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582 Commits over 607 Days - 0.04cph!

3 Days Ago
merge from lod_baker
3 Days Ago
lod baker: write output textures as tga instead of png
5 Days Ago
increase censorship pixelation size with decreasing camera FOV (binoculars, etc) to account for further away stuff taking up more screen area
5 Days Ago
add optional override for pixelation censorship pixel size, override it for player preview so it looks correct
5 Days Ago
scene fix
5 Days Ago
finalize RRP underwater post processing
7 Days Ago
lod baker: distinguish identical mesh names
9 Days Ago
fix missing shader parameter used by post process effects
10 Days Ago
underwater post effect initial
12 Days Ago
remove debug print in WaterRendererFeature
12 Days Ago
organize deploy guide renderer feature code, fix LocalKeyword error when first bringing out a deploy guide
13 Days Ago
the big sync
13 Days Ago
fix player_model changes stomped in merge
14 Days Ago
merge from main
15 Days Ago
- implement refraction pass after regular transparents - implement RenderPipelineSwitchNode and RenderPipelineCondition behaviours to toggle game objects depending on active render pipeline - get player censorship working in RRP and keep it working in BiRP thru the new behaviors above
18 Days Ago
add RustForwardOpaque lightmode to opaque geometry pass
18 Days Ago
RRP deploy guides
24 Days Ago
6.3 fix
24 Days Ago
RRP viewmodel camera
47 Days Ago
fix CCTVRemoteCamera missing vclouds and vfog components
52 Days Ago
merge from main
52 Days Ago
potential fix for obscure Graphics.CopyTexture error spam in editor
52 Days Ago
put vclouds/vfog stuff under sky dome prefab so all scenes that have the sky dome pick them up automatically. should get rid of all black sky issues and workshop error
53 Days Ago
fix error rendering reflection probe when vclouds were disabled
54 Days Ago
add toggle for refraction screen edge fade behavior
54 Days Ago
merge from render_pipeline_testing (reflection fix)
54 Days Ago
fix vclouds not showing up in water reflections in BiRP
55 Days Ago
merge from main
55 Days Ago
merge from render_pipeline_testing
55 Days Ago
work around issues causing fog to be incorrect/denser than it should
59 Days Ago
merge from camera_fog_fix
59 Days Ago
further reduce fogging in cameras
59 Days Ago
merge from render_pipeline_testing
59 Days Ago
remove unused uniform
59 Days Ago
fix vfog density map not using configured shore distance falloff
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
handle another case
2 Months Ago
fix sky compositing regression
2 Months Ago
merge from main
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
fix error spam and water going invisible from water body mesh being null
2 Months Ago
fix scale not working on prefab deploy guides
2 Months Ago
don't overly downsample shadow map for vfog
2 Months Ago
fix name collision in maintaining backwards compat
2 Months Ago
get RRP running on unity 6
2 Months Ago
merge from main
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
oops
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
probable fix for flickering fog