299 Commits over 273 Days - 0.05cph!
fix cloud reprojection artifacts where viewDir.y < 0
avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
disable biome fog on craggy and playground as it doesn't make sense
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
ensure shaders are included
merge from jungle_update/spatial-biome-fog/fogmethod1
support live edit of biome fog shore distance falloff in editor
add some per-weather+per-biome fog mults
fix override/live edit weather not respecting cloud configs
fix missing shader input on scene load
shadow map cheapification
trying out lerp transition again
configurable horizon buffer
performance tuning, cleanup
noise compression, reduce mip distance
fix reproj artifact when camera rotation snaps far
add separate shadow density scale for cloud atmosphere shadowing
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
add tod gradients for some cloud parameters
fix signed/unsigned mismatch warning
wind vector can be changed over time
increase shadow curve range
add controls for cloud shadowing amount
merge from macos-water-fixes
merge from findactivewaterbodies_optim
more sun configurableness
sun glow modulation texture, configurable mesh vs glow intensities
optimize FindActiveWaterBodies()