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368 Commits over 334 Days - 0.05cph!

Yesterday
- render foreground atmosphere fog occlusion of clouds in reflection probe - fix mistake in atmosphere fog integration math causing it to appear darker than it should (fixes the ocean reflection discrepency, will need some retuning to compensate)
2 Days Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
3 Days Ago
merge from fogmethod1 (sky branch)
3 Days Ago
merge from main
3 Days Ago
adjustments, mainly to rainmild clouds
4 Days Ago
reduce number of fog shadow samples
4 Days Ago
merge from main
4 Days Ago
restore the fogginess when controlling autoturrets
4 Days Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
5 Days Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
6 Days Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
6 Days Ago
merge from main
6 Days Ago
restore textures.3.bundle from cs126918
8 Days Ago
fix LOD baker mesh decals not showing up in bake
9 Days Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
9 Days Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
9 Days Ago
merge from fogmethod1 (sky branch)
9 Days Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
9 Days Ago
merge from main
10 Days Ago
merge from fogmethod1 (sky branch)
10 Days Ago
merge from fogmethod1 (sky branch)
10 Days Ago
merge from fogmethod1 (sky branch)
10 Days Ago
fix debug_cloud_position not reporting the randomized offsets
11 Days Ago
merge from fogmethod1 (sky branch)
11 Days Ago
merge from main
11 Days Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
11 Days Ago
various adjustments
12 Days Ago
merge from main
13 Days Ago
13 Days Ago
add per-biome, per-weather fog start distance ramps
15 Days Ago
don't interpolate atmosphere density stuff when live editing
16 Days Ago
make cloud haze configurable completely separately from atmosphere fog
17 Days Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
17 Days Ago
merge from fogmethod1 (clouds/fog/sky)
17 Days Ago
17 Days Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
18 Days Ago
add atmosphere fog start/end ramp up distance
18 Days Ago
merge from main
19 Days Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
19 Days Ago
19 Days Ago
merge from main
19 Days Ago
restore 124170 (clouds/fog)
19 Days Ago
restore 124169 (clouds/fog)
20 Days Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
20 Days Ago
fix relief mapping not applying to AO map
20 Days Ago
24 Days Ago
merge from fogmethod1
24 Days Ago
potential fix for client weather.load clouds not being overridden by subsequent server load
25 Days Ago
merge from fogmethod1