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442 Commits over 456 Days - 0.04cph!

Today
port PostOpaqueDepth to RRP, prerequisite for water
Yesterday
merge from deepsea_island_shorewetness_fix
Yesterday
fix shore wetness on deep sea islands
Yesterday
merge from terrain_potato_remove_everywhere (fixes incorrect terrain blending on cliffs and other props on deep sea islands at shader level 1)
Yesterday
remove terrain potato mode on all shaders that had it on shader level 1 (fixes incorrect blending on cliffs on deep sea islands, etc)
Yesterday
merge from deepsea_portal_weather_fixes
Yesterday
fix vclouds not transitioning in portal with forced weather fix portal storm clouds not using proper lighting intensity (were too bright)
2 Days Ago
add graphics.atmospherefogdensityscale
2 Days Ago
merge from deepsea_portal_weather_fixes
2 Days Ago
another compile fix
2 Days Ago
2 Days Ago
merge from deepsea_portal_weather_fixes
2 Days Ago
deep sea/portal weather transitions work with vclouds, fix portal entrance weather transition not actually transitioning from current mainland weather
41 Days Ago
merge from terrain_potato_disable
42 Days Ago
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
42 Days Ago
shadows render correctly
43 Days Ago
initial potentially better implementation of screen-space/contact shadows, doesn't work yet
44 Days Ago
disable biome fog when in deep sea
44 Days Ago
merge from deployguide_swamp_brightness_fix
44 Days Ago
fix deploy guide darkening when entering swamp
48 Days Ago
fix deploy guide"built-in render texture type not found" error
48 Days Ago
merge from anisotropic_fallback
49 Days Ago
fall back to isotropic specular impl where anisotropic material has 0 anisotropy
49 Days Ago
merge from oilrig_postvolume_fix
49 Days Ago
adjust size of oilrig moonpool postprocess volume so it doesn't transition in so far underneath
50 Days Ago
squeeze bent normals into skin shader g-buffer
51 Days Ago
merge from vclouds_demo_timescale_fix
51 Days Ago
fix cloud movement hitching in timescaled demo
51 Days Ago
merge from construction_guide_missing_normal_maps
51 Days Ago
fix some construction guides missing normal maps
51 Days Ago
merge from vclouds_amd_seam_fix
51 Days Ago
fix vertical seam in vclouds weather map on AMD
52 Days Ago
merge from deployguide_water_refraction
52 Days Ago
deploy guide renders in refraction under translucent water
56 Days Ago
merge from fog_drawdistance_fix
56 Days Ago
fix apparent fog density being affected by draw distance
56 Days Ago
height based tropical shore
57 Days Ago
deep sea specific ocean materials, tropical shore only in deep sea
58 Days Ago
tropical shore fade range
58 Days Ago
ocean tropical shore stuff
2 Months Ago
fix deployguide nre when holding tripod spotlight
2 Months Ago
potential mesh guide artifacting workaround
2 Months Ago
disable streaming on construction guide normal maps while active
2 Months Ago
merge from biome-fog-stencil-volumes
2 Months Ago
merge from main
2 Months Ago
merge from mesh-guide-shader-improvements (further fixes)
2 Months Ago
merge from main
2 Months Ago
Fix flickering block spiral stair guide
2 Months Ago
fix door wreath/knocker guides not rendering
2 Months Ago
properly render multiple guides at once with different states