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715 Commits over 730 Days - 0.04cph!

1 Hour Ago
cherry pick 166226 fix
1 Hour Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
4 Hours Ago
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
4 Hours Ago
fix missing HSVRemap from DefaultVolumeProfile
Today
merge from render_pipeline_testing
Today
compile fix
Today
merge from render_pipeline_testing (water fixes)
Today
fix stutter in underwater color grading transition
Today
keep rendering water in underwater labs since the moonpool is there
4 Days Ago
merge from render_pipeline_testing
4 Days Ago
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
4 Days Ago
compile fix
5 Days Ago
don't render water or volumetric clouds when underground
5 Days Ago
disable cloud reprojection when rendering workshop icons/images
5 Days Ago
force update water reflection probe when dragging time slider in workshop editor
8 Days Ago
merge from main
8 Days Ago
merge from render_pipeline_testing
8 Days Ago
fix atmosphere volume NREs for reals
11 Days Ago
merge from render_pipeline_testing
11 Days Ago
avoid atmosphere volume NRE
11 Days Ago
merge from render_pipeline_testing
11 Days Ago
fix missing underwater color grading in RRP
13 Days Ago
merge from render_pipeline_testing
13 Days Ago
set up proper renderer data for stone sculpture painting scene
13 Days Ago
merge from render_pipeline_testing
13 Days Ago
merge from main
13 Days Ago
fix atmosphere fog not working if game was launched with RRP enabled
14 Days Ago
merge from render_pipeline_testing
14 Days Ago
merge from main
14 Days Ago
fix player eyes in player preview applying fog from the main camera render in RRP
14 Days Ago
merge from render_pipeline_testing
14 Days Ago
work around weird skinviewer viewmodel errors
14 Days Ago
merge from render_pipeline_testing
14 Days Ago
Fix black paintballs in third person in RRP
19 Days Ago
respect water layer toggle in RRP
19 Days Ago
merge from render_pipeline_testing
19 Days Ago
fix underwater bubbles not working in RRP
19 Days Ago
merge from render_pipeline_testing
19 Days Ago
fix regression with water drop shader refraction in BRP
20 Days Ago
add admin convar to scale density of global atmophere fog
20 Days Ago
fix saturation difference in RRP due to incorrectly placed sharpen filter
27 Days Ago
merge from render_pipeline_testing
27 Days Ago
fix RRP having been force default enabled
27 Days Ago
merge from render_pipeline_testing (various fixes)
27 Days Ago
don't do RRP motion blur outside play mode or in non-game view
27 Days Ago
fix water caustics and contact shadows not working with deferred+ in RRP
27 Days Ago
fix broken frosted glass
28 Days Ago
fix glass AR refraction blurring being screen resolution dependent
29 Days Ago
merge from render_pipeline_testing
29 Days Ago
client guard