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4,370 Commits over 1,308 Days - 0.14cph!

1 Year Ago
Remove analytics prefab
1 Year Ago
Remove GameAnalytics folder
1 Year Ago
Update to 2019.2.21f1. Remove analytics.
2 Years Ago
Increase min UI message time
2 Years Ago
Merge Working -> Main
2 Years Ago
Exclude human players from the wanted criminal ignore thing
2 Years Ago
Cops ignore injuries and murders if the target is a criminal too. Removing "PastCrimes" as it's unused and, I think, also increased forever. Network++.
2 Years Ago
Minor fixes
2 Years Ago
Better, less cluttered method for showing UI notifications. Queued instead of multiple at once.
2 Years Ago
Mission tasks now all have custom task complete messages. Network++.
2 Years Ago
Increase alert dialog background opacity
2 Years Ago
Added basic gang rep info to payphone UI
2 Years Ago
Don't check inventory space if giveTheItem is false.
2 Years Ago
Move var
2 Years Ago
Text edit
2 Years Ago
Text fix
2 Years Ago
Remove debug log
2 Years Ago
Added gang rep increase info to mission complete dialog. Network++.
2 Years Ago
Allow user to cancel active mission, from the mission info UI
2 Years Ago
Changed some mission messages, and Mission Complete title can now have custom extras. Network++.
2 Years Ago
Add temporary logging to detect why peds stop buying drugs on the real server
2 Years Ago
Modifying item collect missions to avoid potential complications with other users picking up dropped items. Only give the item if there is inventory space. + warnings cleanup.
2 Years Ago
Delete placeholder tutorial missions
2 Years Ago
Added unlockmissions convar to unlock all gang missions for the admin using it
2 Years Ago
Modify God flag a little, and God character can no longer get arrested
2 Years Ago
Zombies are a little better at attacking. Not a lot though TBH. A proper fix would take bigger changes.
2 Years Ago
Prefab update only
2 Years Ago
Cambat NPCs are a little smarter about fighting the player
2 Years Ago
Merge Main -> Working
2 Years Ago
Slightly more descriptive failure messages.
2 Years Ago
Fix network version changes in #8430 - now assigning client protocol so the client isn't always rejected.
2 Years Ago
Merge cop AI fix Main -> Missions
2 Years Ago
Fixed cop AI getting confused about arrest vs. shoot when close to NPC criminals
2 Years Ago
Merge Working -> Main
2 Years Ago
Merge mission branch changes -> Working
2 Years Ago
Horn stops when you get out of the car...
2 Years Ago
Car horns can now be held down to be even more annoying. Network++
2 Years Ago
Not a mission thing but by popular request... added car horn
2 Years Ago
Mission edits
2 Years Ago
Refactor checkpoints to allow a distance range
2 Years Ago
Rewrote entityBehaviours as an array, and looping through it with for loops instead of foreach, for much improved performance
3 Years Ago
Disable distant payphone world-space mission list UI (performance)
3 Years Ago
Removed all payphone lights (performance)
3 Years Ago
Fixed UIInfoMessages not clearing on disconnect, and staying up forever on reconnect
3 Years Ago
Missions now end if user disconnects, fixing issue with OBSERVERS_ONLY (see Pivotal Tracker #167505038)
3 Years Ago
More checkpoint work + extras
3 Years Ago
Disabling always run in test game modes
3 Years Ago
Stop my debug stuff from applying to NPCs
3 Years Ago
Fix point-of-interest UI screen aspect ratio issues
3 Years Ago
Change my dev test params a little