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741 Commits over 760 Days - 0.04cph!

Today
merge from render_pipeline_testing
Today
remove the Rust Render Pipeline text when RRP is enabled, instead show Built-In Render Pipeline when RRP is disabled
Today
merge from render_pipeline_testing
Today
fix RRP drawing ocean after water bodies
5 Days Ago
merge from render_pipeline_testing
5 Days Ago
fix RRP missing pixelation censorship size override + fov logic
5 Days Ago
merge from render_pipeline_testing
5 Days Ago
- update water bodies to use RRP renderer lists, much more efficient especially if lots of water bodies are being rendered - store separate list of water bodies with a material blend to avoid looping over all water bodies to update just those every frame
6 Days Ago
merge from render_pipeline_testing
6 Days Ago
stop deploy guides from rendering into the lighting reflection probe in RRP
6 Days Ago
merge from vm_alloc_fix
6 Days Ago
fix viewmodel skins no longer working with the allocation fix. skins work again and allocations still fixed
7 Days Ago
merge from vm_alloc_fix
7 Days Ago
fix allocations in viewmodel renderer feature
7 Days Ago
merge from vclouds_always_on
11 Days Ago
fix vclouds still disappearing in cargo hold in brp
11 Days Ago
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
11 Days Ago
complete the revert of culling water/clouds when underground, causing issues, will revisit
12 Days Ago
fix bad vcloud perf, reprojection was mistakenly being disabled
12 Days Ago
remove option to disable volumetric clouds
12 Days Ago
fix SSAO applying on top of fog in RRP
13 Days Ago
fix vclouds not respecting render scale in RRP
13 Days Ago
fix water reflection probe funkiness when using the chippy arcade machine in RRP
13 Days Ago
merge from render_pipeline_testing (fixes)
13 Days Ago
merge from main
13 Days Ago
fix volumetric fog shadows not working in RRP
14 Days Ago
cherry pick 166226 fix
14 Days Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
14 Days Ago
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
14 Days Ago
fix missing HSVRemap from DefaultVolumeProfile
15 Days Ago
merge from render_pipeline_testing
15 Days Ago
compile fix
15 Days Ago
merge from render_pipeline_testing (water fixes)
15 Days Ago
fix stutter in underwater color grading transition
15 Days Ago
keep rendering water in underwater labs since the moonpool is there
18 Days Ago
merge from render_pipeline_testing
18 Days Ago
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
18 Days Ago
compile fix
19 Days Ago
don't render water or volumetric clouds when underground
19 Days Ago
disable cloud reprojection when rendering workshop icons/images
19 Days Ago
force update water reflection probe when dragging time slider in workshop editor
22 Days Ago
merge from main
22 Days Ago
merge from render_pipeline_testing
22 Days Ago
fix atmosphere volume NREs for reals
25 Days Ago
merge from render_pipeline_testing
25 Days Ago
avoid atmosphere volume NRE
25 Days Ago
merge from render_pipeline_testing
25 Days Ago
fix missing underwater color grading in RRP
27 Days Ago
merge from render_pipeline_testing
27 Days Ago
set up proper renderer data for stone sculpture painting scene