8,451 Commits over 2,131 Days - 0.17cph!
It's just a big cylinder TBH
WiseGuys Tools option to turn editor bonus inventory items on and off
Fixed trace errors, needs testing
Fixed client reconnection bug, over subscribing to message handlers
No longer sending references more than once in the same payload.
Stopped clients from trying to register the same entity twice.
Fixes bug with joining a game and a player is in a car.
Allow character types to have modified movement speed, or unlimited ammo
KotH: Working on a capture point thing
Game mode client/server better differentiated, and working on KotH capture states.
Info test for game modes.
Better score system and UI
KotH mode actually works - scores working, win condition set. Added extra KotH building texture.
Cleaned up separate client/server issues
KotH mode work, getting some necessary data over to clients. Added KotH map to builds.
Subtractive merge as commit #4571 broke things when >1 client connected to the server.
Allow turning bootstrap on and off in WiseGuysTools
Different sort of scoring for KotH
some base shit for another mode.
Remove stuff that was in just for the test branch
New King of the Hill class selection basics
Some quality-of-life options added for game modes. Select specific belt slots, or always run.
Fix errors when firing guns with no CrimeManager in the scene.
Partial work on getting crimes/cops working again for Bill
Fixed issues with crime stuff
Fixed server player count error
Fixed the fucking slow anim bug. Pain in the fucking arse.
Fixed NPCs not being able to select their items
Fixed NPC weapon selection some more. Cops put their weapon away and keep walking around when they finish shooting a target, and out-of-ammo is handled (although currently NPCs get infinite ammo anyway).
added missing references that are causing errors
Fixed bug where respawns after the pre game wait weren't delayed, caused issues with shit not being cleaned up first.
Added a new time-based end game trigger timer. Can be useful for testing.