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134 Commits over 31 Days - 0.18cph!

6 Years Ago
No more GetComponent calls in weapon pickup refills
6 Years Ago
Fix #2
6 Years Ago
Fix
6 Years Ago
Let weapon spawners swap around which weapon they're spawning
6 Years Ago
Merge in from Main
6 Years Ago
Won't do world space UI - too many icons
6 Years Ago
Fixed icon location bug. Added weapon pickup location info to the map
6 Years Ago
Vehicle entry/exit bug fix
6 Years Ago
Implementing Bill's fix for NetworkUser serialize bug
6 Years Ago
Use UserID on checkpoints instead of direct reference to the user. Prevents issues (which were happening occasionally) with init order and referencing
6 Years Ago
Label colour updates when custom allies update. Teammates now show blue correctly, instead of red
6 Years Ago
Fix serializing issue
6 Years Ago
Simplify reference
6 Years Ago
Getting custom ally data to sync properly to clients, plus warnings cleanup.
6 Years Ago
Ally stuff
6 Years Ago
Working on update ally calculations
6 Years Ago
Added checkpoint world space POI
6 Years Ago
Edit winner text
6 Years Ago
Merge latest from Main
6 Years Ago
Add allies to winner list for checkpoint trigger end trigger
6 Years Ago
Checkpoint trigger zones embiggened
6 Years Ago
Fix checkpoint indexing bug when not all desired checkpoints can be created (due to limited buildings on map etc)
6 Years Ago
For levels with random checkpoint placement, re-do them each round
6 Years Ago
Fixed checkpoint numbering on client for disconnect/reconnect and new rounds
6 Years Ago
Sloooow down (slightly)
6 Years Ago
Fixed "randomness" in WiseGuys actually being deterministic after level gen seed
6 Years Ago
Don't show message when checkpoint isn't active
6 Years Ago
Fix checkpoint count
6 Years Ago
Fix checkpoint count on listen server, and update UI
6 Years Ago
Generate the vehicle checkpoint on a random piece of straight road
6 Years Ago
Just cleaning up a little
6 Years Ago
100% working fix, but messy. Will see if I can simplify.
6 Years Ago
Testing a fix for vehicle RPC init order bug
6 Years Ago
Fixing vehicle assignment timing issues. Still has a bug somewhere
6 Years Ago
Working on something...
6 Years Ago
Stop error on quit in editor
6 Years Ago
Fix bug with initial car placement
6 Years Ago
Allow your teammate to activate your next checkpoint
6 Years Ago
Adjust vehicle HP + minor bugfix
6 Years Ago
Vehicle respawn edit. Safer variant than a static var and might not get reset
6 Years Ago
Fix player spawn position bug
6 Years Ago
Respawn destroyed vehicles in the same spot a few seconds later
6 Years Ago
New editor testing option to skip start trigger requirements in game modes
6 Years Ago
Require four active users to start round
6 Years Ago
- Fixed spawning in cars; now waiting properly for vehicles to init before getting in. - Now setting allies with your teammate in the same vehicle
6 Years Ago
Don't do checkpoints for late joiners
6 Years Ago
Fix spectator bug with multiple players
6 Years Ago
New system for getting a car
6 Years Ago
Allow a custom allies list, which will let us team up characters in race mode. Previously allies could only be based on character class.
6 Years Ago
Added map icons for checkpoints. Also fixed an old bug, with mission task icon always showing on the map.