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244 Commits over 273 Days - 0.04cph!

3 Days Ago
cache the terrain map preprocessing
4 Days Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
8 Days Ago
add back relief mapping stuff that was accidentally reverted in prior merges
9 Days Ago
fix submarine underwater fog (WaterWindow)
11 Days Ago
11 Days Ago
preprocess terrain maps, per weather distance curve
15 Days Ago
vclouds atmospheric occlusion in reflection probe as well
16 Days Ago
add shore distance falloff control for biome fogs
16 Days Ago
add more parameters to control biome fog lighting
17 Days Ago
fix missing billboard clouds if vclouds are initially off
17 Days Ago
17 Days Ago
wind shear animation, fix shadow map when vclouds off
17 Days Ago
17 Days Ago
merge from main
17 Days Ago
fix missing shore vector texture in ocean vface calc
17 Days Ago
fix layer compositing
17 Days Ago
put mie scattering in remaining far field
17 Days Ago
fog light color includes ray color
17 Days Ago
17 Days Ago
18 Days Ago
further adjustment
18 Days Ago
18 Days Ago
cloud/atmosphere/fog interactions, shadows on biome fog
22 Days Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
25 Days Ago
25 Days Ago
merge from vclouds
25 Days Ago
performance tweaks, block sun by clouds in reflection probe
28 Days Ago
projection madness
28 Days Ago
fix reversed noise channel order
29 Days Ago
merge from main
29 Days Ago
revert accidental change
29 Days Ago
- randomize weather noise offsets for variety - respect render scale/dlss scaling - sun and ambient improvements
29 Days Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
35 Days Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
36 Days Ago
add way to override weather profile with live editing support
36 Days Ago
Move FogMultiplier to WeatherPreset
37 Days Ago
merge from main
38 Days Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
38 Days Ago
make tod sun/moon mesh brightness configurable in edit/play mode
39 Days Ago
merge from jungle_update
39 Days Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
42 Days Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
42 Days Ago
fix missing terrain textures in workshop editor scene
43 Days Ago
underwater colors river-ocean blend
43 Days Ago
lame mie masking for time being
43 Days Ago
fix for no biome map
43 Days Ago
add global reflection mults that work
43 Days Ago
fix missing sun mesh/stars/moon
43 Days Ago
remove unused LUT property from ClimateParameters