3 Years Ago
Rail branching progress