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343 Commits over 153 Days - 0.09cph!

5 Years Ago
Remove timer
5 Years Ago
Crimes UI now super efficient
5 Years Ago
Adding crime HUD content
5 Years Ago
Now ignoring duplicate crimes of some sorts, so e.g. firing your weapon several times in a row won't mean 5x weapon discharge crimes stacking up
5 Years Ago
Made injuring with a gun a worse/scarier/more dangerous crime than injuring with fists or other melee weapon. Punching someone is not the same as shooting them.
5 Years Ago
Merge in new police arrest feature
5 Years Ago
NetworkEntity props now add to the KD tree and get culled appropriately, albeit in a slightly clunky way.
5 Years Ago
Fix NRE with guns
5 Years Ago
Fixed incorrect message on gang buildings in Cyka Blyat mode. Ended up fixing up a whole bunch of out-of-date unit purchase code, since things are pretty different now with how doors/locks/buying works. Updated gangs to use the new unit purchase system as well, in case we ever bring them back. Removed some unused code.
5 Years Ago
Line endings only
5 Years Ago
Merge in the latest from Main
5 Years Ago
Remove Budbox and Metho-o-matic
5 Years Ago
Cops now react to being punched from behind.
5 Years Ago
Fixed UI notification on the server, and made sure it doesn't come from the wrong side again.
5 Years Ago
Line endings only
5 Years Ago
Adjusted Grid LOD size on maps - fixes prison at wrong LOD issue. It was outside the grid.
5 Years Ago
Merge prison branch work into Working
5 Years Ago
Merge in confiscating items while in prison (and confiscating drugs permanently). No fines just yet.
5 Years Ago
5 Years Ago
Add a csproj file for Facepunch.Stream so that plugins can build again.
5 Years Ago
Prison time now counts down only when the user is physically alive and in a prison.
5 Years Ago
Define the prison area in scene data
5 Years Ago
PlayerComponents now inherit the Owner from the parent WiseguysUser. Fixed RPC Owner messages that weren't getting though.
5 Years Ago
Minor fix
5 Years Ago
Refactored "IsInPrison" flag + extra fixes.
5 Years Ago
Added basic prison support to Cyka Blyat.
5 Years Ago
Merge the latest from Main
5 Years Ago
Fix "clickt" spelling
5 Years Ago
Bit of a hacky solution, but NPCs will now purchase up to 12 units of weed at a time, depending on their addiction level.
5 Years Ago
Fix ignore file - allow csproj files in Plugins subfolders.
5 Years Ago
Increase team DM required kills to 25
5 Years Ago
UI interaction crosshair now shows orange when interaction is there but not available
5 Years Ago
Update interaction prefabs
5 Years Ago
Interaction text UI now adapts to text length. No more overflowing building purchase text.
5 Years Ago
Fixed HUD interaction UI location. It moved around and could be right off-screen depending on aspect ratio.
5 Years Ago
Fixed a bug with rapid quit and rejoin that affected Team Deathmatch and potentially other modes
5 Years Ago
Fixed aspect ratio issues on end-of-round screen, and added Esc key to bring up quit dialog.
5 Years Ago
Remove old missing prefabs from my test scene
5 Years Ago
Fixed scoreboard UI going vertical if aspect ratio was too low
5 Years Ago
Fixed safes getting stuck "in use" (which was caused by an unauthorised player attempting to use your safe)
5 Years Ago
Increased cop inaccuracy
5 Years Ago
Increased cop "get out gun" distance from 25m to 50m. This was a user suggestion, so no complaining allowed.
5 Years Ago
Fix a few unclamped lots. Won't fix z-fighting when buildings back onto each other, but I think all side-to-side z-fighting should be fixed now.
5 Years Ago
Fixed double placement bug for deployed items (beds etc)
5 Years Ago
Increase minimum shader level to something that actually works
5 Years Ago
Rejoining when you already have a character is now more robust. It also now works correctly with the editor "fast countdowns" option enabled.
5 Years Ago
Bringing back UI debug as it's useful sometimes. Off by default.
5 Years Ago
Have item deployers only propagate to owner
5 Years Ago
Cleaned up all warnings
5 Years Ago
Cops are now only half as accurate with their gun aim.