branchrust_reboot/main/vehiclescancel

1,903 Commits over 2,191 Days - 0.04cph!

7 Years Ago
More work on the configurable module models for Thai. Nearly done now.
7 Years Ago
Implemented SocketIsFree method
7 Years Ago
Better system for sockets
7 Years Ago
Bit of a hack to get module sockets working again, will fix this properly soon
7 Years Ago
Adjusted wheel collider positions to match Thai's new models
7 Years Ago
Move var
7 Years Ago
replaced missing element in chassis3
7 Years Ago
WIP driveshaft rig
7 Years Ago
Working on a setup for Thai where module model renderers can adapt to appear differently in different slots
7 Years Ago
WIP suspension/steering setup
7 Years Ago
Added inventory item prefabs for every existing vehicle module
7 Years Ago
updated the chassis entities with the proper parts
7 Years Ago
updating wheel model/texture/mat separated chassis into part for setup (no rig yet), updated the socket position for proportion
7 Years Ago
Vehicle garage lift area, added non-functional crafting table
7 Years Ago
Initial work on vehicle editing UI
7 Years Ago
Wheel settings edit
7 Years Ago
Initial work on vehicle editing UI, using workbench UI as a placeholder for the moment
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
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7 Years Ago
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7 Years Ago
Cleanup of ModularCarPhysics class
7 Years Ago
Adjusted chassis, wheel, and fuel tank colliders so vehicles doing sweet powerslides etc etc don't bottom out and get damaged so much.
7 Years Ago
Simplified chassis colliders, fixed fuel storage interaction
7 Years Ago
Engine power reduced
7 Years Ago
added WIP chassis stuff updated prefabs with new model - added WIP chassis stuff updated prefabs with new model
7 Years Ago
Vehicle editing state work
7 Years Ago
Fix new clients not getting the correct on-platform lights
7 Years Ago
Fixed two issues with vehicle lift sync to newly connecting clients
7 Years Ago
Add save/load for vehicle lift
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Basic working vehicle lift
7 Years Ago
Added vehicle lift button and stairs (non-functional)
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Modular vehicle lift is now client/server networked
7 Years Ago
Garage platform detects whether vehilce is in position, shows lights to help with parking. Will need networking.
7 Years Ago
Give modular vehicle their own seat type, let the driver turn around further
7 Years Ago
Add basic garage thing to my test map
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Updated chassis colliders and what's removed on client
7 Years Ago
Removed client/server split for module collision. Both can share the server colliders. Now unified under a new shared object.
7 Years Ago
Move chassis and module models to client only.
7 Years Ago
Switch to damaged model via enable/disable renderers instead of active/inactive gameobject (performance)
7 Years Ago
Don't destroy vehicle anymore at 0 health
7 Years Ago
Switch vehicle model to the destroyed model when at zero health
7 Years Ago
Add placeholder destroyed models to modules
7 Years Ago
Merge Main -> Vehicles
7 Years Ago
Added collision damage for modular vehicles
7 Years Ago
Remove debug print
7 Years Ago
Adjust collision FX
7 Years Ago
Added collision FX to base vehicle. Modules become part of the compound collider so they automatically pass collision info down as well.