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645 Commits over 668 Days - 0.04cph!

33 Minutes Ago
add visible water to tank, material of water can be blended
12 Days Ago
fix string alloc in VolumetricFogShadowPreProcessPass
14 Days Ago
use new RRP/BRP grab pass subshaders for player pixelation
32 Days Ago
get Standard Refraction working in RRP
32 Days Ago
fix fog not working switching back to BRP with RRP initially enabled
32 Days Ago
RRP: fix DoF not working in workshop scene if DoF was disabled in graphics settings
32 Days Ago
fix clouds not rendering when switching back to BRP
32 Days Ago
fix WaterCamera error spam when swiching to BRP with RRP initially enabled
32 Days Ago
fix binocular effect error spam in main menu
34 Days Ago
fix disco ball in RRP, do forward+ lighting in fragForwardBase
34 Days Ago
line endings
35 Days Ago
RRP ReflectionProbeEx + vclouds rendering into it
39 Days Ago
missing client guard
39 Days Ago
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
39 Days Ago
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
40 Days Ago
delete old file
40 Days Ago
get binocular effect working in RRP
40 Days Ago
compile fix 2
40 Days Ago
fix contact shadows server compile
40 Days Ago
merge from render_pipeline_testing
40 Days Ago
merge from main
40 Days Ago
temp
40 Days Ago
add some additional RRP client-only guards
41 Days Ago
client-only guard AtmosphereVolumeDrawPass
42 Days Ago
implement atmopshere volumes (bandit camp fog) in RRP
42 Days Ago
fix AnimalFur shader missing g-buffer stencil write
47 Days Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
47 Days Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
49 Days Ago
fix shader bug causing GPU crash (RRP)
51 Days Ago
update SetRenderFunc calls
52 Days Ago
RRP contact shadows fixes
52 Days Ago
oops
52 Days Ago
add debug layer for contact shadows
52 Days Ago
set up RRP renderer datas for skinviewer cameras
52 Days Ago
fix broken water reflections when using DLSS or render scaling
53 Days Ago
Fix white preview player eyes in bandit camp/areas with atmosphere volumes (shader data lingering from main camera)
53 Days Ago
bring skinviewer viewmodel rendering changes to RRP
54 Days Ago
temp fix
54 Days Ago
merge from main
54 Days Ago
fix missing resource reset
55 Days Ago
RRP contact shadows
55 Days Ago
fix underwater post processing not working in proc map
59 Days Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
59 Days Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
59 Days Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)
59 Days Ago
fix missing function in RRP billboard light
2 Months Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
2 Months Ago
RRP BillboardLight logic consistency fix with BRP
2 Months Ago
tweak
2 Months Ago
fix active state for underwater effect not propagating