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25 Commits over 0 Days - ∞cph!

2 Years Ago
Fixed some trigger positioning on the wagons
2 Years Ago
▊▇▆▅▆▋▊▇ ▊▊▌ ▍▋▅▆▅▉ ▊▉▋▊▍▆▌▊ ▋▉ █▋▍▋▍▆▅▅ ▌▇▋▅▍ ▉▋▍▉. ▇▆▌▄ ▋▋▄▄ █▆ ▋▊▅█ ██▅▅ ▉▊▌▍ ▊▉▄'█ ▋▋█▉▅▍ ▄▋█ █▌▉▋▍▍▋█.
2 Years Ago
Added requested server convars: - trainskeeprunning: If true, trains don't automatically stop when there's no-one on them. Default: false. - stop_all_trains: Stops the engines of all train engines on the server.
2 Years Ago
Final wagon gibs applied
2 Years Ago
Better uncoupling, still needs some work
2 Years Ago
Bug fixes for track speeds after collisions
2 Years Ago
Reduced max coupling speed to 7.5m/s
2 Years Ago
Fixed wagons zooming off at a bajillion km/h when a Work Cart hits them at high speed
2 Years Ago
Trains now keep running if there's a player on ANY of the train's carriages, not just on the work cart that's checking
2 Years Ago
Fixed wagon parenting triggers not working
2 Years Ago
Increase train spawn pop default a bit, to 0.85
2 Years Ago
Trains can now detect if static (as in non-moving, not necessarily actual static) obstacles that they've backed off from have been destroyed, allowing the train to continue. Previously this required the train to reverse direction momentarily first.
2 Years Ago
Added additional wagon ladder volumes for the new ladders
2 Years Ago
Gib wagons immediately when destroyed + reduced above-ground Work Cart "corpse" time from 10 minutes to 1 minute + OnKilled bug fixes
2 Years Ago
New system for junction selection, gives correct left/right track selection at any junction. Also made sure the main rail loop is always the default selection at a siding junction, even if the siding is actually the straightest route.
2 Years Ago
Revert 70405 for the moment, as it breaks navigation on some of the underground junctions
2 Years Ago
Updated rail spline visualisation
2 Years Ago
Changed how direction is selected in junction splits. Fixes above-ground junctions that took the wrong inputs
2 Years Ago
Added missing train wagon material
2 Years Ago
- Reduced above-ground WorkCart max speed a little - Allow successful train car coupling at "medium" work cart speed
2 Years Ago
Merge Spawning -> Save224
2 Years Ago
Track selection takes all engines' inputs into account
2 Years Ago
Always load initially in uncoupled state
2 Years Ago
Added max_couple_speed convar. Removed my train pop convars - not sure how we'll set these up yet.
2 Years Ago
Mark above-ground rail siding TrainTrackSplines as aboveGroundSpawn = true