branchwiseguys/main/Workingcancel
343 Commits over 153 Days - 0.09cph!
Exclude human players from the wanted criminal ignore thing
Cops ignore injuries and murders if the target is a criminal too. Removing "PastCrimes" as it's unused and, I think, also increased forever. Network++.
Better, less cluttered method for showing UI notifications. Queued instead of multiple at once.
Mission tasks now all have custom task complete messages. Network++.
Increase alert dialog background opacity
Added basic gang rep info to payphone UI
Don't check inventory space if giveTheItem is false.
Added gang rep increase info to mission complete dialog. Network++.
Allow user to cancel active mission, from the mission info UI
Changed some mission messages, and Mission Complete title can now have custom extras. Network++.
Add temporary logging to detect why peds stop buying drugs on the real server
Modifying item collect missions to avoid potential complications with other users picking up dropped items. Only give the item if there is inventory space. + warnings cleanup.
Delete placeholder tutorial missions
Added unlockmissions convar to unlock all gang missions for the admin using it
Modify God flag a little, and God character can no longer get arrested
Zombies are a little better at attacking. Not a lot though TBH. A proper fix would take bigger changes.
Cambat NPCs are a little smarter about fighting the player
Merge mission branch changes -> Working
Merge mission branch -> Working
Merge mission work -> Working branch
Remove unused menu entry for now
Add missing gang lot to testmap_small
Update mission def phone numbers
Cleaning up some warnings
Merge in all my mission and gang changes from my branch to Working
Merge the latest Main -> Working
Testing game mode edit only
Remove old DEBUG_STACK_LEAK compilation define in project settings
Give cops and dealers the higher tier weapons + fix another pistol name bug
Stop bots from hitting themselves + simplify IsPartOfShooter now that we don't use motor colliders anymore
Fix coroutine error when bot players die during a server tick where they also shoot
Reduced drug dealer HP from 1500 to 1000.
Added limit to payphone number length
Fixes proxy player recoil/shake, which weren't being applied to eye direction. CharacterEys script is now also on proxy players. Unfortunately this fix is pretty much useless for now since characters currently don't animate up/down aim while shooting.
Extra script for dealer AI. Didn't end up using it.
Give drugs as an editor bonus item by default, and more cash
Flipped the door hinges on row house 2, so that players will naturally tend to exit out the front, instead of out the back
Dealers now return to their spots after being bumped out (by vehicles usually)
Had a user report on discord of NPCs seemingly failing to path after being blocked in with vehicles, and subsequently unblocked. Have done various tests and everything seems to be working well, so this commit is just adding a little extra visual debug info.