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752 Commits over 760 Days - 0.04cph!

Today
merge from render_pipeline_testing
Today
potential fix for contacts mugshots weirdness on first render
5 Days Ago
merge from main
11 Days Ago
merge from main
11 Days Ago
merge from render_pipeline_testing
11 Days Ago
set up empty renderer data for chippy camera, fixes viewmodel rendering inside chippy
11 Days Ago
merge from main
11 Days Ago
fix the contact shadows option being removed by mistake
12 Days Ago
merge from render_pipeline_testing
12 Days Ago
implement texel density vizzer in RRP
12 Days Ago
don't render water in preview cameras
15 Days Ago
merge from render_pipeline_testing
15 Days Ago
remove the Rust Render Pipeline text when RRP is enabled, instead show Built-In Render Pipeline when RRP is disabled
15 Days Ago
merge from render_pipeline_testing
15 Days Ago
fix RRP drawing ocean after water bodies
19 Days Ago
merge from render_pipeline_testing
19 Days Ago
fix RRP missing pixelation censorship size override + fov logic
19 Days Ago
merge from render_pipeline_testing
19 Days Ago
- update water bodies to use RRP renderer lists, much more efficient especially if lots of water bodies are being rendered - store separate list of water bodies with a material blend to avoid looping over all water bodies to update just those every frame
20 Days Ago
merge from render_pipeline_testing
20 Days Ago
stop deploy guides from rendering into the lighting reflection probe in RRP
20 Days Ago
merge from vm_alloc_fix
20 Days Ago
fix viewmodel skins no longer working with the allocation fix. skins work again and allocations still fixed
21 Days Ago
merge from vm_alloc_fix
21 Days Ago
fix allocations in viewmodel renderer feature
21 Days Ago
merge from vclouds_always_on
25 Days Ago
fix vclouds still disappearing in cargo hold in brp
25 Days Ago
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
25 Days Ago
complete the revert of culling water/clouds when underground, causing issues, will revisit
26 Days Ago
fix bad vcloud perf, reprojection was mistakenly being disabled
26 Days Ago
remove option to disable volumetric clouds
26 Days Ago
fix SSAO applying on top of fog in RRP
27 Days Ago
fix vclouds not respecting render scale in RRP
27 Days Ago
fix water reflection probe funkiness when using the chippy arcade machine in RRP
27 Days Ago
merge from render_pipeline_testing (fixes)
27 Days Ago
merge from main
27 Days Ago
fix volumetric fog shadows not working in RRP
28 Days Ago
cherry pick 166226 fix
28 Days Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
28 Days Ago
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
28 Days Ago
fix missing HSVRemap from DefaultVolumeProfile
29 Days Ago
merge from render_pipeline_testing
29 Days Ago
compile fix
29 Days Ago
merge from render_pipeline_testing (water fixes)
29 Days Ago
fix stutter in underwater color grading transition
29 Days Ago
keep rendering water in underwater labs since the moonpool is there
32 Days Ago
merge from render_pipeline_testing
32 Days Ago
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
32 Days Ago
compile fix
33 Days Ago
don't render water or volumetric clouds when underground