repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
Moved statequeue and interpolation
7 Years Ago
Created vehicle states
7 Years Ago
More states
7 Years Ago
Interpolation
7 Years Ago
7 Years Ago
Converted more serialization stuff
7 Years Ago
ignoring some unneeded stuff
7 Years Ago
merge
7 Years Ago
More serialization conversion
7 Years Ago
Converted health, added a updateserialzation method
7 Years Ago
merge
7 Years Ago
Plugins update
7 Years Ago
7 Years Ago
Vehicle state sync now using new serialization. There are bugs.
7 Years Ago
Fixed a few issues with car states.
7 Years Ago
Updated plugins, fixed a serialization bug.
7 Years Ago
Starting new KOTH map
7 Years Ago
Characer state
7 Years Ago
Unfinished characterstate work
7 Years Ago
CharacterState
7 Years Ago
Interpolation
7 Years Ago
State validation
7 Years Ago
states working properly again
7 Years Ago
spawn vehicle updated
7 Years Ago
spawn vehicle fix
7 Years Ago
7 Years Ago
merge
7 Years Ago
trying a quick build
7 Years Ago
Fixed build errors
7 Years Ago
...
7 Years Ago
merge
7 Years Ago
Checking a lower tickrate
7 Years Ago
tick
7 Years Ago
Working on some event stuff for game modes, but ended up doing a bunch of other fixes and things along the way. Only committing some of what I've done here so this is probably a commit with errors.
7 Years Ago
Updated layout
7 Years Ago
7 Years Ago
Merging KOTH map update
7 Years Ago
Tidied stair and window glitches
7 Years Ago
Character events work in progress
7 Years Ago
Merge in from Main
7 Years Ago
BigInfoText uses the new characters events
7 Years Ago
Tiding up some of the building networking code.
7 Years Ago
BuildingUnit is now a networkentity
7 Years Ago
More cleanup
7 Years Ago
Encapsulating networkentity field
7 Years Ago
Removed and converted some messages
7 Years Ago
Moved some more stuff around.
7 Years Ago
Use the dll interpolator class in the main project. No need to have two instances of the same thing - they'd already got slightly out of sync.
7 Years Ago
Removed pool checking for CharacterState and CharacterMotorState, since Bill F's changes mean they're no longer pooled.
7 Years Ago
Oops, removing my debug changes