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603 Commits over 607 Days - 0.04cph!

3 Days Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
3 Days Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
3 Days Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)
3 Days Ago
fix missing function in RRP billboard light
4 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
4 Days Ago
RRP BillboardLight logic consistency fix with BRP
4 Days Ago
tweak
4 Days Ago
fix active state for underwater effect not propagating
5 Days Ago
unity 6 VolumeManager fixes
5 Days Ago
DeployGuides: more explicit depth/stencil format
5 Days Ago
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all
5 Days Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
6 Days Ago
further RRP particle/billboard lighting
6 Days Ago
SetupPass: supply global_MainLightingAtten for particle/billboard shading
7 Days Ago
remove extra semicolon
7 Days Ago
fix g-buffer inconsistency for skin shading between BiRP and RRP
7 Days Ago
prefab merge fix, will need to redo this
7 Days Ago
further fixes
7 Days Ago
fixes
7 Days Ago
merge from main
7 Days Ago
progress on billboard/particle lighting conversion to RRP
10 Days Ago
merge from lod_baker
10 Days Ago
lod baker: write output textures as tga instead of png
12 Days Ago
increase censorship pixelation size with decreasing camera FOV (binoculars, etc) to account for further away stuff taking up more screen area
12 Days Ago
add optional override for pixelation censorship pixel size, override it for player preview so it looks correct
12 Days Ago
scene fix
12 Days Ago
finalize RRP underwater post processing
14 Days Ago
lod baker: distinguish identical mesh names
16 Days Ago
fix missing shader parameter used by post process effects
17 Days Ago
underwater post effect initial
19 Days Ago
remove debug print in WaterRendererFeature
19 Days Ago
organize deploy guide renderer feature code, fix LocalKeyword error when first bringing out a deploy guide
20 Days Ago
the big sync
20 Days Ago
fix player_model changes stomped in merge
21 Days Ago
merge from main
22 Days Ago
- implement refraction pass after regular transparents - implement RenderPipelineSwitchNode and RenderPipelineCondition behaviours to toggle game objects depending on active render pipeline - get player censorship working in RRP and keep it working in BiRP thru the new behaviors above
25 Days Ago
add RustForwardOpaque lightmode to opaque geometry pass
25 Days Ago
RRP deploy guides
31 Days Ago
6.3 fix
31 Days Ago
RRP viewmodel camera
54 Days Ago
fix CCTVRemoteCamera missing vclouds and vfog components
59 Days Ago
merge from main
59 Days Ago
potential fix for obscure Graphics.CopyTexture error spam in editor
59 Days Ago
put vclouds/vfog stuff under sky dome prefab so all scenes that have the sky dome pick them up automatically. should get rid of all black sky issues and workshop error
60 Days Ago
fix error rendering reflection probe when vclouds were disabled
2 Months Ago
add toggle for refraction screen edge fade behavior
2 Months Ago
merge from render_pipeline_testing (reflection fix)
2 Months Ago
fix vclouds not showing up in water reflections in BiRP
2 Months Ago
merge from main
2 Months Ago
merge from render_pipeline_testing