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538 Commits over 546 Days - 0.04cph!

Today
get RRP running on unity 6
Today
merge from main
Today
merge from render_pipeline_testing
Today
oops
Today
merge from render_pipeline_testing
Today
probable fix for flickering fog
Yesterday
fix missing functions in Wind.cginc
Yesterday
merge from main
Yesterday
merge from render_pipeline_testing
Yesterday
qa island thing
Yesterday
fixes, add missing components to some scenes
Yesterday
merge from render_pipeline_testing
Yesterday
fix watercamera rrp unity 6
Yesterday
merge from render_pipeline_testing (unity 6 compat)
Yesterday
merge from unity6_compat
Yesterday
Yesterday
RRP unity 6 compatibility (testing old unity still works)
Yesterday
merge from main
Yesterday
merge from render_pipeline_testing
Yesterday
another fix
Yesterday
merge from render_pipeline_testing (server compile fixes)
Yesterday
further
Yesterday
bunch of client preproc guards
Yesterday
update render pipeline for renamed usings/objects
Yesterday
merge from main
Yesterday
merge from render_pipeline_testing
Yesterday
merge from main
3 Days Ago
ignore .DS_Store in Rust.RenderPipeline git repo
3 Days Ago
update player_preview prefab
3 Days Ago
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
5 Days Ago
partial fix for point/spot light biasing inconsistency with BiRP
5 Days Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
5 Days Ago
reapply WaterCamera change in RRP
5 Days Ago
merge from main
7 Days Ago
merge from water_ssr_taa_flicker_fix
7 Days Ago
merge from water_reflection_probe_seam_fix
7 Days Ago
merge from vclouds_macos_reflection_fix
7 Days Ago
fix missing shader referene
9 Days Ago
restore
9 Days Ago
merge from main
9 Days Ago
explicitly set render targets in GeometryPass, z buffer was missing from forward opaques
9 Days Ago
set up special render pipeline for player preview camera, instead of using default which renders too much stuff we don't need
9 Days Ago
subsurface birp wrap
12 Days Ago
work around RT size mismatch in BiRP water wrapper
15 Days Ago
fix water SSR flickering when TAA was enabled, was especially pronounced at grazing angles
15 Days Ago
fix sky and clouds seam in water reflection probe
15 Days Ago
fix vclouds shader error on macos preventing them from showing up in water reflections
16 Days Ago
fix compile error
16 Days Ago
LightGroupAtTime: keep track of renderers under RendererLODs to properly update instancing when emission changes
16 Days Ago
reduce biome fogging when looking through a camera