726 Commits over 760 Days - 0.04cph!
fix vclouds still disappearing in cargo hold in brp
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
complete the revert of culling water/clouds when underground, causing issues, will revisit
fix bad vcloud perf, reprojection was mistakenly being disabled
remove option to disable volumetric clouds
fix SSAO applying on top of fog in RRP
fix vclouds not respecting render scale in RRP
fix water reflection probe funkiness when using the chippy arcade machine in RRP
merge from render_pipeline_testing (fixes)
fix volumetric fog shadows not working in RRP
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
fix missing HSVRemap from DefaultVolumeProfile
merge from render_pipeline_testing
merge from render_pipeline_testing (water fixes)
fix stutter in underwater color grading transition
keep rendering water in underwater labs since the moonpool is there
merge from render_pipeline_testing
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
don't render water or volumetric clouds when underground
disable cloud reprojection when rendering workshop icons/images
force update water reflection probe when dragging time slider in workshop editor
merge from render_pipeline_testing
fix atmosphere volume NREs for reals
merge from render_pipeline_testing
avoid atmosphere volume NRE
merge from render_pipeline_testing
fix missing underwater color grading in RRP
merge from render_pipeline_testing
set up proper renderer data for stone sculpture painting scene
merge from render_pipeline_testing
fix atmosphere fog not working if game was launched with RRP enabled
merge from render_pipeline_testing
fix player eyes in player preview applying fog from the main camera render in RRP
merge from render_pipeline_testing
work around weird skinviewer viewmodel errors
merge from render_pipeline_testing
Fix black paintballs in third person in RRP
respect water layer toggle in RRP
merge from render_pipeline_testing
fix underwater bubbles not working in RRP
merge from render_pipeline_testing
fix regression with water drop shader refraction in BRP