userBriancancel
branchrust_reboot/main/glass_arcancel

2 Commits over 31 Days - 0.00cph!

14 Days Ago
fix glass AR refraction blurring being screen resolution dependent
25 Days Ago
glass AK: - Use a mip-filtered refraction texture with specular shimmer/firefly reduction for better looking blurry refraction - Some shader simplification, remove unncessary alpha blending and emission map - Remove unnecessary "depth prime" viewmodel pass - Fix inconsistencies with viewmodel renderer shader passes between BRP and RRP