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575 Commits over 607 Days - 0.04cph!

Yesterday
fix missing shader parameter used by post process effects
3 Days Ago
underwater post effect initial
5 Days Ago
remove debug print in WaterRendererFeature
5 Days Ago
organize deploy guide renderer feature code, fix LocalKeyword error when first bringing out a deploy guide
6 Days Ago
the big sync
6 Days Ago
fix player_model changes stomped in merge
7 Days Ago
merge from main
7 Days Ago
- implement refraction pass after regular transparents - implement RenderPipelineSwitchNode and RenderPipelineCondition behaviours to toggle game objects depending on active render pipeline - get player censorship working in RRP and keep it working in BiRP thru the new behaviors above
11 Days Ago
add RustForwardOpaque lightmode to opaque geometry pass
11 Days Ago
RRP deploy guides
17 Days Ago
6.3 fix
17 Days Ago
RRP viewmodel camera
40 Days Ago
fix CCTVRemoteCamera missing vclouds and vfog components
45 Days Ago
merge from main
45 Days Ago
potential fix for obscure Graphics.CopyTexture error spam in editor
45 Days Ago
put vclouds/vfog stuff under sky dome prefab so all scenes that have the sky dome pick them up automatically. should get rid of all black sky issues and workshop error
46 Days Ago
fix error rendering reflection probe when vclouds were disabled
47 Days Ago
add toggle for refraction screen edge fade behavior
47 Days Ago
merge from render_pipeline_testing (reflection fix)
47 Days Ago
fix vclouds not showing up in water reflections in BiRP
48 Days Ago
merge from main
48 Days Ago
merge from render_pipeline_testing
48 Days Ago
work around issues causing fog to be incorrect/denser than it should
52 Days Ago
merge from camera_fog_fix
52 Days Ago
further reduce fogging in cameras
52 Days Ago
merge from render_pipeline_testing
52 Days Ago
remove unused uniform
52 Days Ago
fix vfog density map not using configured shore distance falloff
54 Days Ago
merge from render_pipeline_testing
54 Days Ago
handle another case
54 Days Ago
fix sky compositing regression
56 Days Ago
merge from main
56 Days Ago
merge from render_pipeline_testing
56 Days Ago
fix error spam and water going invisible from water body mesh being null
56 Days Ago
fix scale not working on prefab deploy guides
56 Days Ago
don't overly downsample shadow map for vfog
56 Days Ago
fix name collision in maintaining backwards compat
59 Days Ago
get RRP running on unity 6
59 Days Ago
merge from main
59 Days Ago
merge from render_pipeline_testing
59 Days Ago
oops
59 Days Ago
merge from render_pipeline_testing
59 Days Ago
probable fix for flickering fog
59 Days Ago
fix missing functions in Wind.cginc
60 Days Ago
merge from main
60 Days Ago
merge from render_pipeline_testing
60 Days Ago
qa island thing
60 Days Ago
fixes, add missing components to some scenes
60 Days Ago
merge from render_pipeline_testing
60 Days Ago
fix watercamera rrp unity 6