405 Commits over 395 Days - 0.04cph!
deep sea specific ocean materials, tropical shore only in deep sea
tropical shore fade range
ocean tropical shore stuff
fix deployguide nre when holding tripod spotlight
potential mesh guide artifacting workaround
disable streaming on construction guide normal maps while active
merge from biome-fog-stencil-volumes
merge from mesh-guide-shader-improvements (further fixes)
Fix flickering block spiral stair guide
fix door wreath/knocker guides not rendering
properly render multiple guides at once with different states
merge from mesh-guide-shader-improvements (several fixes)
fix construction guide flickering from rendering multiple LODs on top of each oither
fix some missing guides, render alpha cutouts
scale lighting by scene ambient luminance, so it's not overly bright at night
merge from mesh-guide-shader-improvements (fix missing shaders)
report error, abort rendering if shader missing
add guide mesh shaders to always included list
merge from mesh-guide-shader-improvements
merge from deployguidecolourtweaks
merge from deployguidecolourtweaks
hook into construction guides, configurable backface blend, neutral material
configurable states/lighting, alpha fresnel, z test with post opaque
bump maps, visible backfaces for depth cues
progress on guide mesh rendering improvements
fix texture declaration, gizmo radius
implement volumes that stencil out biome fog density in the density map
UI for multiple input meshes
lod baker multiple source meshes support
fix weird circle in sky if vclouds are never enabled and there's sky rotation applied
merge from canyon-fog-fix
drop off biome fog density under ocean level, fixes canyons being full of fog
merge from vclouds_default_enable
merge from vclouds_default_enable
rename graphics.vclouds to graphics.volumetric_clouds