repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
Gave bots free ammo
7 Years Ago
IsHumanControlled fix
7 Years Ago
Fixed load order issue with z game circle
7 Years Ago
Better fix
7 Years Ago
Add haveInited check as a workaround for double OnClientInitialize call
7 Years Ago
Fix for the T4 template HasChanged check on strings. Strings were always returning HasChanged false since the value started on null, and they were missing the case where prev was null and current is non-null.
7 Years Ago
Working on a better UI display system for game modes, that will fix the players alive UI and generally mean less work in the future
7 Years Ago
Integrated the other trigger types into my UI system. All done now.
7 Years Ago
See if this fixes the criminal NREs
7 Years Ago
Bailing from OnInitialize if already initialized (child entity spawning)
7 Years Ago
Fix an NRE from Sentry
7 Years Ago
Remove HaveInited check that's no longer needed
7 Years Ago
Give owner player a death ragdoll
7 Years Ago
Camera sort of follows player ragdoll, but need to add a distance like spectate cam has.
7 Years Ago
Updated vehicle camera attach
7 Years Ago
Adjust bot deathmatch brain to only attack players. No more pedestrian massacres!
7 Years Ago
Separated nav arrow code from the MainCamera script
7 Years Ago
Proper spectate cam for ragdolls
7 Years Ago
Spectate player fixes
7 Years Ago
Another spectate edit
7 Years Ago
Fix for spectator stuff happening on the wrong client
7 Years Ago
Fix zombie mode start countdown time
7 Years Ago
Added early bail if disconnect on client is caused by app quitting. Prevents some errors
7 Years Ago
Bugfix
7 Years Ago
Added a special game mode for spectating bots playing
7 Years Ago
A big of game mode spawn method refactoring
7 Years Ago
Vehicle camera thing
7 Years Ago
Fixed jittery NPC movements which were caused by a lack of hysteresis when their speed was right on the border of run animation speed
7 Years Ago
Finally got Z Game player counts working correctly with zombies killing players
7 Years Ago
Update Z Game trigger
7 Years Ago
Bugfix for criminals
7 Years Ago
Another bugfix
7 Years Ago
Added vehicles option to game mode, and destroying vehicle at end of round. Although I need to deal with the wreckage issue.
7 Years Ago
Got rid of vehicle wreckage at end of round
7 Years Ago
NPCs don't generate ragdolls at end of round anymore either
7 Years Ago
Got payer characters to de destroyable without ragdoll etc as well.
7 Years Ago
Minor cleanup
7 Years Ago
Added support for custom loading screen images for game mode.
7 Years Ago
New loading screen background image
7 Years Ago
Give WiseGuysTools two scene quickslots so it's easy to switch between them
7 Years Ago
Colour coding
7 Years Ago
Game menu options can be added and removed per game mode
7 Years Ago
Fixed loading screen glitch when there was no image
7 Years Ago
Trello task complete: Show game state when in pre-game wait
7 Years Ago
Trello task complete: Game modes can define their own colour correction. Plus added callbacks to game mode creation + round start + round end.
7 Years Ago
Remove TODO
7 Years Ago
new rig for wiseguy.fbx
7 Years Ago
Working on getting gang support back in
7 Years Ago
Fixed menu clicks not swallowing input
7 Years Ago
Working on adding a gang warfare game mode for testing gangs