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642 Commits over 638 Days - 0.04cph!

4 Days Ago
get Standard Refraction working in RRP
4 Days Ago
fix fog not working switching back to BRP with RRP initially enabled
4 Days Ago
RRP: fix DoF not working in workshop scene if DoF was disabled in graphics settings
4 Days Ago
fix clouds not rendering when switching back to BRP
4 Days Ago
fix WaterCamera error spam when swiching to BRP with RRP initially enabled
4 Days Ago
fix binocular effect error spam in main menu
6 Days Ago
fix disco ball in RRP, do forward+ lighting in fragForwardBase
6 Days Ago
line endings
7 Days Ago
RRP ReflectionProbeEx + vclouds rendering into it
11 Days Ago
missing client guard
11 Days Ago
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
11 Days Ago
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
12 Days Ago
delete old file
12 Days Ago
get binocular effect working in RRP
12 Days Ago
compile fix 2
12 Days Ago
fix contact shadows server compile
12 Days Ago
merge from render_pipeline_testing
12 Days Ago
merge from main
12 Days Ago
temp
12 Days Ago
add some additional RRP client-only guards
13 Days Ago
client-only guard AtmosphereVolumeDrawPass
14 Days Ago
implement atmopshere volumes (bandit camp fog) in RRP
14 Days Ago
fix AnimalFur shader missing g-buffer stencil write
19 Days Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
19 Days Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
21 Days Ago
fix shader bug causing GPU crash (RRP)
23 Days Ago
update SetRenderFunc calls
24 Days Ago
RRP contact shadows fixes
24 Days Ago
oops
24 Days Ago
add debug layer for contact shadows
24 Days Ago
set up RRP renderer datas for skinviewer cameras
24 Days Ago
fix broken water reflections when using DLSS or render scaling
25 Days Ago
Fix white preview player eyes in bandit camp/areas with atmosphere volumes (shader data lingering from main camera)
25 Days Ago
bring skinviewer viewmodel rendering changes to RRP
26 Days Ago
temp fix
26 Days Ago
merge from main
26 Days Ago
fix missing resource reset
27 Days Ago
RRP contact shadows
27 Days Ago
fix underwater post processing not working in proc map
31 Days Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
31 Days Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
31 Days Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)
31 Days Ago
fix missing function in RRP billboard light
32 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
32 Days Ago
RRP BillboardLight logic consistency fix with BRP
32 Days Ago
tweak
32 Days Ago
fix active state for underwater effect not propagating
33 Days Ago
unity 6 VolumeManager fixes
33 Days Ago
DeployGuides: more explicit depth/stencil format
33 Days Ago
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all