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619 Commits over 638 Days - 0.04cph!

5 Days Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
5 Days Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
7 Days Ago
fix shader bug causing GPU crash (RRP)
9 Days Ago
update SetRenderFunc calls
10 Days Ago
RRP contact shadows fixes
10 Days Ago
oops
10 Days Ago
add debug layer for contact shadows
10 Days Ago
set up RRP renderer datas for skinviewer cameras
10 Days Ago
fix broken water reflections when using DLSS or render scaling
11 Days Ago
Fix white preview player eyes in bandit camp/areas with atmosphere volumes (shader data lingering from main camera)
11 Days Ago
bring skinviewer viewmodel rendering changes to RRP
12 Days Ago
temp fix
12 Days Ago
merge from main
12 Days Ago
fix missing resource reset
13 Days Ago
RRP contact shadows
13 Days Ago
fix underwater post processing not working in proc map
17 Days Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
17 Days Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
17 Days Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)
17 Days Ago
fix missing function in RRP billboard light
18 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
18 Days Ago
RRP BillboardLight logic consistency fix with BRP
18 Days Ago
tweak
18 Days Ago
fix active state for underwater effect not propagating
19 Days Ago
unity 6 VolumeManager fixes
19 Days Ago
DeployGuides: more explicit depth/stencil format
19 Days Ago
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all
19 Days Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
20 Days Ago
further RRP particle/billboard lighting
20 Days Ago
SetupPass: supply global_MainLightingAtten for particle/billboard shading
21 Days Ago
remove extra semicolon
21 Days Ago
fix g-buffer inconsistency for skin shading between BiRP and RRP
21 Days Ago
prefab merge fix, will need to redo this
21 Days Ago
further fixes
21 Days Ago
fixes
21 Days Ago
merge from main
21 Days Ago
progress on billboard/particle lighting conversion to RRP
24 Days Ago
merge from lod_baker
24 Days Ago
lod baker: write output textures as tga instead of png
26 Days Ago
increase censorship pixelation size with decreasing camera FOV (binoculars, etc) to account for further away stuff taking up more screen area
26 Days Ago
add optional override for pixelation censorship pixel size, override it for player preview so it looks correct
26 Days Ago
scene fix
26 Days Ago
finalize RRP underwater post processing
28 Days Ago
lod baker: distinguish identical mesh names
30 Days Ago
fix missing shader parameter used by post process effects
31 Days Ago
underwater post effect initial
33 Days Ago
remove debug print in WaterRendererFeature
33 Days Ago
organize deploy guide renderer feature code, fix LocalKeyword error when first bringing out a deploy guide
34 Days Ago
the big sync
35 Days Ago
fix player_model changes stomped in merge