userBriancancel
reporust_rebootcancel

643 Commits over 668 Days - 0.04cph!

19 Minutes Ago
use new RRP/BRP grab pass subshaders for player pixelation
18 Days Ago
get Standard Refraction working in RRP
18 Days Ago
fix fog not working switching back to BRP with RRP initially enabled
18 Days Ago
RRP: fix DoF not working in workshop scene if DoF was disabled in graphics settings
18 Days Ago
fix clouds not rendering when switching back to BRP
18 Days Ago
fix WaterCamera error spam when swiching to BRP with RRP initially enabled
18 Days Ago
fix binocular effect error spam in main menu
20 Days Ago
fix disco ball in RRP, do forward+ lighting in fragForwardBase
20 Days Ago
line endings
21 Days Ago
RRP ReflectionProbeEx + vclouds rendering into it
25 Days Ago
missing client guard
25 Days Ago
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
25 Days Ago
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
26 Days Ago
delete old file
26 Days Ago
get binocular effect working in RRP
26 Days Ago
compile fix 2
26 Days Ago
fix contact shadows server compile
26 Days Ago
merge from render_pipeline_testing
26 Days Ago
merge from main
26 Days Ago
temp
26 Days Ago
add some additional RRP client-only guards
27 Days Ago
client-only guard AtmosphereVolumeDrawPass
28 Days Ago
implement atmopshere volumes (bandit camp fog) in RRP
28 Days Ago
fix AnimalFur shader missing g-buffer stencil write
33 Days Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
33 Days Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
35 Days Ago
fix shader bug causing GPU crash (RRP)
37 Days Ago
update SetRenderFunc calls
38 Days Ago
RRP contact shadows fixes
38 Days Ago
oops
38 Days Ago
add debug layer for contact shadows
38 Days Ago
set up RRP renderer datas for skinviewer cameras
38 Days Ago
fix broken water reflections when using DLSS or render scaling
39 Days Ago
Fix white preview player eyes in bandit camp/areas with atmosphere volumes (shader data lingering from main camera)
39 Days Ago
bring skinviewer viewmodel rendering changes to RRP
40 Days Ago
temp fix
40 Days Ago
merge from main
40 Days Ago
fix missing resource reset
41 Days Ago
RRP contact shadows
41 Days Ago
fix underwater post processing not working in proc map
45 Days Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
45 Days Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
45 Days Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)
45 Days Ago
fix missing function in RRP billboard light
46 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
46 Days Ago
RRP BillboardLight logic consistency fix with BRP
46 Days Ago
tweak
46 Days Ago
fix active state for underwater effect not propagating
47 Days Ago
unity 6 VolumeManager fixes
47 Days Ago
DeployGuides: more explicit depth/stencil format