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654 Commits over 699 Days - 0.04cph!

12 Days Ago
fix func call typo
13 Days Ago
fix stupid auto inserted using
13 Days Ago
merge from main
13 Days Ago
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen) - avoid redundant localToWorld calculation in the same frame for each deferred decal
14 Days Ago
merge from main
17 Days Ago
fix NREs in screenshot.takescreenshot/takehiresscreenshot
19 Days Ago
create mip-filtered refraction texture before transparent geometry pass
19 Days Ago
add override water blend slider and toggle
20 Days Ago
merge from main
21 Days Ago
add visible water to tank, material of water can be blended
33 Days Ago
fix string alloc in VolumetricFogShadowPreProcessPass
35 Days Ago
use new RRP/BRP grab pass subshaders for player pixelation
53 Days Ago
get Standard Refraction working in RRP
53 Days Ago
fix fog not working switching back to BRP with RRP initially enabled
53 Days Ago
RRP: fix DoF not working in workshop scene if DoF was disabled in graphics settings
53 Days Ago
fix clouds not rendering when switching back to BRP
53 Days Ago
fix WaterCamera error spam when swiching to BRP with RRP initially enabled
53 Days Ago
fix binocular effect error spam in main menu
55 Days Ago
fix disco ball in RRP, do forward+ lighting in fragForwardBase
55 Days Ago
line endings
56 Days Ago
RRP ReflectionProbeEx + vclouds rendering into it
60 Days Ago
missing client guard
2 Months Ago
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
2 Months Ago
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
2 Months Ago
delete old file
2 Months Ago
get binocular effect working in RRP
2 Months Ago
compile fix 2
2 Months Ago
fix contact shadows server compile
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
merge from main
2 Months Ago
temp
2 Months Ago
add some additional RRP client-only guards
2 Months Ago
client-only guard AtmosphereVolumeDrawPass
2 Months Ago
implement atmopshere volumes (bandit camp fog) in RRP
2 Months Ago
fix AnimalFur shader missing g-buffer stencil write
2 Months Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
2 Months Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
2 Months Ago
fix shader bug causing GPU crash (RRP)
2 Months Ago
update SetRenderFunc calls
2 Months Ago
RRP contact shadows fixes
2 Months Ago
oops
2 Months Ago
add debug layer for contact shadows
2 Months Ago
set up RRP renderer datas for skinviewer cameras
2 Months Ago
fix broken water reflections when using DLSS or render scaling
2 Months Ago
Fix white preview player eyes in bandit camp/areas with atmosphere volumes (shader data lingering from main camera)
2 Months Ago
bring skinviewer viewmodel rendering changes to RRP
3 Months Ago
temp fix
3 Months Ago
merge from main
3 Months Ago
fix missing resource reset
3 Months Ago
RRP contact shadows