userBill Bcancel
branchwiseguys/main/Workingcancel

343 Commits over 153 Days - 0.09cph!

5 Years Ago
Fixed error that occurred when helicopters that were purchased from the shop flew past the edge of the map.
5 Years Ago
Testmap_smaller edit
5 Years Ago
Helicopter spawn point for testmap_smaller
5 Years Ago
Fixed heli collider layers, which fixes heli character vis issues.
5 Years Ago
Flickering, generally buggy character vis was caused by CullVisibleCharacters also checking triggers - for instance the interaction trigger capsule on characters. Unfortunately there is no QueryTriggerInteraction parameter for RaycastCommand, which we use for character vis checks. Instead, I've changed the global default to not query triggers, which disables trigger queries in RaycastCommand, and then combed through all existing physics commands to make sure they've got the right tigger setting (since many were using QueryTriggerInteraction.UseGlobal).
5 Years Ago
Merge
5 Years Ago
Refactored interactions. Should fix the null CurrentInteractor bug, and simplifies things overall.
5 Years Ago
Increase daily bank deposit limit to 15000
5 Years Ago
Merge the latest from Main
5 Years Ago
Minor helicopter edit
5 Years Ago
Increase helicopter drag a bit
5 Years Ago
More serer/client check on drug dealer
5 Years Ago
Drug dealers now handle corp merges
5 Years Ago
Line endings only
5 Years Ago
Inverted vehicles now take damage and eventually explode.
5 Years Ago
Character state from the server is not a diff! Fixing this fixes character jittering when they jump out of a helicopter, which was caused by IsGrounded having the wrong value on the client.
5 Years Ago
Raise helicopter height limit a bit
5 Years Ago
Adjust gold vehicle physics, less twitchy now
5 Years Ago
Made a default car a little slower
5 Years Ago
Persistent Testing mode NPCs off by default
5 Years Ago
More efficient calculation of max bounds, and makes it a sphere instead of a box.
5 Years Ago
Reduce max distance from 2500 to 1000, putting it inside the water area.
5 Years Ago
Reduced all damage multipliers to 1/10th, and increased all damage 10x. Everything should be exactly the same, but now the stated damage that something does can be considered its real damage. Items and vehicles all have a 1x damage multiplier. Lowest human hitbox multiplier is also now 1x, with more for headshots etc.
5 Years Ago
Fix bugs with how explosion damage was calculated + explosion mask edit.
5 Years Ago
Fix interaction crosshair transparency
5 Years Ago
Reduce explosion damage
5 Years Ago
Remove debug print
5 Years Ago
Removed helicopter spawn points
5 Years Ago
Prevent helicopter going above a preset height limit, but reducing power with altitude.
5 Years Ago
Update heli controls texture to match Bill's controls edit
5 Years Ago
Reduce explosion forces
5 Years Ago
Reduced helicopter drag when falling, unoccupied.
5 Years Ago
Adjust heli visuals - larger main window
5 Years Ago
Helicopters testing and working. Merging my branch in.
5 Years Ago
Cherry pick explosion mask fix
5 Years Ago
Fix HP label flicker by fading out more slowly.
5 Years Ago
Fixed HP bar not always hiding when it should
5 Years Ago
Merge from Main
5 Years Ago
Adjusted pistol animation. Muzzle flash and eject shell events were around the wrong way on the Fire1 anim. Firing quickly could end up resetting the animation before the muzzle flash event (which also played the firing sound!) was triggered, leaving the shot silent and flashless. Muzzle flash now happens earlier in the anim. Feels more snappy as well.
5 Years Ago
[user request] Console can now be opened by ` as well as F1. Added input field validation so ` doesn't register as invalid input.
5 Years Ago
Prevent users causing intentional drug dealer wars by making all DDs allies.
5 Years Ago
Update Lot Purchase interaction text and Lot Purchase UI to show correct green/red state for corp purchases in Cyka Blyat
5 Years Ago
Revert my roof fix, added explanation comment
5 Years Ago
Merge minor fix
5 Years Ago
New ghost detection
5 Years Ago
Removing most of my ghost check logs. None of them ever triggered except for the ones that I've left in, one of which successfully busts (destroys) ghosts.
5 Years Ago
Improved comment on gun injury crime thing
5 Years Ago
Merge ADS fix from Main
5 Years Ago
Bill F pointed out that some async requests were doing way more than they need to. Simplified them here where possible.
5 Years Ago
Remove accidental copy-paste comment