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382 Commits over 334 Days - 0.05cph!

Today
move vclouds under graphics settings and part of graphics presets, default convar on
10 Days Ago
work around crash when undoing changes on Sky Dome when playing
15 Days Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
15 Days Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
17 Days Ago
fix cloud movement in timescaled demo
18 Days Ago
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
18 Days Ago
merge from main
18 Days Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
18 Days Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
19 Days Ago
fix invisible 2D cloud layer
19 Days Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
19 Days Ago
put foregroundfog shader in bundle
19 Days Ago
merge from brightnessfix
19 Days Ago
merge from main
22 Days Ago
- render foreground atmosphere fog occlusion of clouds in reflection probe - fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
23 Days Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
23 Days Ago
merge from fogmethod1 (sky branch)
23 Days Ago
merge from main
23 Days Ago
adjustments, mainly to rainmild clouds
24 Days Ago
reduce number of fog shadow samples
24 Days Ago
merge from main
24 Days Ago
restore the fogginess when controlling autoturrets
24 Days Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
25 Days Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
26 Days Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
26 Days Ago
merge from main
26 Days Ago
restore textures.3.bundle from cs126918
29 Days Ago
fix LOD baker mesh decals not showing up in bake
29 Days Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
29 Days Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
29 Days Ago
merge from fogmethod1 (sky branch)
29 Days Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
29 Days Ago
merge from main
30 Days Ago
merge from fogmethod1 (sky branch)
30 Days Ago
merge from fogmethod1 (sky branch)
31 Days Ago
merge from fogmethod1 (sky branch)
31 Days Ago
fix debug_cloud_position not reporting the randomized offsets
31 Days Ago
merge from fogmethod1 (sky branch)
31 Days Ago
merge from main
31 Days Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
32 Days Ago
various adjustments
32 Days Ago
merge from main
33 Days Ago
33 Days Ago
add per-biome, per-weather fog start distance ramps
36 Days Ago
don't interpolate atmosphere density stuff when live editing
36 Days Ago
make cloud haze configurable completely separately from atmosphere fog
37 Days Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
37 Days Ago
merge from fogmethod1 (clouds/fog/sky)
37 Days Ago