4,370 Commits over 1,308 Days - 0.14cph!
Remove GameAnalytics folder
Update to 2019.2.21f1. Remove analytics.
Increase min UI message time
Exclude human players from the wanted criminal ignore thing
Cops ignore injuries and murders if the target is a criminal too. Removing "PastCrimes" as it's unused and, I think, also increased forever. Network++.
Better, less cluttered method for showing UI notifications. Queued instead of multiple at once.
Mission tasks now all have custom task complete messages. Network++.
Increase alert dialog background opacity
Added basic gang rep info to payphone UI
Don't check inventory space if giveTheItem is false.
Added gang rep increase info to mission complete dialog. Network++.
Allow user to cancel active mission, from the mission info UI
Changed some mission messages, and Mission Complete title can now have custom extras. Network++.
Add temporary logging to detect why peds stop buying drugs on the real server
Modifying item collect missions to avoid potential complications with other users picking up dropped items. Only give the item if there is inventory space. + warnings cleanup.
Delete placeholder tutorial missions
Added unlockmissions convar to unlock all gang missions for the admin using it
Modify God flag a little, and God character can no longer get arrested
Zombies are a little better at attacking. Not a lot though TBH. A proper fix would take bigger changes.
Cambat NPCs are a little smarter about fighting the player
Slightly more descriptive failure messages.
Fix network version changes in #8430 - now assigning client protocol so the client isn't always rejected.
Merge cop AI fix Main -> Missions
Fixed cop AI getting confused about arrest vs. shoot when close to NPC criminals
Merge mission branch changes -> Working
Horn stops when you get out of the car...
Car horns can now be held down to be even more annoying. Network++
Not a mission thing but by popular request... added car horn
Refactor checkpoints to allow a distance range
Rewrote entityBehaviours as an array, and looping through it with for loops instead of foreach, for much improved performance
Disable distant payphone world-space mission list UI (performance)
Removed all payphone lights (performance)
Fixed UIInfoMessages not clearing on disconnect, and staying up forever on reconnect
Missions now end if user disconnects, fixing issue with OBSERVERS_ONLY (see Pivotal Tracker #167505038)
More checkpoint work + extras
Disabling always run in test game modes
Stop my debug stuff from applying to NPCs
Fix point-of-interest UI screen aspect ratio issues
Change my dev test params a little