8,451 Commits over 2,131 Days - 0.17cph!
Fixed load order issue with z game circle
Add haveInited check as a workaround for double OnClientInitialize call
Fix for the T4 template HasChanged check on strings. Strings were always returning HasChanged false since the value started on null, and they were missing the case where prev was null and current is non-null.
Working on a better UI display system for game modes, that will fix the players alive UI and generally mean less work in the future
Integrated the other trigger types into my UI system. All done now.
See if this fixes the criminal NREs
Bailing from OnInitialize if already initialized (child entity spawning)
Remove HaveInited check that's no longer needed
Give owner player a death ragdoll
Camera sort of follows player ragdoll, but need to add a distance like spectate cam has.
Updated vehicle camera attach
Adjust bot deathmatch brain to only attack players. No more pedestrian massacres!
Separated nav arrow code from the MainCamera script
Proper spectate cam for ragdolls
Fix for spectator stuff happening on the wrong client
Fix zombie mode start countdown time
Added early bail if disconnect on client is caused by app quitting. Prevents some errors
Added a special game mode for spectating bots playing
A big of game mode spawn method refactoring
Fixed jittery NPC movements which were caused by a lack of hysteresis when their speed was right on the border of run animation speed
Finally got Z Game player counts working correctly with zombies killing players
Added vehicles option to game mode, and destroying vehicle at end of round. Although I need to deal with the wreckage issue.
Got rid of vehicle wreckage at end of round
NPCs don't generate ragdolls at end of round anymore either
Got payer characters to de destroyable without ragdoll etc as well.
Added support for custom loading screen images for game mode.
New loading screen background image
Give WiseGuysTools two scene quickslots so it's easy to switch between them
Game menu options can be added and removed per game mode
Fixed loading screen glitch when there was no image
Trello task complete: Show game state when in pre-game wait
Trello task complete: Game modes can define their own colour correction.
Plus added callbacks to game mode creation + round start + round end.
Working on getting gang support back in
Fixed menu clicks not swallowing input
Working on adding a gang warfare game mode for testing gangs