branchrust_reboot/main/glass_arcancel
2 Commits over 31 Days - 0.00cph!
fix glass AR refraction blurring being screen resolution dependent
glass AK:
- Use a mip-filtered refraction texture with specular shimmer/firefly reduction for better looking blurry refraction
- Some shader simplification, remove unncessary alpha blending and emission map
- Remove unnecessary "depth prime" viewmodel pass
- Fix inconsistencies with viewmodel renderer shader passes between BRP and RRP