repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
merge
7 Years Ago
ReflectionUtility calls methods on all assemblies in AppDomain rather than the execution assembly
7 Years Ago
...
7 Years Ago
.
7 Years Ago
testing a fix
7 Years Ago
Going home. Removed the majority of dependencies now.
7 Years Ago
Fixed all errors related to NetworkUser, moved stuff to Wiseguys user temporarily.
11 Years Ago
Root dir
11 Years Ago
Created a fresh Unity project for Plastic, added folder structure. Going to take what I had in old project and add it piece by piece and make it multiplayer
11 Years Ago
Added a shit load of shit out of the Rust Reboot project. Need to go through it all to get how it works and change some stuff where there are dependencies to stuff I don't want or need.
11 Years Ago
Forgot to tick the fucking boxes. What a cunt.
11 Years Ago
Created test scene with networking... Created relevant base prefabs... Removed metabolism and inventory although I'll probably want to be adding them or simplified versions of them later on... Removed #STEAM... Working out how things work... Ready to start adding bits and pieces for on WiseGuys!
11 Years Ago
Made changes to player classes so to allow top down movement etc. Removed a couple of unneeded things too.
11 Years Ago
Added some crappy player animations... Added Room Prefab to map...
11 Years Ago
Updating project settings Added library to ignore list
11 Years Ago
Removed unused EAC dlls
11 Years Ago
These files allow you to run the game in the editor - and still use Steam
11 Years Ago
Added includes folder
11 Years Ago
Player and camera are much smoother.
11 Years Ago
Added image effects
11 Years Ago
Removed NO_STEAM so that I can use the Steam stuff now
11 Years Ago
Added prerequisites folder
11 Years Ago
Created steam_client prefab and removed some commented out steam bits.
11 Years Ago
Was still compiling with #NO_STEAM
11 Years Ago
Only the local player moves the camera!
11 Years Ago
Added DFGUI
11 Years Ago
Adding server browser menu
11 Years Ago
Fixed bootstrap script not loading the menu
11 Years Ago
Done some bodging to connect to me.
11 Years Ago
Switch to CLIENT
11 Years Ago
Fucked off a load of old shit and added some new folder ready to start adding the procedural generation code
11 Years Ago
Deleting the shit
11 Years Ago
Added geometry classes. Changed polygon to no recalculate every time a new point is added!
11 Years Ago
Added and updated Grid Container
11 Years Ago
Started Adding HEM implementation
11 Years Ago
Nowt
11 Years Ago
Nowt again
11 Years Ago
Created IContainable vertex halfedge and face!
11 Years Ago
11 Years Ago
11 Years Ago
Done some more tidying to the HEM system.
11 Years Ago
Added Camera and Mouse scripts and prefabs. Still tidying HEM.
11 Years Ago
Tidied HEM debugging
11 Years Ago
Grid Containers now survive assembly reloads
11 Years Ago
Added Camera Controller and Created basic snapping to HEM methods
11 Years Ago
Created selectable interfaces. Add a little keyboard wrapper that sends events instead. Made updates can now move and delete edges and vertices.
11 Years Ago
More changes to HEM. Made mouse input difference / maybe worse!
11 Years Ago
Basically done a massive rewrite of the Half Edge Mesh system. Not yet finished just a few things left. It will then be a lot easier to extend it for the road system instead of bodging it.
11 Years Ago
Made changes to HEM. It's now a lot nicer! Final step is to work out uvs PROPERLY and to work out what happens when direction of the road edge needs to change ?! Then do some more debugging and re add nice mesh generation with properties!
11 Years Ago
Tidied Arc and Biarc up but theres still an occasional bug. Added the concept of a road which is a lot of sections. They're now processed in a correct order to ensure they match properly and UVs can be created properly. Made massive improvements to the entire system.