8,451 Commits over 2,131 Days - 0.17cph!
ReflectionUtility calls methods on all assemblies in AppDomain rather than the execution assembly
Going home. Removed the majority of dependencies now.
Fixed all errors related to NetworkUser, moved stuff to Wiseguys user temporarily.
Created a fresh Unity project for Plastic, added folder structure. Going to take what I had in old project and add it piece by piece and make it multiplayer
Added a shit load of shit out of the Rust Reboot project. Need to go through it all to get how it works and change some stuff where there are dependencies to stuff I don't want or need.
Forgot to tick the fucking boxes. What a cunt.
Created test scene with networking... Created relevant base prefabs... Removed metabolism and inventory although I'll probably want to be adding them or simplified versions of them later on... Removed #STEAM... Working out how things work... Ready to start adding bits and pieces for on WiseGuys!
Made changes to player classes so to allow top down movement etc. Removed a couple of unneeded things too.
Added some crappy player animations... Added Room Prefab to map...
Updating project settings
Added library to ignore list
These files allow you to run the game in the editor - and still use Steam
Player and camera are much smoother.
Removed NO_STEAM so that I can use the Steam stuff now
Added prerequisites folder
Created steam_client prefab and removed some commented out steam bits.
Was still compiling with #NO_STEAM
Only the local player moves the camera!
Adding server browser menu
Fixed bootstrap script not loading the menu
Done some bodging to connect to me.
Fucked off a load of old shit and added some new folder ready to start adding the procedural generation code
Added geometry classes. Changed polygon to no recalculate every time a new point is added!
Added and updated Grid Container
Started Adding HEM implementation
Created IContainable vertex halfedge and face!
Done some more tidying to the HEM system.
Added Camera and Mouse scripts and prefabs. Still tidying HEM.
Grid Containers now survive assembly reloads
Added Camera Controller and Created basic snapping to HEM methods
Created selectable interfaces.
Add a little keyboard wrapper that sends events instead.
Made updates can now move and delete edges and vertices.
More changes to HEM.
Made mouse input difference / maybe worse!
Basically done a massive rewrite of the Half Edge Mesh system. Not yet finished just a few things left.
It will then be a lot easier to extend it for the road system instead of bodging it.
Made changes to HEM. It's now a lot nicer!
Final step is to work out uvs PROPERLY and to work out what happens when direction of the road edge needs to change ?!
Then do some more debugging and re add nice mesh generation with properties!
Tidied Arc and Biarc up but theres still an occasional bug.
Added the concept of a road which is a lot of sections. They're now processed in a correct order to ensure they match properly and UVs can be created properly.
Made massive improvements to the entire system.