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726 Commits over 760 Days - 0.04cph!

4 Days Ago
fix vclouds still disappearing in cargo hold in brp
4 Days Ago
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
4 Days Ago
complete the revert of culling water/clouds when underground, causing issues, will revisit
5 Days Ago
fix bad vcloud perf, reprojection was mistakenly being disabled
5 Days Ago
remove option to disable volumetric clouds
5 Days Ago
fix SSAO applying on top of fog in RRP
6 Days Ago
fix vclouds not respecting render scale in RRP
6 Days Ago
fix water reflection probe funkiness when using the chippy arcade machine in RRP
6 Days Ago
merge from render_pipeline_testing (fixes)
6 Days Ago
merge from main
6 Days Ago
fix volumetric fog shadows not working in RRP
7 Days Ago
cherry pick 166226 fix
7 Days Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
7 Days Ago
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
7 Days Ago
fix missing HSVRemap from DefaultVolumeProfile
8 Days Ago
merge from render_pipeline_testing
8 Days Ago
compile fix
8 Days Ago
merge from render_pipeline_testing (water fixes)
8 Days Ago
fix stutter in underwater color grading transition
8 Days Ago
keep rendering water in underwater labs since the moonpool is there
11 Days Ago
merge from render_pipeline_testing
11 Days Ago
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
11 Days Ago
compile fix
12 Days Ago
don't render water or volumetric clouds when underground
12 Days Ago
disable cloud reprojection when rendering workshop icons/images
12 Days Ago
force update water reflection probe when dragging time slider in workshop editor
15 Days Ago
merge from main
15 Days Ago
merge from render_pipeline_testing
15 Days Ago
fix atmosphere volume NREs for reals
18 Days Ago
merge from render_pipeline_testing
18 Days Ago
avoid atmosphere volume NRE
18 Days Ago
merge from render_pipeline_testing
18 Days Ago
fix missing underwater color grading in RRP
20 Days Ago
merge from render_pipeline_testing
20 Days Ago
set up proper renderer data for stone sculpture painting scene
20 Days Ago
merge from render_pipeline_testing
20 Days Ago
merge from main
20 Days Ago
fix atmosphere fog not working if game was launched with RRP enabled
21 Days Ago
merge from render_pipeline_testing
21 Days Ago
merge from main
21 Days Ago
fix player eyes in player preview applying fog from the main camera render in RRP
21 Days Ago
merge from render_pipeline_testing
21 Days Ago
work around weird skinviewer viewmodel errors
21 Days Ago
merge from render_pipeline_testing
21 Days Ago
Fix black paintballs in third person in RRP
26 Days Ago
respect water layer toggle in RRP
26 Days Ago
merge from render_pipeline_testing
26 Days Ago
fix underwater bubbles not working in RRP
26 Days Ago
merge from render_pipeline_testing
26 Days Ago
fix regression with water drop shader refraction in BRP