8,451 Commits over 2,131 Days - 0.17cph!
Moved statequeue and interpolation
Converted more serialization stuff
ignoring some unneeded stuff
More serialization conversion
Converted health, added a updateserialzation method
Vehicle state sync now using new serialization. There are bugs.
Fixed a few issues with car states.
Updated plugins, fixed a serialization bug.
Unfinished characterstate work
states working properly again
Checking a lower tickrate
Working on some event stuff for game modes, but ended up doing a bunch of other fixes and things along the way. Only committing some of what I've done here so this is probably a commit with errors.
Tidied stair and window glitches
Character events work in progress
BigInfoText uses the new characters events
Tiding up some of the building networking code.
BuildingUnit is now a networkentity
Encapsulating networkentity field
Removed and converted some messages
Moved some more stuff around.
Use the dll interpolator class in the main project. No need to have two instances of the same thing - they'd already got slightly out of sync.
Removed pool checking for CharacterState and CharacterMotorState, since Bill F's changes mean they're no longer pooled.
Oops, removing my debug changes